The Making Of Bed.Room

Nstudio VizCorner's Making Of for their recent scene: Bed.Room.

Hi all, first of all let me say thanks to Jeff Mottle & CGarchitect for this opportunity to write this article. Now I will try to explain how to make my "bed.room" interior scene. I got the idea for this room while looking at the IKEA online catalog. For the furniture I got the idea from John Lewis' product.



MODELING

I always use Autocad for modeling because I'm not used to modeling from scratch in 3ds Max.



You can see here that I don't connect all of the pieces. I always model like this for detailed furniture construction as it is easier for me to edit the imported model in 3ds Max and bevel the edges.



To model the wood ceiling and wall, I made a temporary object in AutoCAD and then copied the object's face in 3ds Max.  I then use the Floor Generator from CG-source. You can see the setting in the picture below.



For the books models, I downloaded the BookScatter script by moure to randomize the books. You can see the settings in the image below.



For cloth modeling I use the cloth modifier in 3ds Max. You can see the settings in image below and the video for animated cloth modifier.



I didn't model the carpet, I just used a texture from my harddrive and applied a Hair and Fur modifier.  You can see the settings below. If you want use the "Hair and Fur" modifier with V-Ray, you have to use "mr prim" for Hair Rendering Option.



I created the furniture, mattress and blankets. The pillows were from my library (I can't remember where I got it) and the other models I used Evermotion Archmodels.

LIGHTING & CAMERA

In this scene I wanted to create a warm mood.  I aligned the sunlight to enter the room and hit the blanket for a more dramatic scene.



For overall lighting I use VRaySky, but in this scene I used two kinds of VRaySky. The first one is sky which is placed in the environment background, and the other one is GI which is placed in the vray:Environment. I used these two kinds of VRaySky, because I wanted to control the sky while ensuring that it was not too bright for the camera when I got enough lighting with my GI.



These are my camera settings.



MATERIAL & TEXTURING

These are some of my materials settings from this scene.

Furniture Wood Material



Ceiling & Wall Wood Material



Floor Material
For this floor material I used Multi-Texture from CG-source.


Cloth Blanket Material



RENDER PRESET

These are my render settings for this scene. Nothing special really.



POST PRODUCTION

The next two images are the original renders with and without curve color correction in the VFB.



After saving the final render result, I used the Magic Bullet PhotoLooks plugin for Photoshop. These are the settings and progress.



FINAL RESULT

That's how to make my bed.room interior scene. I hope it will help you to understand. There's no special settings to make a good rendered image, just a lot of practice and to get the result. Please leave your comments about this article and I'm sorry if my english is not that good. Thanks!

26 Comments


thomas gruender

said 7 September 2012 1:48 am
Great Tutuorial!!
The "render-settings"-pic is very hard to read, can split the screenshots? thx

thomas

art _is_my_life

said 7 September 2012 1:53 am
good job!

ismail köse

said 7 September 2012 6:42 am
thanks for this great tutorial

Andy Walsh

said 7 September 2012 7:14 am
Very awesome. Learned a nice trick for the cloth! Thanks for sharing.

johaim Rakim

said 7 September 2012 11:29 am
what a great tutorial! ofcourse it will really help us. specially your technique how you messed the blanket. thank for sharing your ideas. you're the man!

John Marsios

said 8 September 2012 2:25 am
Hi

Probably a silly question, was wondering how you applied the material to both faces of the blanket? Did you also add a shell modifier?

Thanks
S

Alejandro Aguilera

said 8 September 2012 6:54 am
Great tutorial!!! Thank you very much

Jan K.

said 10 September 2012 2:02 am
What is your render time? Nice Picture

Christopher Earle

said 10 September 2012 8:44 am
Thank you for the tutorial. I am very interested in your materials- especially the way you use different textures in the three channels of the VRay Dirt and then use that as a diffuse texture. Any chance you could talk about this technique? Thanks,

Chris

Patricio Viale

said 10 September 2012 8:05 pm
Great image and tutorial ! Thanks

sasan persian

said 11 September 2012 5:57 am
very good

jinlong shen

said 14 September 2012 7:06 am
好图 顶

Tanay Pathak

said 15 September 2012 2:48 am
Who needs Marvelous Designers - Cloth 3D for modeling bed sheets when we can use your amazing trick for achieving the same effect... That part really took me, apart from that, everything else is understood to be done on a day to day basis in CG world, but your way of creating bed sheet and blanket... AMAZING

Jose Pepe

said 15 September 2012 6:00 am
Very good job!
thanks.

Jose Antonio Cordon

said 15 September 2012 6:08 am
Good job!
Thanks

Mihails Zuravlovs

said 15 September 2012 9:10 am
That's a weird position of the TV in the bedroom...

Gene Zukowski

said 16 September 2012 9:57 pm
Fantastic! Thanks

arif rahman

said 21 September 2012 10:38 pm
nice work

tracy long

said 27 September 2012 9:37 pm
NBLITY!

Brian Singque

said 28 September 2012 6:50 am
nice one!

Mark Leo Mirandilla

said 2 October 2012 11:06 am
amazing...thank you for sharing.

Toktam Alavi

said 19 October 2012 8:11 pm
awesome!

Richard I

said 22 October 2012 11:43 pm
Could you explain what you're doing with the dirt maps? I'm a Maya user, but assuming Slate is similar to Maya's hypershade, it appears you are using the dirt node to blend textures near the edges, correct?

mark runza

said 5 November 2012 12:59 am
how come you dont use gamma 2.2? i noticed you had exponential set to 1.0 and you didnt press the srgb button?

Ileana Jimenez

said 13 December 2012 9:26 am
great image! muy buena imagen

Jeremy Gamelin

said 9 January 2013 3:42 am
excellent composition, atmosphere, modeling, texturing. Great work!

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Posted by

Jeff Mottle
Owner of CGarchitect & CGschool
Calgary, Canada

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