Hi Abdullah, no isn't, i did the ground in 3ds max with a mesh, then apply a vray displacement modifier, i use a hdri like GI, and then in PS I apply blur and a instagram filter.
Thanks & regards, have a good night
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Posted by
hernan espinosa
Principal at Beyond Design 3d Studio
Reynosa,
Mexico
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2 Comments
abdullah al-baki
said 23 July 2012 8:37 pmhernan espinosa
said 23 July 2012 9:05 pmThanks & regards, have a good night