Making Of

By Jeff Mottle

The Making of the Joukowsky Institute

Hi guys, first of all I want to thank CGarchitect and Jeff Mottle for giving me the opportunity to present a "making of" for my image - The Joukowsky Institute interior. The main idea when doing this project was to create a case study with an artistic and dramatic mood and to fill out a little free time between work deadlines. I think it's refreshing for me.

The Joukowsky is housed in the newly refurbished Rhode Island Hall in the center of the campus of Brown University, USA. The architect is Anmahian Winton. I first collected reference images for this interior from the Internet.



 

PREPARATION

For this project I set my gamma settings for a LWF (Linear Workflow) mode per the screenshot below because I wanted to do post production on my image.



 

MODELING

For the model I didn't need to do that much because I found a model on the Internet. I just added some accessories to match the reference photos and made some modifications for the floor. Here is a screen shot of the model and floor modeling settings.



FloorGenerator script setting for floor modeling.


 

LIGHTING & CAMERA

As I mentioned before I wanted an artistic and dramatic mood in my image. To do this I set my main lighting using a standard direct light without any other light sources because I wanted to control the image from camera and use GI for the ambient color. Here is the screen shot for both lighting and camera settings.

Lighting settings



Environment settings for global illumination (GI)


Camera settings


 

MATERIALS & TEXTURES

With this scene I did not use a lot of materials as it's just one room with little detail. You can see the material settings in the screenshots below.

RENDER PRESETS

Here are my render presets, no special settings, just standard settings with some render elements.


 

POST PRODUCTION

Here is the raw render which is flat with no depth, but it's a good start for me to do post production.



And here are my post production steps.





 

FINAL RESULT

That's all guys, I hope you will learn something from reading this "Making Off". There are no definite settings to produce a good looking image, just practice and trying to give it your best.
Feel free to give your comments and sorry if I missed something in my explanations.
Thanks and warm regards from Indonesia.

Pasca Putra
http://pascaputra.weebly.com/

You must be logged in to post a comment. Login here.
Thx man!!
thanks for the nice response guys hope this can give little benefit for u all.:)
thnx pasca..very beautifull work mate..blessi
ur welcome sir.cheers.:D
thanks for the nice response guys hope this can give little benefit for u all.:)
thnx pasca..very beautifull work mate..blessi
did you do the floor with "unwrap uav"?.. its really hard to get the texture right on a floor made of floorgenerator i think.. any suggestions?
hi bro.ya i used unwarp uvw to make texture in right place but i didn't do too much editing only in some missing areas.just watch the tutorial in this link to learn more about this plugin http://www.cg-source.com/floorgenerator.php .:)
k
did you do the floor with "unwrap uav"?.. its really hard to get the texture right on a floor made of floorgenerator i think.. any suggestions?
very inspiring indeed,nice job...
Amazing work dude.... Hidup Indonesia!! >.<
Thanks for sharing such a wonderful tutorial with us!
great tips thanks for sharing ;)
Thanks for sharing this. This will be a great help.
Thanks..
It's great to see the screen grab of the model and understand the structure of the white left wall, I wasn't alone in thinking it was bent in a strange way in the original post you made, but now I understand! great work, thanks for sharing!
haha..ya sir that part was a little irregularities perception if you don't see the whole angle.:)
Great making of! Though I have one question: in your Post, why do you use different fill and opacity values. As far as I can work out, fill only gives you any advantage, if you have an effect on your layer, which you don't. So just your way of working or is there actually an advantage in it which I just don't know or see? =)
hi bro.do you mean about raw render section?ya i agree with you about that and that image is pure no effect on it.maybe thats just my habit because sometimes i put some effect on it.hehe.:p
Thanks for the kind feedback guys.appereciate that.:)
It's great to see the screen grab of the model and understand the structure of the white left wall, I wasn't alone in thinking it was bent in a strange way in the original post you made, but now I understand! great work, thanks for sharing!
Great making of! Though I have one question: in your Post, why do you use different fill and opacity values. As far as I can work out, fill only gives you any advantage, if you have an effect on your layer, which you don't. So just your way of working or is there actually an advantage in it which I just don't know or see? =)
Nice Tutorial!
hmmm, it's seem that there's alot of ways to get great result. As i am comparing how the workflow done between yours and Reinaldo Handaya - http://www.cgarchitect.com/2012/04/making-of-the-bergman-werntoft-house . Very interesting article indeed. :)
thanks a lot , very nice !
thanks a lot for this tut, just wondering were to find that 3d model of Joukowsky Institute?

About this article

Indonesia's Pasca Putra from P4SLab details the making of his Visualization Pro of the Week winning Joukowsky Institute image.

visibility37.3 k
favorite_border36
mode_comment28
Report Abuse

About the author

Jeff Mottle

Founder at CGarchitect

placeCalgary, CA