The Making Of Ms. Anne's Dining Room

Introduction

Hi guys, first, I would like to say thank you to Jeff Mottle for this favourable opportunity and a good friend of mine, Reinaldo Handaya (CEO of 2gs studio) for his valuable feedback in regards to my works all these times. My name is Lucas Aditya Djunaedy. I am an Indonesian but I am currently residing in Singapore. I am currently working as a Senior Interior Designer and as a freelance 3d artist.

This project below is actually a conceptual work that I had done some time ago in my free time. Due to my workload in the office I rarely have free time to do a conceptual visualization. When I saw a friend of mine, Gunadi Winarto, making a conceptual scene (walls, windows, and some furniture) I immediately had an idea for my own  scene.  I requested the file from him and he was kind enough to share the file with me. After that I modified the scene a little bit and then I started to make it my own.

I had an idea of making this space not so “clean”, let’s say semi-clean. I wanted to have an interior space where there was fresh morning sun coming in to the space, a little bit messy, and rough texture. So, I decided to make the scene as if “this person” had just recently moved in to her new place, where there were unpacked items, peeled wooden-floor, wooden tables, a little bit dusty, etc. Then I just named this scene as Ms. Anne’s Dining Room.

I used 3ds Max 2010 (64bit), V-Ray 1.5 sp5, and Photoshop CS3

Process

Workflow

     My workflow is definitely not something unique; I could say it is the same as everybody else. I used LWF (Linear Workflow) with gamma 2.2 both input and output. You can see the settings below.


   
The image below shows how I set up the user interface layout while working on the scene and I used the third-grids rules to compose the view.





And here are my render parameters.

Modelling

As I have mentioned above, the general interior structure modelling was not done by me. Below is the comparison between the original modelling and the one I had modified.






Here is another item that I modelled myself to be added in to the scene.



The other furniture items were grabbed from my library, they were ready-to-use models from Evermotion (Archinteriors & Archmodels) and others are from BBB3viz and designconnected. TThey were just nice to be used in this scene. Below are the models in the scene.



Here is the view of the complete scene, before lighting being added.




Materials

The materials were from cgtextures.com. I modified them a little bit to avoid tiling. I used very basic material settings.

Copper beam structure & slanted ceiling wood texture






Blue wooden wall panels & general white wall texture



General flooring, window frames & dining table



Materials settings




As you all can see above, the settings are very basic, nothing special indeed. The other materials are just standard materials such as laminate, clear glass, steel, and leather.

Lighting Setup

The main lighting used was Vray Dome which I attached with an HDRI from openfootage.net and actually I did not link it to either the environment (shortcut 8) nor GI (vray environment tab, F10), and Vraysun for the sunlight (when it asked to link to vraysky, I chose no). (You can refer to my render parameter setting above on point 2.1)

Image below shows how I laid out the lighting.



Vraysun and Vraydome+HDRI settings.






I added a Vray light plane from the window and a bent plane which was the background of this scene. These two things were actually helpful in achieving the mood that I initially wanted in the first place.

The image below shows the setting for the vray light plane from the window. I used this to enhance the mood and for better lighting calculation.



The background image (original & edited) and how I set it. I got the image background from cgtextures.com as well.




In the viewport it actually looks blurred but not to worry, the actual file is considered as high-resolution, it is more than 3000x pixels by size. So when it is rendered, it does not look blurred at all.

Many of my friends asked me: “hey why don’t you put the background in Photoshop? Isn’t it easier? “. Well, there is nothing wrong with that. However, the colour of the background itself does have the power to affect the overall mood of the space, that is why in my opinion it is better to include the background in the rendering process as well.

Other than that is the camera setting. I used Vray camera. The image below shows the Vray camera settings and a the free light that I used for the floor lamp.





Post Production

The images below show the "fresh-from-the-oven" render results and the entire render elements. I saved it all in JPEG


Original rendered image


Render element (Vray extratex – Dirt)



Render element (Vray Zdepth)



Render element (Vray Reflection)



Honestly speaking, the results came about pretty nicely compared to what I wanted so there was only minor editing involved in this scene. Here are the editing processes:

Step 1 – Combining original images with all the render elements.









Step 2 – Touch up (colour, contrast, flares, etc). You will see below, that actually the editing is very simple. Nothing complicated at all.


















You will see that I applied diffuse glow and darken the shadow in certain areas. How did I do it? It is easy. I used polygonal lasso tool to select the area and then I used feather selection (ctrl+alt+d) and after that I copied them into different layers.













Almost finished. Here are the last few steps.



As you can see below, I selected the front-lower part of the image then I blurred it just a little bit (Filter>Blur>Blur), because I wanted to focus more on the back part.











Then I used Chromatic Aberration to smoothen the image a little bit (Filter->Distort->Lens Correction->Chromatic Aberration). You can see it below.



Lastly, the image below shows the watermark composition.




Final Image

The image below shows the final image with my watermark.



Well, that is all there is to it. I hope you guys learned something from this simple article and enjoy reading it. My friend, Reinaldo Handaya, always said to me “The details of every scene are the ones that are going to make it valuable and more realistic”. Take passion in everything you do, and you will always find a great satisfaction behind it. Thank you so much guys! Cheers.

Regards
Lucas Aditya Djunaedy

32 Comments


Amir -H Qashqai-P

said 1 February 2013 1:37 pm
thank you

pedro silva

said 1 February 2013 3:34 pm
Good tutorial!

Thanks for sharing

no tete

said 1 February 2013 11:58 pm
thank for shared.

mohamed shaltot

said 2 February 2013 1:12 am
Thanks you i learn new settings

Lucas Djunaedy

said 2 February 2013 8:35 am
Thanks a lot for this, Jeff

Lucas Djunaedy

said 2 February 2013 8:36 am
Quoting Amir -H Qashqai-P:
thank you


No worries bro . Glad to help.

