The Making of Siek Box House

Rio Febrian | 3D Artist | Denpasar, Indonesia

Hi all, thanks to the CGarchitect team for this great site and thank you for all who give comments, feedback and encouragement. In this article I will try to write the Making Of Siek Box House. This is my work for challenge the facebook group “3D Render Party”, and this box house is the 5th season of this group's challenges. The building model was provided by Arya Siek (the organizer/administrator of this group/challenge).



CONCEPT AND WORKFLOW

I believe that the preparation and planning step is very important in every visualization project. I was imagining which environment would be good for this box house. I had a simple picture in my mind about a silent river beside the house, with many stones on the river. I used Linear Workflow for gamma setting in my scene, and I turned the gamma to 2.2.

MODELING

As I mentioned before, this model was provided by the organizer of this challenge. But I remodeled this whole part of the house because I wanted to put some details with chamfered edges on every corner edge. I believe in reality most of the corner edges around us are chamfered, not sharp like a knife. I also made some details like screw heads on the railing.

TEXTURING

Most of the textures that needed dirt, like the concrete wall, the window frame, railing, back-wall panel, pool andconcrete, used the VrayBlendMaterial. I used VRayDirt for the 1st and 2nd blend amount. But you have to swap occluded color and unoccluded color in it. One of the V-Ray dirt is normal, and the other one is invert normal, to put the dirt on both directions of corner (inside and outside). The last blend amount is for the leaking part at the bottom of the wall, I used a leaking texture from www.cgtextures.com. Many of textures in this scene came from there. Here are my material setting for concrete wall:

I needed to put different map channels for the dirt, so here are my UV mapping for the wall:

I used the same method for the railings, pool concrete, window frame and back panels textures.

Here is the ground material where I applied the VrayDisplacement modifier:

LIGHTING AND GI

In this scene I only used VRay Sun for the lighting. To get this kind of dusk mood, I put the sun at a very low angle and I increased the size multiplier to get blurred shadows.

Next, we have to define the environment background and GI. I used two slots for the material, one of them for the background, and one for lighting (GI). Both were made the same, but just in case I needed to make some changes, I made them in separate slots. For the environment background and GI, I used a mix of material between VraySky and Bitmap. The bitmap is a 360° sky bitmap that I downloaded from www.cgtextures.com, I choose the dusk one. I did many tests for this to define the mix amount (which one is better, close to the VraySky or close to the bitmap sky). In the bitmap, I also brought the RGB levels up to get the right level. Here is the mix:

GRASS, PLANTS AND SCATTERING

I used models from iTree and Evermotion for the trees in this scene and of course I proxied them. For the grass I used models from iGrass, and then I scattered them using multiscatter and multipainter. I also painted some gravel on the ground. Here you can see the scatters I used:

Main grass:


Field big-grass:


Galium plants:


Gravel (I used the asteroid generator script to create many different shapes of stones):

RENDERING

I rendered this scene with V-Ray, my favorite render engine. Here are the render settings:

THE POST-PRODUCTION

In this post-production step, I used Photoshop and MagicBullet PhotoLooks. Actually this is not a heavy post production. I only did color corrections, added contrast, glow and fixed the saturation on grass. Here are the layer/steps:

Original render

Darker water and stones

Color correction and add contrast

Color correction and sharpening

More sharpening on the gravel and stones area


Reduce grass saturation

More contrast and sharpening on the left/foreground tree

Adding sky glow

Adding a little bit fog using Z-depth

Add darker part at the bottom of the stones:


As you can see, the post production for this scene is not complicated, it is only about adding contrast, color correction, and adding fog and glow. But the most important thing is to think creatively when we compose the image.

Here are the wireframes for every single view that I posted before:

Well, I hope you enjoyed this article, and may it help you in some way. Please feel free to ask if there are any questions.

92 Comments


aleksandar Ivanov

said 7 March 2012 2:20 am
thank you for sharing your knowledge and your work

Zoltan Gelanyi

said 7 March 2012 2:22 am
Great making of!
Especially the part of the post production.
Thank you!

