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Second
Annual Radiance Workshop Report - Lawrence Berkeley National
Laboratories -- Berkeley, CA USA
By Rob Guglielmetti (rpg@rumblestrip.org
- www.rumblestrip.org)
Rob Guglielmetti is an architectural lighting designer specializing
in the application of computer technology to the task of lighting
design. He is the Director of Information Technology and head of
lighting simulation programming and analysis at Renfro Design Group,
Inc, an architectural lighting design firm in New York City NY,
USA.
Last
week I went to Berkeley, CA and had my mind expanded. It's not
like you think.
Following the success of last year's first-ever International Radiance
Workshop in Fribourg, Switzerland, the organizers decided to
do it all over again. The second annual Radiance workshop --
a gathering of Radiance users from across the globe -- was reasonably
well attended with about thirty peole showing up from all points
around the world. They came to exchange ideas, share code, tell
jokes, and basically geek out with Radiance. Lawrence Berkeley
National Laboratories, Greg Ward and Judy Lai played hosts, and
for a week in September my mind was filled with exciting new
ways to use Radiance. Many of the attendees were meeting face
to face for the first time, despite knowing each other quite
well through the radiance-online.org mailing list, which has
become the main means of technical support for Radiance users.
The Radiance Workshop is equal parts meeting, reunion, seminar,
support group and party.
For the uninitiated, Radiance is a physically-based, light-backwards
raytracing software program capable of rendering scenes of fantastic
complexity and realism. The software has been around for over
a decade, but it seems to be used by a small niche of users --
primarily researchers and engineers -- perhaps due to its somewhat
obtuse user interface. Radiance's UNIX-based suite of tools recently
became open source software and there has been a flurry of activity
on the user side as well as the development side. It's an exciting
time for the Radiance community.
The
workshop was expanded this year to include a tutorial component.
If you've ever tried to use Radiance you know that live instruction
from Radiance's author and other power users is very much worth
the price of admission! The first three days of the event comprised
the tutorials; Dr. John Mardaljavec was the primary instructor,
giving the attendees a gentle introduction to the basics of Radiance,
and progressing through to some daylighting applications of Radiance,
material definitions, and walked us through a shell scripting
example of animating the movement of the sun over the course
of a day. There was an overlapping seminar on the first day,
where Greg Ward (the program's author) and Georg Mischler (an
active developer of Radiance and Radiance applications) illustrated
the use of some of the new features of the latest version of
Radiance, such as the new mesh primitive and the Holodeck ray
cache, a very interesting step toward the ideal of physically
accurate virtual reality.
Thursday
dawned with the start of the "workshop talks",
where attendees got a chance to address the audience and show off
the work they are doing with Radiance. The presentations illustrated
the wide range of possible applications for Radiance as well as
the collective brilliance & enthusiasm that embodies the Radiance
user community. There were presentations on using Radiance for
daylighting design, parametric skylight design studies, and even
physically accurate archaeological reconstructions.

Archaeological
reconstruction Image credit: Veronica Sundstedt and Patrick Ledda;
University of Bristol
Some
other visual treats presented at the workshop included Greg Ward's
HDR image viewer, which uses a set of transparencies --
one "sharp with color" and one "fuzzy in greyscale" --
placed in front of a couple of 50 Watt MR-16 lamps, which one
views through a set of wide angle lenses to experience a scene
of much greater dynamic range than possible with print or video
monitors (try 10,000:1). The slides were produced with Radiance,
which I think illustrates the capability and flexibility of the
software as well as anything. Greg Ward also demonstrated his
Photosphere application, which is an OS X-based image browser
application. Created by Radiance's author, you'd expect an extra
layer of physically-based functionality, and you won't be disappointed.
Photosphere can create HDR images (similar to Paul Debevec's
HDR Shop), but there are also some nice utilities for aligning
the multiple exposures, and automatically figuring out your camera's
response curve. If you are interested in trying Photosphere for
yourself, have a look at www.anyhere.com.
All attendees received a CD-ROM containing all the presentation
materials, and -- as it was last year -- the contents of that
CD are available for download at www.radiance-online.org.

Daylight glare analysisImage credit: Andrew
Bissell, copyright Buro HappoldÕs LiT
All
too quickly, the week passed us by, but a lot of lessons were learned
in those five days. Friendships were forged, and renewed;
Radiance features were explained, code was copied, techniques
traded. It truly was a mind expanding experience. Radiance is
a monster to learn, the learning curve is Everest-like. But once
you start using it, it begins to take on a life of its own. The
depth of the software -- its seemingly limitless capability --
is daunting at first. The initial thought is "I'll never
learn all this stuff". But what happens is that you end
up seeing the myriad command line switches & arcane utilities
as capabilities -- as opportunities -- rather than simply a bunch
of confusing switches you have to understand, and that's when
things get really exciting.
Hopefully
there will another workshop next year; I have a lot to learn yet,
and I learn a whole lot at these workshops. Maybe
I'll see you there?
Some of the folks from the tutorial sessions Image credit: Greg
Ward
Resources:
http://radsite.lbl.gov (Official Radiance website)
http://www.radiance-online.org (Radiance
support site, with mailing lists & Workshop downloads)
http://www.lbl.gov (2003 Workshop hosts, Lawrence Berkeley National Laboratories)
http://www.anyhere.com (Greg Ward's software company; purveyors of Photosphere)
http://www.anyhere.com/gward/papers/pics2002.pdf (Paper describing Greg Ward's HDR image viewer)
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