Lucas Djunaedy

said 2 February 2013 8:36 am
Quoting pedro silva:
Good tutorial!

Thanks for sharing


Thanks broo !

Lucas Djunaedy

said 2 February 2013 8:36 am
Quoting mohamed shaltot:
Thanks you i learn new settings


No problem

Carlos Girón

said 2 February 2013 3:16 pm
Thank you it's really nice and great info form the post production.

Vincent Han

said 3 February 2013 12:29 am
awesome thank you

Andrea Crivello

said 3 February 2013 10:12 am
Great job, thank you for the tutorial!

Lucas Djunaedy

said 3 February 2013 6:55 pm
Quoting Carlos Girón:
Thank you it's really nice and great info form the post production.


No problem, glad you liked it

Lucas Djunaedy

said 3 February 2013 6:56 pm
Quoting Vincent Han:
awesome thank you


Thanks bro

Lucas Djunaedy

said 3 February 2013 6:56 pm
Quoting Andrea Crivello:
Great job, thank you for the tutorial!


No problem !

martin morales

said 4 February 2013 9:14 am
GRACIAS!

Lucas Djunaedy

said 4 February 2013 8:05 pm
Quoting martin morales:
GRACIAS!


No problem

Vigan Malazogu

said 5 February 2013 6:05 am
Hi Lucas Aditya Djunaedy,

Starting to follow the posted tuorial (great tutorial by the way).
Can you perhaps share the model of this tutorial, so that I could try and get the same results from this tutorial? If so, that would be great.

Thanks

Vigan

ValeroStudio

said 5 February 2013 2:55 pm
Interesting DMC Sampler settings. Why 156 high on the min samples? I have see 100 in the 'Universal Method' but I have never seen them this high.

Lucas Djunaedy

said 5 February 2013 7:27 pm
Quoting Vigan Malazogu:
Hi Lucas Aditya Djunaedy,

Starting to follow the posted tuorial (great tutorial by the way).
Can you perhaps share the model of this tutorial, so that I could try and get the same results from this tutorial? If so, that would be great.

Thanks

Vigan


Thanks for the compliment, Vigan. Did you mean the entire scene model?

Lucas Djunaedy

said 5 February 2013 7:29 pm
Quoting ValeroStudio :
Interesting DMC Sampler settings. Why 156 high on the min samples? I have see 100 in the 'Universal Method' but I have never seen them this high.


Hi Valero. I'm not sure how to explain it in English. I did try out from 8 -256 high. but it seems no different. maybe you could try as well?

Scott Schroeder

said 5 February 2013 9:10 pm
Quoting Lucas Djunaedy:
[QUOTE=ValeroStudio ]Interesting DMC Sampler settings. Why 156 high on the min samples? I have see 100 in the 'Universal Method' but I have never seen them this high.


Hi Valero. I'm not sure how to explain it in English. I did try out from 8 -256 high. but it seems no different. maybe you could try as well?[/QUOTE]

I think with your global subdivs multiplier at 5.5, you were always going to be using the max number of samples so you wouldn't see much of a difference no matter what minimum number of samples you used.

When you used 8 versus 256, was there a difference in render time even if there was no difference in visual quality?

Vigan Malazogu

said 6 February 2013 12:59 am
Quoting Lucas Djunaedy:
[QUOTE=Vigan Malazogu]Hi Lucas Aditya Djunaedy,

Starting to follow the posted tuorial (great tutorial by the way).
Can you perhaps share the model of this tutorial, so that I could try and get the same results from this tutorial? If so, that would be great.

Thanks

Vigan


Thanks for the compliment, Vigan. Did you mean the entire scene model?[/QUOTE]


Hi Lucas,

No, not the whole scene just the building, the actual room, windows...

Thanks

Vigan

Chris Jacques

said 13 February 2013 7:04 pm
This is wonderful, it really shows the difference between an amazing render and a photorealistic render. Just blowing out the windows, adding some chromatic aberration, and increasing the contrast makes it look like a real photo, rather than a fake render.

You really have an eye for the details. I like that.

Ramiro Ortiz

said 15 February 2013 6:40 pm
Muy Buen Tutorial.
muchas Gracias...

Ronald Aburizal

said 16 February 2013 10:03 pm
tutorial yang sangat bagus pak djunaedi, saya mencoba memakai setting anda tetapi dengan sedikit modifikasi pada modelnya..trims sudah berbagi ilmu yang sangat bagus..bolehkah saya tau spesifikasi PC yang anda pakai pak djunaedy dan berapa waktu untuk renderingnya?trims..

Hemant Kumar

said 21 February 2013 4:27 am
wonderful work.....
_____________________
3D Rendering, Architectural Animation, Visualization services

JAVAD DAVOODI

said 21 February 2013 7:16 am
thanks,great tutorial

Lucas Djunaedy

said 21 February 2013 8:12 pm
Thanks, all mates !

Xzent DS

said 22 February 2013 11:28 am
Nicely Done. Congrats!!

Lucas Djunaedy

said 25 February 2013 12:07 am
Thanks much, Xzent !

thiyagu arjunan

said 27 February 2013 3:36 am
“The details of every scene are the ones that are going to make it valuable and more realistic”. ......GRT SAID;-)))))THANK U

Lucas Djunaedy

said 28 February 2013 2:58 am
Quoting thiyagu arjunan:
“The details of every scene are the ones that are going to make it valuable and more realistic”. ......GRT SAID;-)))))THANK U


No problem !

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Jeff Mottle
Owner of CGarchitect & CGschool
Calgary, Canada

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