| |
Aurora
1.0
Adobe Photoshop Natural
FX Plugin by Digital Element
By Jeff Mottle (jmottle@cgarchitect.com)
Digital
Element, the makers of World Builder, have recently released a new
product called Aurora, a natural FX plugin for PhotoShop. This new
offering does not fall far from the Digital Element tree in that
the purpose of this program is also to digitally re-create nature.
Targeted towards landscape and traditional architects as well as
CG artists in general, Aurora boasts the ability to create incredibly
realistic clouds and skies, as well as water, starscapes, volumetric
lighting, haze and sun.
The
Aurora plugin works from layer information defined in Photoshop
to simulate 3D depth. This separation of 2D layers into 3D space
enables the plugin to create perspective matched clouds, accurate
water reflections and impressive volumetric lighting etc. However,
there no need to worry about learning another 3D application as
all of the 3D calculations are done internally by the plugin; users
need only to adjust individual settings for each effect and allow
the plugin to render them out.
Upon launching the plugin from the filter file menu in Photoshop,
you are greeted by a rather daunting interface. With sliders, buttons,
numerous FX tabs, each with their own set of controls, and preview
window controls, you will immediately realize that this is not just
another Photoshop plugin, but rather a very powerful application
within PhotoShop itself. The saving grace is that the 68 page online
manual is extremely well written and very carefully describes how
each feature works and how each will affect the outcome. Users also
have the option of selecting a standard and advanced interface to
control the outputs.
In about 2 hours, I was able to read all of the documentation and
experiment enough that I felt pretty comfortable with the entire
plugin. You will however need to put in a fair amount of extra time
to become familiar with how each setting will affect the outcome
more specifically how you can get the plugin to produce what you
want.
Main Interface
I'll start first with the cloud section of the plugin as I personally
feel that this is the most powerful and useful section for any architectural
CG artist.
As you can see from the cloud interface below there are a lot of
settings to contend with. Each setting in the interface has a distinct
function that control everything from the overall placement of the
clouds to subtle glows and opacity changes of the cloud edges. While
I obviously won't be going over each option here, I have included
several images below that depict the capabilities of the cloud renderer.
One cloud feature that I would like to point out however is the
ability to step through the Horizontal and Vertical shifting of
the clouds. This option allows you to create keyframed cloud animations.
The drawback however being that you must manually shift each frame
and render it out. Unfortunately neither Photoshop actions nor a
built in plugin feature allows you render out a predefined set of
frames or to automate this procedure. Another feature that is common
to most of the FX types is the ability to create instances, this
allows you to overlap multiple versions of the effect to create
more depth and add further realism to the rendered output.


Cloud FX Dialog box options
As I mentioned earlier you will need to experiment a fair bit to
get the results you are looking for, but once you get there you
will be pretty impressed and subsequent attempts will go much quicker.
To give you a head start you can also use any of the built in presets
by pressing the "Presets" button and taking note of how
the settings for each one of them were configured.
For those working on a night scene, Aurora also has a built in star
renderer. There are enough settings to configure a fairly realistic
looking night sky, short of drawing distinct constellations, and
is definitely worth a look if you are designing the next Starry
Night. In the example below you can see an example generated from
the Aurora plugin.

Star FX dialog box options

Example star map
The last two FX types that I wanted to mention in this review are
Water and Light Beams (Volumetric Lights)
The water FX type is also quite impressive, and like the other options
allows for a great deal of customization, including wave height
and amplitude and seven different photometry controls ranging from
specular reflections to refractive index.
Like the cloud FX type, water also allows you to keyframe
animated waves for short animated shots, but like clouds must all
be done manually. With the water effect you are also not limited
to simple straight horizons of water either. As long as you have
a cutout in one of your layers, the water will be whatever shape
you desire and will accurately reflect the content of the other
layers.

Water FX dialog box options
The last FX type is Light Beams or what most of us know as volumetric
lighting. Believe it or not you can actually recreate volumetric
lighting from 2D information. By using several different layers,
some layers with information removed or cut out, you can direct
the light beams through these cutouts and have them trace a path
through. In the example below you can see how accurately and realistically
Aurora shines light through tree leaves and through glass in a cathedral.
The setup is very straightforward and requires you to only draw
a vector to represent the beam of light and the configuration of
the where your layers are in relation to the light beams.
Light Beams FX Dialog Box
Conclusion
Overall I was very impressed with the power of this plugin, and
as I eluded to earlier the cloud FX type in particular. For high
resolution renders it can be quite a challenge to get a sky that
is both large enough and meets the look and overall feel of your
rendering. With Aurora this is no longer an issue as you can render
out whatever resolution you require using a myriad of settings to
achive th exact look you are after. The only complaints I would
have is the missing ability to automate the procedure of getting
animated keyframes from the plugin and I would also have liked to
see the ability to easily create large cloud maps that are tileable
end to end for use on skydomes. With a bit of fiddling you can modify
your output so that no clouds extend out of frame, thus creating
a tileable maps, but actual tileable clouds would be a nice touch.
With a bit if experimentation and a good read through the documentation
I found the plugin quite easy to use. The Digital Elements website
also has some great online video tutorials that step you through
all of the available features. For only $149US ($129 downloadable
version) I think this is a great buy and for the cloud FX alone
should be in everyone's toolkit. You can download a free trial from
the Digital Elements website, so be sure to give it a try and see
for yourself how powerful this plugin can be.
Digital Elements website: http://www.digi-element.com/
Jeff
Mottle is an architectural visualization artist currently working
in Calgary, Alberta, Canada. He is the editor and owner of CGarchitect.com
and is an active member in the architectural CG community. With
just over five years of experience using Autodesk's Lightscape,
Jeff has become one of the top Lightscape artists in North America.
If
you would like to post comments or questions about this review,
please visit our forum
|
|