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Starting
your education on Maya with Maya 4.5 Fundamentals by Jim Lammers
and Lee Gooding (copyright 2003 by New Riders Publishing,
Indianapolis)
By Christopher Nichols (cpnichols@attbi.com)
Christopher
Nichols is an ex-architect that was a visualization expert at a
large architecture firm. He currently is working for Digital Domain
in Venice California on feature films. The views expressed in the
article are those of the author and not necessarily those of CGarchitect.com
or Digital Domain.
A few months ago, I was asked to write a review about an educational
book on Alias / Wavefront’s Maya. The book is Maya 4.5 Fundamentals.
Having been a teacher that taught Maya to architects, I was fairly
interested in doing the review. However, I did find some difficulty
in trying to figure out the best way to write a review of a book.
The first challenge is going through the book. I don’t know
if you have seen some of these 3D software books, but they are on
the order of 500+ pages. Lastly, I had to try to figure out the
best way to discuss how it covers its subject.
I decided to
write about three subjects in this review. First, I will cover the
general concept of self-education and how this book falls into it.
Next, I decided to cover some of the “features” out
the book and give a general outline of the subjects that are covered.
Lastly, I will cover the subject of Maya in architecture and architectural
rendering, and how this book helps in that subject.
So you are looking
to learn Maya. Usually it involves a lot of effort and time for
someone to do it. Furthermore, if it is not practiced soon after
the lesson, very little is retained. Besides expensive classes,
there are some cheaper alternatives that you can do on your own
time. The latest craze is educational DVD’s. Gnomon has become
very popular with its DVD series. I know that this is review about
a specific book, but the subject of video education something I
am interested in, and as you will see, it is also relevant. This
method of education is pretty effective in many ways, but has many
drawbacks as well. First it helps the laziness factor. Most people
would rather plop in a DVD then pick up a 500-page book in front
of a computer. Second, video is really good at showing workflow.
Lastly, besides doing it yourself, there is nothing better then
an animated and narrated interface to show a task. On the other
hand, there are many drawbacks compared to a book. You can’t
flip through video as easily as a book to find simple answers. You
can’t always bring it to work and have it as a reference.
Lastly, it costs a lot more. Gnomon DVDs are around $69 a piece
and each one covers what would be equivalent to one chapter in a
book, or sometimes half a chapter if it were a two-part DVD. Buying
the Gnomon DVD set will set you back a pretty penny. A bundle discount
intro packages is $269, and for the whole set it is $2350, but it
still may be less than classes. For much less then a single DVD,
you can have everything you need to get started learning Maya at
your fingertips, on your shelf at work with plenty of stick notes
marking all the pages you want handy.
Now the key
is what book to buy. If you have been to the large bookstores or
online to look for the right book, this can be a bid scary. There
are lots of books out there. After the hordes of Photoshop books,
the section on Maya is usually pretty dense. One factor that attracts
you to a book is how they market themselves. What is going to make
you pick A versus B? Usually it is the picture on the cover. But
the best way you have to find out if this book is right for you
is the title. I became curious about the subject, and tried to analyze
this book’s reason for its title. By naming itself Maya 4.5
Fundamentals, it put itself in an interesting bracket. The word
Fundamentals would appeal to different audiences. To a beginner,
it implies that these are subjects that I need to know. To the more
seasoned users, it may seem to cover things that they should know.
It also seems to imply that it is not just a series of tutorials
but may illustrate some fundamental facts that need to be understood.
Maya 4.5 Fundamentals
did most of this very well. It offers some good insight into the
program as well at general concepts of computer graphics industry,
such as color theory and shot composition. Something that all digital
artist should know, and those are indeed Fundamental concepts. However,
the more seasoned user may not find any new insight to the program.
Let us now take
a closer look at the content of the book. For the most part, it
follows a fairly traditional curriculum. After giving you a broad
view of the type of work you will be doing, the book jumps right
into its first assignment that exposes you to many aspects of Maya.
By covering lots of different aspects of the program, it allows
the user to get more familiar with moving around. Generally, I don’t
know of any user that really learns much more than how confusing
a program is from exercises of this nature. But some may find it
to be a good exposure.
