The Making of Day/Night Shot Explosion

Inspired by the work of Factory Fifteen's winning entry from last year's CGarchitect 3dawards, Peter Ramirez creates a unique piece entitled Day Shot Explosion and Night Shot Explosion.

Photoshop Progress Shots

I opened all of the render elements in Photoshop, then added a Curves adjustment layer to each layer.


For each render element I changed the blending mode and decreased the opacity.


After I changed all of the render elements, I added the backgrounds, skies and buildings and then flattended the image.


I changed the color balance of the entire image towards blue and added some diffuse glow.


Next I added changed the color balance to add yellow and red, also with diffuse glow.



Add a layer mask to each layer.

In the final step I added some fog to the image.

For the night shot the steps are the same, howver the color balance changes are a little different with diffuse glow.

V-Ray Settings (Day Shot)






Day Shot (RAW Renders)



V-Ray Settings (Night Shot)



Night Shot (RAW Renders)

Textures Used for the Day Shot

In the explosion process I used a Space Warp -> Geometric/Deformable -> Choose Bomb. The models I used to create the bomb are from other personal works.

Textures Used for the Night Shot

3 Comments


Peter Ramirez

said 21 February 2012 7:21 am
Thanks Sir jeff..^_^

dp studio 3d

said 22 February 2012 6:11 pm
thanks great work...
best regards

murtaza simari

said 4 March 2012 2:54 am
Thanks dear...

Add Comment

You must be logged in to post a comment. Login here.

Posted by

Jeff Mottle
Owner of CGarchitect & CGschool
Calgary, Canada

Statistics

5,283 3 3
Views Likes Comments

Actions

CGarchitect Social Media

Sponsors