Patric Verstraete

said 7 March 2012 2:41 am
These are amazing renders and nice shots. Your lightning setup is simply natural!! I learned something today from this tutorial!

hary jumayan

said 7 March 2012 2:53 am
bruce lee gak ada matinya!!

Panjul _Be

said 7 March 2012 3:00 am
amazing sir like usualy

Frontop Long

said 7 March 2012 3:09 am
Wow, awesome works!
___________
3d rendering

Adeel Hameed

said 7 March 2012 3:44 am
it's looking so Perfect.......Brilliant Job

Peter Ramirez

said 7 March 2012 4:48 am
Wow nice!! TFS..^_^

Pasca Putra

said 7 March 2012 4:52 am
woww..great work bro.congratz.

Javier González

said 7 March 2012 5:17 am
Thanks for sharing!

Alejandro Aguilera

said 7 March 2012 5:42 am
Thank you so much for this tutorial! Your work is outstanding!

yasmax saeed

said 7 March 2012 6:55 am
thanks for tutorial friend...

big tutorial......

Alvaro Mendoza

said 7 March 2012 12:02 pm
So beautiful work! amazing,realistic and natural. Thank you very much for sharing your knowledge and tips! I wish you well!!!

_BluerooM _

said 7 March 2012 1:09 pm
Great job!...and thanks for generous explanations. All the best

Rio Febrian

said 7 March 2012 5:12 pm
Thank you all for the appreciations.

Ady Syuyud

said 7 March 2012 7:07 pm
wow....

Irawan Creating

said 7 March 2012 9:31 pm
Amazing master Rio Febrian !!! i proud of you as indonesian people...

Sinung wahyono

said 8 March 2012 7:06 am
very good,..btw thank's for sharing

nanang subagio

said 8 March 2012 7:11 am
fantastic my bro

Rio Febrian

said 8 March 2012 8:11 am
Thanks Ady Syuyud, Irawan Creating, Sinung, mas Nanang

Lars Oomen

said 8 March 2012 12:11 pm
Thats simply amazing! Did you use a vray camera at all for this or just play with the settings?

Rio Febrian

said 8 March 2012 6:25 pm
Quoting Lars Oomen:
Thats simply amazing! Did you use a vray camera at all for this or just play with the settings?


Thanks Lars Oomen, yes I use VRayPhysicalCamera for all views

phuoc nguyen

said 9 March 2012 6:20 am
thanks for sharing your knowledge

your post really awesome

Rio Febrian

said 9 March 2012 7:51 pm
you are welcome, thanks also

Amir -H Qashqai-P

said 9 March 2012 10:26 pm
wow my god .amazing !!

ja yoes

said 10 March 2012 12:54 am
TOP...........
lam kenal bro

bruno silva

said 10 March 2012 3:49 am
amazing work
just lovet, but theres no vray sttings of the vraycamera
please could you post the settings?
thanks

Rio Febrian

said 10 March 2012 6:44 am
Hirsad Pourkhosro: thanks bro..
ja yoes: Thank you, salam kenal juga bro Jayoes.
bruno silva: Thanks Bruno. My VrayPhysicalCamera is actually default setting, I just changed the focal length to 28mm (to get the wider angle), changed the f-number to 5.0 and adjust vertical shift by clicking "guess vertical". The other else is default. And if the exposure still not correct when I test render, I just changed the f-number or shutter speed to get the right exposure.

bruno silva

said 10 March 2012 6:56 am
Rio Febrian,
thanks for the information
you did amazing work and thanks for sharing your knowledge
thanks

philip kelly

said 11 March 2012 1:43 am
Fantastic work, and very nice work flow.

An off topic question, I always look at people apps in the tool when they show screen shots. May I ask what are the green app with the phone on it and the purple one also?

Odd question I know.
Thank you .
Phil

Rio Febrian

said 11 March 2012 4:55 am
Hi Philip, thank you.
The green app is my modem application, and the purple one is torrent app

philip kelly

said 11 March 2012 4:07 pm
ok thank you, sorry to ask.

gelink

said 12 March 2012 9:12 pm
Thanks for sharing, i have learned something from this tutorial. I love the tutorial. Thank you

Rio Febrian

said 13 March 2012 5:45 pm
You are welcome, Gelink.

