Alas Al Mar Aerea

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DECCVanguard
Since the sculpture is the main issue in this project, it was very important to have an accurate representation of it. So what you see is actually a full 3D Scan from Javier Marin scale model of the sculpture. The original scan had so much detail that it was hard to manage, so it was then taken into Topogun to reduce the polygon count a bit and then detailed with Cinemas 4D´s sculpting and Body Paint features.
Wow, its a very interesting project, what program did you use for model the sculpture? zbrush?