Studio/Institution: MyOwn
Website:
Client: US Archictect Office
Software: 3dsMax2009, Vray, Photoshop Cs3
Description:
That's my version for a Tuscany residence at US.
My DoP fx isn't so perfect because I am still studying how to make this fx cool, If someone know a PS plug-in cheap to make this and my life more easy, pls let me know it.
I make better next time, so all criticism are welcome.
Thank you for looking here and pls let me know what you think about it
18 Comments
Alyosha Cebokli
said 13 July 2010 9:48 amKareem Karawia
said 13 July 2010 6:13 pmFred Baldez
said 13 July 2010 6:19 pmI will keep in mind your suggestion. I didn't use any HDRI map at this scene I use the Dome's Technic that I learn from the 3Dats book ( I think was the 3ds max 2009 Architectural Visualization). Thanks again.
Fred Baldez
said 13 July 2010 6:20 pmThank you.
Thanasis Karabitsakos
said 14 July 2010 12:34 amRahat Amin Chowdhury
said 14 July 2010 2:08 amShane Gee
said 14 July 2010 5:59 amDon't like the foreground tree to the top left. Photoshop real one would have been more convincing.
plants looked blur --i think to make up for the unrealistic 3d plant models?
lost the opacity on the masking of the leaves to the light green confir to the left
Not convinced on the DOF, if you are looking for a cheaper/easier method maybe try using Vray Zdepth as a photoshop channel?
but I am not sure it will be that effective on this image's composition.
Also I personally don't like the guassian blur to hightlights, so 2001, and easy way to compensate for a missing quality. Can be use but like so many other effects needs to be done sensitivily and correctly to maybe highlight an important feature? Got to be thought through
it is the details that turn an image from average to excellent.
Hope this helps, and not too critical?
Shane
Fred Baldez
said 14 July 2010 6:26 amThank you for your observations, You didn't are too critical,
Thank You again, The proposal to post here it get this kind the reply and make batter next work.
Shane Gee
said 15 July 2010 3:26 amKURTLAN KOGER
said 15 July 2010 3:41 amRuss Uridge
said 15 July 2010 3:45 amI agree with some of the constructive critisism here with a couple of suggestions of my own.
The bloom effect on the highlights (especially in the LR quarter) are too bright/blurred, but they do add a lovely warm, fantasy feel as you have them.
The UL 1/4 has some beautiful detail in the architecture, which you're covering with the tree, although I like the way you're "framing the shot".. whereas on the other hand the UR 1/4 lacks detail in the architecture, could you have the tree in the foreground there instead?
Also, the doorway is a little dark, whereas the white walls on the left are bright.. could you balance those a bit perhaps?
and maybe copy the purple plants over to the right-hand side wall to add a bit of balance and detail to that side..
fantastic job though!! I love it
I use a z-depth channel and DoF Pro (photoshop plugin) for stills and frischluft's DoF in after effects for motion.
Marcos Oliveira
said 15 July 2010 8:35 amFred,
In max you can use the ZDeph pass and after, in Photoshop, use this ZDeph pass in Filter>Blur>LensBlur. The Deph Map is the ZDeph pass channel that you already bring into channes (with any name, my favorie is ZDph). Hope I can help, Congrats!!!!
onzki Ecapet
said 15 July 2010 9:21 amMarcos Oliveira
said 15 July 2010 9:38 amYes! http://www.onnovanbraam.com/index.php?tutorials/depth_of_field/
Nicolas Boisseau
said 15 July 2010 12:13 pmBravo! Let's continue!
Hany Ismaiel
said 15 July 2010 7:27 pmand the image over all ambience color is awesome
the ironworks and the overall modeling skills are great
just a couple of things to mention
the left foreground tree i think its missing the leaf map because the leafs appear as rectangles
and the two similar trees around the gate have the opacity map used for the masking are not correct as some of the rectangular planes not fully transparent
overall the image is awesome congratulation on the best of the week
keep it up
Jane Namenye
said 16 July 2010 2:25 pmWhat I like best is the stone, both how model and texture were done.
I agree with the others on the reflection in the right hand looking a be unreal, especially compared to the rest of it.
One thing I would do is try other formats and camera angles. The interesting part of the image is the door and the rest of it needs to point this out. Try a portrait format instead of landscape is one thing I would do.
Toh
said 28 July 2010 8:29 pm