Maros Dudra

said 15 March 2012 10:26 am
Really great tutorial, thanks for your time

David Jimenez

said 15 March 2012 3:12 pm
Just great ;-)

Rio Febrian

said 16 March 2012 6:45 am
Maros Dudra: You are welcome bro.
David Jimenez: Thanks

dwi atmoko adi

said 18 March 2012 2:08 am
awesome tenan ( asem tenan) mantabs bro,,

Fabio Augusto Salazar Rivera

said 20 March 2012 1:11 pm
Excelente trabajo, hiperrealista. Felicitaciones....

indran ravi

said 21 March 2012 6:46 am
beautiful work

Rio Febrian

said 21 March 2012 7:23 am
thanks you, I hope will be better next time

Julien Lomessy

said 24 March 2012 10:54 am
Hi Rio Febrian,
Great work!
We're a French Parisian company specialised in architectural renderings. www.morph.fr
We would like to get in touch with you in order to discuss a possible collaboration.
Please revert to me on the office e-mail (contact@morph.fr)and I'll get back to you shortly.
Best regards,
Julien

Rio Febrian

said 24 March 2012 10:05 pm
Thank you Julien. I've sent you an email

Dhani Ramadhan

said 27 March 2012 6:36 am
keren bro...
congrats !

Rio Febrian

said 27 March 2012 6:45 am
Thanks bro Dhani

Patricio Viale

said 27 March 2012 7:50 am
Very good work !

Dorklord .

said 27 March 2012 10:41 am
i like the lights that illuminate the interior of the house. can you talk about your lighting process for the interior? nice effect!

Rio Febrian

said 27 March 2012 10:58 am
Patricio Viale: Thank you bro.
Dorklord: Thank you, I just used VrayLight sphere for the interior

Vu Pham

said 30 March 2012 1:28 am
great job. great share.

Love your execute on those nature stuff, so nature.

gu wen

said 1 April 2012 12:38 pm
You can share your documents?

Rio Febrian

said 1 April 2012 12:40 pm
Vu Pham: Thank you
Gu Wen: Which documents do you mean?

Michelle K

said 2 April 2012 6:02 am
what kind of camera are you using? can you upload a screenshot of it's settings?

dp studio 3d

said 2 April 2012 9:33 am
simply amazing, great job
best regards

pep romero

said 3 April 2012 7:23 am
Nice images and very detailed tutorial, thanks and keep the good job!!

Reinaldo Handaya

said 3 April 2012 10:30 pm
cadas, ini guru ane nih

Rio Febrian

said 4 April 2012 11:13 am
Mbamkaikato: I used VrayPhysicalCamera, and actually I used default parameter of it. Just changed the focal length to 28mm (to get the wider angle), changed the f-number to 5.0 and adjust vertical shift by clicking "guess vertical". The other else is default. And if the exposure still not correct when I test render, I just changed the f-number or shutter speed to get the right exposure.

Rio Febrian

said 4 April 2012 11:16 am
DP Studio 3D: Thanks, best regards

Jose Luis Romero: You're welcome, Jose

Reinaldo Handaya: ampuun guruu ^_^

Anh Hai

said 20 April 2012 1:32 am
Awesome scene and modeling... but iTree and igrass ??? what are they???

Rio Febrian

said 25 April 2012 6:48 pm
Hi thanks Anh Hai. iTree and iGrass is 3D models of tree and grass, they are products from R&D Group.

dody ardiansyah

said 1 May 2012 10:28 pm
Makasih banyak buat sharingnya.... sangat berguna nih om. sukses selalu

Rio Febrian

said 1 May 2012 10:57 pm
You are welcome, sukses juga buat mas Dody

Phil Hunter

said 5 May 2012 12:16 pm
Hi Rio,

Great work really nice. How did you deal with the large poly count from the house model and then the additional poly count from the environment and vegetation. Is it a case or more ram or do you have a neat tricks and suggestions?

