The Making Of "Paracete" by artist Tianyi Zhu
The Final Image:
This is the wireframe for the main building is by usual way to make. For the surrounding buildings, I used the techniques in the video here: http://area.autodesk.com/tutorials/texture_modeling_for_games_with_3dsmax_2011 and here: http://www.evermotion.org/tutorials/show/7979/tipoftheweek-3d-building-modeling-part-1
Next I establish the tone and feeling of the scene. Choosing the right sky map is the most important thing. I use a cylinder to simulate the sky and adjust the brightness to match the reflection of the glass. Of course you can do it with an HDRI map as well, however I used to use the sky map on a sphere or cylinder. I find it easier to adjust and the the render setup is simpler.

This is the glass material adjusted with the sky. The refraction color is little pink to match the light map behind the glass. I want a warm colored light in the interior.

This is another glass shader setup.
The light map behind the glass (ID1) is with light. You have to adjust it to fit the perspective of camera. ID2 is just black to simulate the unlit offices. All the materials are lit in the same way.

This is light positions in the annex and some simple billboards. There is no main lighting in the scene.

These are the small lights and the result.
The sidewalk material uses Refl. Glossiness, Reflect, and Bump map to simulate the wet ground.

I could not recall how I did the material for the road once I finished. :)

The maps forthe road.
The image below shows the light trails for the cars to make the scene more interesting.
I used a light map to make the reflection on the road more realistic. Its property is invisible to the camera.
The trees are from the ICUBE model library. For the branch I used particle system > PArray or PF to create the small lights on the tree. Pick the tree as an object-based emitter.

The setup for the street and zebra crossing material.
In the image below you'll see the material for the surrounding building. The maps on the wall and glass and a segment of glass all surround the buildings the same way.
This is another building that you can not see but it is used for reflection in the glass. It's just box and a light map.
The image below is the raw rendering. Next there are two steps in photoshop: 1) Render the people layer, then blur and merge it in Photoshop. 2) Ppaint a little red for the car light trails.
In Fusion I first adjust the rackdefocus for a little bit of blur. The bright part can be more like a photo.
Then adjust to make it a bit brighter.
Add a vignette to make it more like a photograph.
Add a little glow to soften the image.
Adjust the color a little bit.
Blur on the sky with no gradient color level in the end. Up to now all of the adjustments have been small with just little changes. All of this work is for the next steps.
Use filmstyle for the contrast strength.
Adjust the brightness a bit more.
Adjust the color one last time and we're done!
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37 Comments
blalank 3dviz
said 25 July 2012 1:40 amJo Hannes
said 25 July 2012 2:10 amSan Mahajan
said 25 July 2012 2:27 amMax Gooday
said 25 July 2012 2:30 amAdam Kaminski
said 25 July 2012 2:33 amDavid Houston
said 25 July 2012 2:57 amtianyi zhu
said 25 July 2012 2:59 amyes, I always like to do things as simple as I can,as easy as I can.
Sergio Merêces
said 25 July 2012 2:59 amDavid Houston
said 25 July 2012 3:04 amtianyi zhu
said 25 July 2012 3:09 amit is a post production software for animation. standalone.like photoshop for image.
you also can use After Effect or combustion. they are same thing .
tianyi zhu
said 25 July 2012 3:11 amDigital Fusion
David Houston
said 25 July 2012 3:16 amKostas Katsaras
said 25 July 2012 4:13 amImpressive work and very nice breakdown...
msje rafajesa
said 25 July 2012 6:39 amPasca Putra
said 25 July 2012 7:07 amChristopher Kowal
said 25 July 2012 10:26 amJeff Mottle
said 25 July 2012 10:39 amFusion: http://www.eyeonline.com/Web/EyeonWeb/Products/fusion6/fusion6.aspx
Glessner Group
said 25 July 2012 4:14 pmhary jumayan
said 25 July 2012 9:36 pmPatricio Viale
said 26 July 2012 7:59 amHusam Hallak
said 26 July 2012 8:11 amdeli labarck
said 27 July 2012 7:16 amsherwyn españa
said 28 July 2012 8:38 amAntony Terry
said 29 July 2012 10:55 pm. .Great !
Sam Dawn
said 3 August 2012 7:49 amCould you tell me how long does it take you from kick-off to completion on a job like this?
A couple of days or is it in weeks?
Many thanks
tianyi zhu
said 3 August 2012 2:27 pmafter finish the model.for the first rendering,took around 2 weeks ,then some renderings around 1 week,some rendering 2 days...
many many thanks
Adam l
said 7 August 2012 3:49 amRamiro Alcocer
said 10 August 2012 8:58 amjinlong shen
said 15 September 2012 8:05 amChris Jackson
said 14 January 2013 8:32 pmWhat is the filmstyle plugin you are using?
tianyi zhu
said 20 January 2013 5:18 amit was a personal work,thanks
tianyi zhu
said 20 January 2013 5:24 amfilmstyle is a one of tools of Speedsix plugin for DFusion.
jun li
said 20 February 2013 9:56 amCS B
said 1 March 2013 8:59 amCould you tell me how long did it take to render this?
(and perhaps, your vray setting and the machine specs?)
Thank you!
tianyi zhu
said 2 March 2013 5:29 amDon't remember clearly .should be around 5 hours for 3000 pixel.
vray setting is already in the tutorial.
intel core Quad CPU Q6600,8G RAM for it
CS B
said 2 March 2013 7:07 amDon't remember clearly .should be around 5 hours for 3000 pixel.
vray setting is already in the tutorial.
intel core Quad CPU Q6600,8G RAM for it[/QUOTE]
Thank you for your kind comment, Tianyi
it helps
Cris matt
said 19 May 2013 11:18 am