The Making of the Joukowsky Institute

Hi guys, first of all I want to thank CGarchitect and Jeff Mottle for giving me the opportunity to present a "making of" for my image - The Joukowsky Institute interior. The main idea when doing this project was to create a case study with an artistic and dramatic mood and to fill out a little free time between work deadlines. I think it's refreshing for me.

The Joukowsky is housed in the newly refurbished Rhode Island Hall in the center of the campus of Brown University, USA. The architect is Anmahian Winton. I first collected reference images for this interior from the Internet.




PREPARATION

For this project I set my gamma settings for a LWF (Linear Workflow) mode per the screenshot below because I wanted to do post production on my image.




MODELING

For the model I didn't need to do that much because I found a model on the Internet. I just added some accessories to match the reference photos and made some modifications for the floor. Here is a screen shot of the model and floor modeling settings.



FloorGenerator script setting for floor modeling.



LIGHTING & CAMERA

As I mentioned before I wanted an artistic and dramatic mood in my image. To do this I set my main lighting using a standard direct light without any other light sources because I wanted to control the image from camera and use GI for the ambient color. Here is the screen shot for both lighting and camera settings.

Lighting settings



Environment settings for global illumination (GI)


Camera settings



MATERIALS & TEXTURES

With this scene I did not use a lot of materials as it's just one room with little detail. You can see the material settings in the screenshots below.

RENDER PRESETS

Here are my render presets, no special settings, just standard settings with some render elements.



POST PRODUCTION

Here is the raw render which is flat with no depth, but it's a good start for me to do post production.



And here are my post production steps.






FINAL RESULT

That's all guys, I hope you will learn something from reading this "Making Off". There are no definite settings to produce a good looking image, just practice and trying to give it your best.
Feel free to give your comments and sorry if I missed something in my explanations.
Thanks and warm regards from Indonesia.

Pasca Putra
http://pascaputra.weebly.com/

28 Comments


hary jumayan

said 17 April 2012 9:48 am
cadas!!!

puguh SETIYANTO

said 17 April 2012 10:10 am
thx mas sharing nya ... NIce work

arie kurniawan

said 17 April 2012 10:36 am
AWESOME TUTORIAL, BIG THANKS..

Kecamatan Ngluyu

said 17 April 2012 11:05 am
awesome masdab....Pasca Putra

Rio Febrian

said 17 April 2012 12:15 pm
very nice render, and thanks for the great tutorial

bruno silva

said 17 April 2012 5:47 pm
great tutorial
thanks for sharing

Pasca Putra

said 17 April 2012 10:21 pm
thanks for the nice response guys hope this can give little benefit for u all.

Darwin Ceballos

said 17 April 2012 11:08 pm
Thanks For Share and Congrats for this Awesome Work!

Patric Verstraete

said 18 April 2012 5:23 am
thanks a lot for this tut, just wondering were to find that 3d model of Joukowsky Institute?

Patricio Viale

said 18 April 2012 8:20 am
thanks a lot , very nice !

Spark Sue

said 18 April 2012 9:52 pm
hmmm, it's seem that there's alot of ways to get great result.

As i am comparing how the workflow done between yours and Reinaldo Handaya - http://www.cgarchitect.com/2012/04/making-of-the-bergman-werntoft-house .

Very interesting article indeed.

Ady Syuyud

said 18 April 2012 10:01 pm
Nice Tutorial!

Christian Holz

said 19 April 2012 2:14 am
Great making of!
Though I have one question: in your Post, why do you use different fill and opacity values. As far as I can work out, fill only gives you any advantage, if you have an effect on your layer, which you don't. So just your way of working or is there actually an advantage in it which I just don't know or see? =)

steven tierney

said 19 April 2012 1:48 pm
It's great to see the screen grab of the model and understand the structure of the white left wall, I wasn't alone in thinking it was bent in a strange way in the original post you made, but now I understand!
great work, thanks for sharing!

Pasca Putra

said 20 April 2012 9:47 am
Thanks for the kind feedback guys.appereciate that.

Pasca Putra

said 20 April 2012 9:59 am
Quoting Christian Holz:
Great making of!
Though I have one question: in your Post, why do you use different fill and opacity values. As far as I can work out, fill only gives you any advantage, if you have an effect on your layer, which you don't. So just your way of working or is there actually an advantage in it which I just don't know or see? =)


hi bro.do you mean about raw render section?ya i agree with you about that and that image is pure no effect on it.maybe thats just my habit because sometimes i put some effect on it.hehe.:p

Pasca Putra

said 20 April 2012 10:03 am
Quoting steven tierney:
It's great to see the screen grab of the model and understand the structure of the white left wall, I wasn't alone in thinking it was bent in a strange way in the original post you made, but now I understand!
great work, thanks for sharing!


haha..ya sir that part was a little irregularities perception if you don't see the whole angle.

San Mahajan

said 22 April 2012 6:55 pm
Thanks..

Ken Morales

said 25 April 2012 6:43 pm
Thanks for sharing this. This will be a great help.

Muneer Ahmed

said 2 May 2012 5:38 am
great tips thanks for sharing

lay Ip

said 16 May 2012 1:32 am
Thanks for sharing such a wonderful tutorial with us!

Robby Cahyadi

said 25 May 2012 9:54 pm
Amazing work dude.... Hidup Indonesia!! >.<

aren nugra

said 26 May 2012 8:50 am
very inspiring indeed,nice job...

kas yensz

said 20 June 2012 1:20 pm
did you do the floor with "unwrap uav"?.. its really hard to get the texture right on a floor made of floorgenerator i think..

any suggestions?

Pasca Putra

said 20 June 2012 2:17 pm
Quoting kas yensz:
did you do the floor with "unwrap uav"?.. its really hard to get the texture right on a floor made of floorgenerator i think..

any suggestions?


hi bro.ya i used unwarp uvw to make texture in right place but i didn't do too much editing only in some missing areas.just watch the tutorial in this link to learn more about this plugin
http://www.cg-source.com/floorgenerator.php .

Muhammad Arsalan

said 22 September 2012 4:09 am
Quoting Pasca Putra:
thanks for the nice response guys hope this can give little benefit for u all.
thnx pasca..very beautifull work mate..blessi

Pasca Putra

said 24 September 2012 2:18 am
Quoting Muhammad Arsalan:
[QUOTE=Pasca Putra]thanks for the nice response guys hope this can give little benefit for u all.
thnx pasca..very beautifull work mate..blessi[/QUOTE]
ur welcome sir.cheers.

Julio Moura

said 14 October 2012 4:53 pm
Thx man!!

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Jeff Mottle
Owner of CGarchitect & CGschool
Calgary, Canada

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