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LIGHTSCAPE
vs VIZ4
Now for the comparison that many are wondering about - Lightscape
vs. VIZ 4. In my conversations with other beta and alpha users and
in my own experiences, it is pretty clear that you are not going to
be rendering any faster in VIZ 4. While the radiosity processing is
considerably faster, the renderer in VIZ 4, although much faster than
that of both the current MAX and VIZ renderers, is still orders of
magnitude slower than lightscape.
So you may be asking yourself, why then would I even consider moving
to VIZ 4? If you put aside all of the extra workflow enhancements
and additions ported from MAX 4, you have really only to consider
two things: Do you want the ability to create and render complex materials
and lighting effects, or can you live with just the basics? If you
are itching for area lights, self-illuminating materials like neon,
and complex glass materials, then VIZ 4 might well be worth the sacrifice.
But, if you content with the results you are getting now in Lightscape
and can not afford any additional render time then you may be wise
to sit this release out.
To be fair I would be remise if I did not mention that, although your
render times may be long, there are some scenes that simply will not
render in Lightscape. In several users cases they were able to get
those same scenes to render in VIZ4 without too much trouble.
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Image
courtesy of Guillermo Leal Llaguno - Scream!Point
Click to enlarge |
Image
courtesy of Guillermo Leal Llaguno - Scream!Point
Click to enlarge |
Image
courtesy of Guillermo Leal Llaguno - Scream!Point
Click to enlarge |
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As far as image quality, you will be able to get some pretty comparable
results to that of Lightscape, but due to the inherently different
technologies used, you will probably not be able to match colors and
lighting exactly. Meaning that two identical scenes rendered in VIZ
4 and Lightscape will not look exactly the same if held side by side.
This should only be of concern if you go back to old renderings frequently
to perform updates and wish to use VIZ to perform those updates.
Leaving all rendering issues aside it also important to note that
this new release provides virtually no support for existing Lightscape
assets. While they have implemented both an LS an LP importer, the
amount of data that can be brought across is limited. With no support
for true blocks, imported LP files are imported much like an AutoCAD
DWG, in that you must group your imported entities by layer, material
or material within a layer. Not too useful in my opinion. The LP importer
is also limited in that it can not bring across IOR information, glass
materials, materials with blending, any bump or intensity mapping
or blocks. For those of you that have established lightscape block
or materials libraries, I'm afraid this release will provide little
in the way to use these resources. For now users can only hope that
these tools will be implemented in a future release.
CONCLUSION
There is no debating that this is a very impressive upgrade and depending
upon your needs you may or may not want to upgrade just yet.
If you are an existing VIZ user and have been lighting your scenes
traditionally, I think you will find VIZ 4 to be an extremely attractive
upgrade. If your radiosity attempts do end up taking too long, you
can always fall back on your traditional methods, and still be able
to take advantage of the numerous features and workflow enhancements
that have been added.
If you are a power Lightscape user, I don't think I would be ready
to jump ship just yet. There is too much to give up for too little
return. Unless you require the ability to render out something specific
that Lightscape can not do or you simply found Lightscape to difficult
to learn, then I would hold out until the tools are developed to support
your existing assets.
Jeff Mottle is an architectural visualization artist currently
working in Calgary, Alberta, Canada. He is the editor and owner of
CGarchitect.com and is an active member in the architectural CG community.
With just over five years of experience using Autodesk's Lightscape,
Jeff has become one of the top Lightscape artists in North America.
If
you would like to post comments or questions about this review,
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