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TurboCAD
v.10 Professional Reviewed
By Wm Alexander WDA Design (wda@asapnet.net)
Wm
is a Full time AutoCAD/ADT & Discreet Viz/max user for
Residential Design (heavy on renovation) and Freelance Architectural
Illustration.
This is an out of the box review of TurboCad
v.10 professional. Having never used TurboCad and being heavy
on experience with AutoCAD and Discreet 3D software, this
has been a very interesting excursion. Focus for the review
is; CAD mechanical, Architectural drafting, 3D modeling and
finally rendering. Don't let the price mislead you into thinking
this is light weight software. It is a comprehensive "Combination" CAD
and Modeling/rendering package. You can find a vast majority
of the functions that the widely known and more expensive
software has for drafting or modeling/rendering.
The
install was on a Asus P4C800-E Deluxe Mobo, P4 3.2Ghz HT, 2 gig
of DDR3200 Ram, Adaptec SCSI, XP pro sp1
For the
CAD review, most comparisons are to the widely known AutoCAD platform
for drafting. Starting with the commands, there is a one to one comparison
for the 'Drafting' functions. TurboCad10 uses a single key equivalent
method for invoking commands in addition to the GUI of extensive & customizable
toolbars and drop downs from the standard windows menu bar. There
are no apparently hidden commands, however quite a number of toolbars
to get to know, with some rather intricate button graphics.
GUI
The palette area, yellow shaded, has access to just about every parameter for
the program. The palette easily reduced to just file tabs to open up the workspace.

The red shaded area contains the object creation input boxes, accessed during
command with the 'tab' key. Also are the coordinate controls and absolute editing
control measures. This is a good feature for exacting editing.
Toward the top, the green shaded area contains drafting information of an
object. Display characteristics, layers, colors, line styles and line weights.
Directly above that is much of the general and view based controls like the
Isometric views, view port rendering, camera movements, work plane, layers
and print style properties.
On the left in blue is the Tools, with fly outs and snap toolbars.
Drafting Commands
We are not going in depth into commands just some highlights and differences.
+ Polylines as most inserted objects has right mouse click
access to creation methods, selection, view port views/shading, object properties
window and local snap settings. To end an object insertion (creation) you must
hot key or button select close. The polyline has line and arc segments with a "one
Step Backwards" option. Also regular sided, irregular sided; rectangle and
rotated rectangle polygons are available. An option to draw new to perpendicular
and parallel other lines is available too.
+ The Multi-line (double & triple) commands are really a
good tool. Full offset, line elements (styles), layer, Brush (hatching), start & end
capping, and joint controls. The polyline version closes well and with the Boolean
union cleans up with other intersecting multi-line polylines flawlessly. The
multi lines behave and have the same basic options as the standard lines/polylines.
+ The Circle and Arc commands have some very powerful creation
methods; Concentric rings, creation from tangents-other circles & arcs, lines & entities,
1-3 point (vertex) and ellipse methods.
+ The curve based splines, revision clouds, sketch are standard.
The bezier spline is good to have.
+ The dimensioning tools are the standard set, with a Datum
tool. Found them to be a little tricky in tight areas to set the desired ortho
alignment to an object. The extended dimensioning; baseline, continuous and increment
worked very well, as did the leaders. The quick dimension is a user specified
text on a dimension line; one can find many uses for that. Control over the arrows,
scale and such can be easily set in the properties box before a dimension command
and just as easily edited the same way.
Selecting,
Editing (transforming)
Selection is very versatile from cursor to fence to complex queries.
Using the selection info box (palette) for an object lets you modify any parameter
of an object, frame to the left. Even dimension object parameters are accessible.
Editing functions such as copy, properties, edit tool (handles), selection mode,
editing with in a group content, Finish edit and show Physical Metrics. Area
highlighted in orange at top of left frame.
The other tabs allow access to just about all of the editable parameters at a
mouse click. The really advantageous part of drafting with TurboCad10 is any
2d object that is primarily defined by vertices can have a "Z" dimension.
A quick right click, properties, 3D and enter the new height dimension and now
even a line has height as a polygonal object. All objects have a "transform" type
gizmo in the volumetric center of a given object. Move scale and rotate are all
possible by dragging a gizmo handle. All of the same functions have numerical
alteration at the Object Controls box at the bottom of the view. The gizmo easily
relocated to any point in 3D space.
Moves can be performed by 3 point alignment and using the snap functions for
precise placement. Found that the transforms are a little tricky at first along
with the snap precision, however after working a bit with them it gets better. Beyond the selection tab, you have a "created" blocks palette.
This would contain drag and drop blocks for general placement and for wall
opening content. Somewhat comparable to AutoCAD’s AEC Content for windows
and such, however they are not parametric, needing to definition per occurrence. The TCexplorer tab, like the AutoCAD style manager, with access to all open
TC files and related drafting content such as layers, blocks, symbols and print
spaces. The design Director is the main GUI for advanced workspace functions. Defined
or new; Layer sets, work planes, views, cameras, lights, graphics and categories.
All listed out in expandable tree format. Editing individual entity properties
by right mouse and edit properties.
The materials tab is a defined material browser with the right click function
to edit defined materials. There is a wide and varied range of predefined materials
that can make getting started with material rendering pretty easy.
Other Tabs include "first Pricing" which is a web based schedule /
bidding tool for windows and doors. Submission of the schedule, if you are in
a First Pricing Vendor area, will get you the "FIRST PRICING" for your
project. You have estimate tracking and some other nifty stuff.
Another tab you browse the internet, change TC colors, track measurements and
a very healthy set of drag & drop drafting symbols in that tab.
Line & 2D
editing and modification is a real power point with TurboCad10, As you can
see on the left the drop down menu. The 2d operations work very smoothly
and intuitively.
Two distances, a distance and angle, and length and angle can perform the
Chamfer modification. With many of the editing functions, if not compatible,
TurboCad gives a pop up window with recommendations to make the command
work as possible. The assemble commands are not too bad for aligning and
placement of objects by, 3 points, Edge & point and Facet (polymesh
face).
The Boolean operations work as with most 2D and 3D software, add, subtract,
intersect and slice for 3D.
The edge blending for 3D solids is a very sweet tool, you can chamfer, round
edges with setbacks or miters for corners.
The shell modifier takes a solid and creates an offset surface of itself. Control
over offset and selection of surfaces (faces) that you don not want to shell,
for a drinking glass as an example. The polyline functions work well, the chain creates a polyline from objects
as user defined. Good for creating Outlines with heavy or different line weights
than the objects other lines. The join works are for combining open polylines.
Sub object editing is very versatile with many options accessed by the editing
tool in the selection fly out of the main tool bar.

