| |
LIGHTING
ANALYSIS
Used in conjunction with a fully processed radiosity solution, the
new lighting analysis tools allow you to query luminance, illuminance,
reflectance, and transmittance at a specific point, or the average
values over an entire object, by simply placing the cursor over a
given point in your scene.
More intuitive results can be displayed by setting the exposure control
to display Pseudo Color. You have the option of setting the scale,
using either metric or imperials units, as well as colored or grayscale
styles. The Quantity pulldown allows you to choose the measured values
as either Illuminance or Luminance. Pseudo colored scenes can also
be rendered but, unlike Lightscape, will not render out with the scale,
or numeric values on the final image.
Lighting designers may also be glad to hear that VIZ4 now supports
32-bit SGI LogLUV TIFF files which will allow you to export luminance
and illuminance data for analysis in third party programs.
| |
 |
 |
 |
|
| |
Image
courtesy of Guillermo Leal Llaguno - Scream!Point
Click to enlarge |
Image
courtesy of Guillermo Leal Llaguno - Scream!Point
Click to enlarge |
Image
courtesy of Guillermo Leal Llaguno - Scream!Point
Click to enlarge |
|
LIGHTING
AND DAYLIGHT SYSTEMS

|
|
New
to VIZ 4 are a set of physically based lights and daylight systems
that conform with IES standards. A new rollout to the lighting
tab now adds target point, free point, target linear, free linear,
target area, and free area. Each of these new lighting types
support several light distribution types. As well, all can use
standard IES data files to define the lights distribution properties.
Another neat feature is the presets menu that allows you to
insert predefined lighting types, without having to set them
up manually.
Other presets include default light colors in the color section,
but you also have the option of setting the color manually by
adjusting the Kelvin value. |
| |
 |
 |
 |
|
| |
Image
courtesy of Guillermo Leal Llaguno - Scream!Point
Click to enlarge |
Image
courtesy of Guillermo Leal Llaguno - Scream!Point
Click to enlarge |
Image
courtesy of Guillermo Leal Llaguno - Scream!Point
Click to enlarge |
|
DAYLIGHT
SYSTEM
The new daylight system is an assembly consisting of Sunlight and
Daylight objects. Fully animatable, you can create shadow studies,
using exact geographic locations, compass directions and date and
time. With this new assembly comes the option of 4 different lighting
types: Standard direct light, IES Sun, IES Sky and Texture Sky.
Of particular
interest is the new Texture Sky system that uses environment effects
or a bitmap to simulate skylight. Using a bitmap in conjunction with
Texture sky will allow you light your scene using the RGB values from
each pixel of the bitmap, as a source of colored light.

If
you would like to post comments or questions about this review,
please visit our forum
|
|
|
 |
|
 |