Regards PH

Phil Hunter

said 5 May 2012 12:16 pm
Hi Rio,

Great work really nice. How did you deal with the large poly count from the house model and then the additional poly count from the environment and vegetation. Is it a case or more ram or do you have a neat tricks and suggestions?

Regards PH

Rio Febrian

said 7 May 2012 8:41 am
Hi Phill,
Thank you for your appreciation. I think we have to have a good graphic card to deal with high poly count, to make our viewport not heavy.

d wid

said 7 May 2012 4:01 pm
I was curious if you could go into more detail about the "bloom" effect you added? It looks like you changed the levels of a masked copy or something, then applied the hue/sat and exposure adj layers? How exactly did you do it?

Muneer Ahmed

said 8 May 2012 12:50 am
it was a nice experience to read your tutorial especially the lighting and the shading part was really amazing learned a lot from you thanks for sharing makasih

Ferry Sugianto

said 24 May 2012 10:49 pm
superrrr

Robby Cahyadi

said 25 May 2012 9:18 pm
Amazing work dude.... Hidup Indonesia!! >.<

Curtis Walker

said 29 May 2012 2:58 pm
Great read, and as you know by now great work. Thanks for sharing.

I think you really hit the nail on the head when you said "the most important thing is to think creatively when we compose the image.". When its so easy to get caught up in the texturing, rendering and post production. We have to remember that its the composition that is vitally important, none of that matters if its chosen poorly. its all to easy to forget that, or just miss the mark (myself often included).

Great job sir. And thanks again.

Gaston Lefebvre

said 30 May 2012 10:11 am
Excellent work! Could tell us how long did it take to render and the specs of your computer, just to have an idea. Thanks.

Nigel Stutt

said 31 May 2012 7:49 am
Superb project, and I learnt a lot from reading it.

I have one criticism if I may, concrete stains down from the roof edge, not up from the ground, in my experience. Stains from concrete, render, and the like are all caused by regular run marks from rainwater - so you tend to get them particularly from badly constructed cills which don't have sufficient overhang, and sometimes from roofs which also dont have much of an overhang. The only staining you might get from the base of the wall would tend to be a little moss growth where the water seeps up the outside of the concrete a little bit if the concrete is slightly porous.

Anyway otherwise it is truly excellent.

Rio Febrian

said 31 May 2012 9:36 am
Quoting d wid:
I was curious if you could go into more detail about the "bloom" effect you added? It looks like you changed the levels of a masked copy or something, then applied the hue/sat and exposure adj layers? How exactly did you do it?


Hi d wid, I used a plugin for photoshop called magic bullet PhotoLooks. There is a tool called "diffusion" to make a bloom/glow on the very-bright area. And we can color that diffusion also

ella pit

said 4 June 2012 5:49 pm
look so nice!!

Rio Febrian

said 7 June 2012 5:21 pm
Quoting Muneer Ahmed:
it was a nice experience to read your tutorial especially the lighting and the shading part was really amazing learned a lot from you thanks for sharing makasih


Thank you Muneer, makasih sama2

Rio Febrian

said 7 June 2012 5:23 pm
Ferry Sugianto & Robby Cahyadi: thanks bro!

Rio Febrian

said 7 June 2012 5:27 pm
Quoting Curtis Walker:
Great read, and as you know by now great work. Thanks for sharing.

I think you really hit the nail on the head when you said "the most important thing is to think creatively when we compose the image.". When its so easy to get caught up in the texturing, rendering and post production. We have to remember that its the composition that is vitally important, none of that matters if its chosen poorly. its all to easy to forget that, or just miss the mark (myself often included).

Great job sir. And thanks again.


Right, I agree with you, Curtis. Sometimes is hard to find a good composition and angle Thanks Curtis

Rio Febrian

said 7 June 2012 5:34 pm
Quoting Gaston Lefebvre:
Excellent work! Could tell us how long did it take to render and the specs of your computer, just to have an idea. Thanks.