Part II of the
book covers the basics in a chapter-by-chapter basis, starting with
Nurbs modeling, and then goes into the now more popular polygon
and sub-division modeling. To those that are familiar with 3D packages,
it only seems logical that Materials, Lighting, Animation, Character
Animation, Cameras and Rendering are covered in that order.
The third part
of the book starts to touch on what some would consider advanced
features, such as dynamics and paint effects. The last chapter covers
Efficiency and Artistry. This is a chapter that should not be ignored,
no matter how eager you are at trying to get started on a project.
Two interesting
appendices are added at the end of the book. They are geared towards
those that are making a transition from Discreet’s 3ds max
and Newtek’s Lightwave. While they can’t be used simply
as is, they supplement the book by allowing you to make an easier
transition with respect to the interface.
The book offers
other features to help you along the way as well. At the start of
each chapter, the first few pages are dedicated to helping give
you an idea of what the chapter will cover, as well as some key
elements and terminology that you should remember. These can prove
fairly useful as elements before and after you read the chapter.
Personally, I wish that the book had more of it since the rest of
the chapter is somewhat wordy. Nonetheless, each chapter ends with
a summery of the elements you should have retained which can help
you remember the information better.
But
wait there’s more! Yes when you get Maya 4.5 Fundamentals
you also get a handy CD-ROM which has plenty of files to help you
as you go through the tutorials. Included in those files are some
great video files. The videos are narrated screen captures of the
tutorials. In the book you will find references to which video corresponds
to which tutorial. In all seriousness, there are hours of these
video files and they are very useful and fairly high quality. I
believe that they would rival a full set of DVD tutorials. Plus
another bonus to the screen-capture method: it is sized so that
you can actually read the text. They are provided to you in Microsoft
WMV files, so you may not be able to view them on your Apple of
Linux computers.
Now that you
have decided on a book to learn, you may be asking yourself: “Will
this help me my architectural design and rendering?” The key
here is, will any book on Maya do that? Personally, I don’t
think so. Let’s quickly cover some issues of Maya and Architecture.
As far as I know, with the exception of some architecture school
and Greg Lynn, Maya is really not used in any aspect of Architecture.
Digital artists use Maya in feature films to build digital sets
including architectural elements, but there are many tools, mostly
precision tools that are lacking to most architects. The precision
of Maya is designed to get you within a pixel, or half a pixel of
accuracy, and it is not as easy to get within an 1/8 of an inch
or 1 mm the way that most architects are used to. Also, there are
few tools for importing data. All of Maya’s curves are based
on Nurbs, while most other packages use regular splines. Is this
to say that Maya cannot be used for architecture? I would have to
say: absolutely not. However, if you are used to another 3D toolset,
you may encounter a great deal of frustration, as many people have.
That said, why would an architect want to learn Maya? It could be
for many reasons: it could be job requirement, a change in career,
or simply curiosity.
Does Maya 4.5
Fundamentals provide you with some good direction for those that
have an architecture background? Two of the Nurbs modeling chapters
involve the modeling of a house. To those that have done architectural
modeling in other packages, it may seem a little strange to build
a house using Nurbs, but this is not uncommon in Maya. This is not
to say that polygonal modeling of architecture is not possible.
In fact, these days, a great deal of the modeling that is done in
Maya is polygonal. For this reason, don’t look at the chapters
as the way to model architecture in Maya, but look at them in the
way that they are titled: Modeling with Nurbs; the subject of a
house is incidental.
If you are looking
for a book to learn Maya, Maya 4.5 Fundamentals is a good bet. The
suggested retail price of the book is $45, but can be found for
$31.50 on Amazon right now. It covers all the issues that you need
to get started. Do not ignore the very useful CD that has a great
deal of support material including the enormous amount of video
tutorials. Just keep in mind that Maya has a lot to offer beyond
what the book is showing you. It is just the first step in a steep
learning path towards learning the Oscar winning software - Maya.
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you would like to post comments or questions about this review,
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