It was approximately 2 hours per image. I use i7 2600k.

Rio Febrian

said 8 June 2012 12:43 pm
Quoting Nigel Stutt:
Superb project, and I learnt a lot from reading it.

I have one criticism if I may, concrete stains down from the roof edge, not up from the ground, in my experience. Stains from concrete, render, and the like are all caused by regular run marks from rainwater - so you tend to get them particularly from badly constructed cills which don't have sufficient overhang, and sometimes from roofs which also dont have much of an overhang. The only staining you might get from the base of the wall would tend to be a little moss growth where the water seeps up the outside of the concrete a little bit if the concrete is slightly porous.

Anyway otherwise it is truly excellent.


Thanks a lot for your critics, I think you are also right about that stains on the concrete. The main stains comes from the top, and the moss comes from bottom. Thanks again bro, I will noted that for my next works

kas yensz

said 20 June 2012 10:58 am
Great tutorial,

i got only a few questions..
i cannot get my water right.? some tips mayb?

and how do you extract the Render out of max, in layers in photoshop?

It would be a great help

cheers

Shihab Yousef

said 10 July 2012 1:32 am
Excellent work! Great tutorials.
very informative. I learned something new by reading your tutorial.

Thanks my friend. God Bless you!

hana saba

said 23 July 2012 12:29 am
BRO I JUST LEARN SOMETHING FROM U, BUT I CANT GET THE SUNLIGHT SETTINGS . IF CAN COULD U PLZ SEND THE 3DS MAX FILE. I JUST WANT THE SUN SETTINGS WITH V RAY SUN . I DUN WANT THE MATERIALS ALL.. CAN U PLZ .TQ BRO

hana saba

said 23 July 2012 12:30 am
MY EMAIL ADD IS gnsn_gnsn@hotmail.com

Mojtaba Yaghoobi

said 23 July 2012 2:29 pm
How Much rendering Time ??

ILIA IRANI

said 14 August 2012 10:22 am
Great tutorials. very informative. THANX

Rio Febrian

said 22 August 2012 11:29 am
Quoting kas yensz:
Great tutorial,

i got only a few questions..
i cannot get my water right.? some tips mayb?

and how do you extract the Render out of max, in layers in photoshop?

It would be a great help

cheers


The water I just give noise on bump, you have to adjust the size of that noise. And for this river water I give a bit dark-brown for fog color.

The render elements will automatically extracted to be individual layers in photoshop if you check "Save separate render channels" on V-Ray Frame buffer tab.

Rio Febrian

said 22 August 2012 11:41 am
Quoting mojtaba yaghoobi:
How Much rendering Time ??


It was about 1,5 hours on 1600 px resolution bro.

Lucky Bisasu

said 30 August 2012 3:43 am
Great Job
thanks for sharing...
Sukses terus

Michael Fountouklis

said 16 October 2012 9:09 am
Amazing work, really incredible!
I am looking at this work almost everytime i need to get inspired!

One question, the wireframe shots you have at the end,
how did you created those?

Is it a shaded model with edges on? And then rendered? Or just print screen? Or is it another way/program?

Thanks a lot!
Keep it up!

yojan yluismm

said 17 October 2012 8:08 am
Thanks my friend!!

Luca Ottaviani

said 20 April 2013 7:33 am
Your work, it's absolutely... "real". I was astonished!
best regards from Italy

Rio Febrian

said 20 April 2013 7:58 am
Quoting Michael Fountouklis:
Amazing work, really incredible!
I am looking at this work almost everytime i need to get inspired!

One question, the wireframe shots you have at the end,
how did you created those?

Is it a shaded model with edges on? And then rendered? Or just print screen? Or is it another way/program?

Thanks a lot!
Keep it up!


Thanks Lucky, Michael, Yojan and Lucky.

The answer for Michael's questions:
You need to use the vray edgetex material, its let you choose the colour of the lines and the solid elements too, you can make the solids transparent if you don't want hidden line style. And then drag that material slot into the override material button in the render setting.

arezoo mirshekar

said 22 April 2013 9:28 am
great

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