3D Modeling and Editing
The 3D operations are somewhat interesting; you can go
between a solid and a "TC Surface (polygonal Mesh) with a click of a radio button in the properties
window. Many of the editing operations need these setting to properly defined
to work. A bit of an annoyance, however if you understand the difference and
use of these properties especially for exporting they are quite important.
With that said TurboCad has all of the "Standard Primitives" (3d
shapes). A shape extrude function, with coordinate entry for the "normal
extrude”, a path extrude from a shape and path and the ability to select
a base point for extrusion any where in the scene and free form extrude from
subsequent base points. In addition, a rigid extrude option for keeping the
extruded profiles parallel. The extrusion has properties for "TC surface"-
approximation lines, smoothing and if it is defined as a "Solid" modifications
such as bent/crimped corners, and twist with draft angle.
3d
Polylines, a polygonal prism, and revolve tools work well. There is a
section tool, that creates 2D line sections and 3D polyline sections by
3points, plane, line and closed 3d poly. The Closed 3D poly is similar
to an intersection of an extruded 3D object, could be very handy.
The 3D mesh object is very versatile. You can define number of segments/vertices
(nodes) the step increments in 'x' and 'y' directions, and interpolation. Upon
creation, you have access to the grid matrix of coordinates in a spreadsheet
format for editing node locations. After creation, you have an editable table
of labeled vertices.
The kicker for 3D is lofting, the ability to extrude from a square to a triangle
then to a circle in a smooth and seamless fashion. Lofting has twist and approximation
lines controls with a smoothing option.
There are also add-ons for 3D editing such as Fillet 3D and
Pipe. For shape creation you have a Gear Contour, Profile along path, Spiral,
Surface roughness, geometric tolerance, Text along path and the really “kewl” Thread3D.

The 3D editing tool set is very capable, although a bit minimal by the
full-blown standards by the likes of C4d and 3Dsmax for example. In addition
to what has been covered, there are Facet (face) deforms like pressure
load, point and regular Facet editing. Other include Creation of surfaces
from solids and vise versa, imprint add, subtract and limit. All of the "modifiers" (3d
operations to an object) are accessible in the Parts tree Tab of the pallet,
although this function requires activation to record the tree functions
for future editing.
Architectural tools
The architectural tools work well for standard drawings and basic 3D work. There
is full control over reference end caps width and height. The clean ups (wall
healing) are great for most applications of design work. You can easily split
and join walls as needed. Moving walls is a little tricky but with a little practice,
it is not a problem. The wall can be set up for dimensioning of openings to center
and width as specified. Wall modifiers work to project or subtract based on a
polyline and convert lines to walls.
For windows and doors, you need to define a block for 2d and 3D. These blocks
inserted during the openings command and they seem to work pretty well. The roof
command is minimal at still in need of a bug fix. It works for the line drawings
fine, however the 3D application and rendering has what appears to be overlapping
faces and normal problems, it is a known issue and I'm sure will be addressed.
IMSI's FloorPlan Print Space Maker is integrated into
TurboCad for importing their *.bmf files geometry and data information.
Rendering
Well it is rendering in the broad and specific sense. TC10's implementation
of the LightWorks 7.23 is a positive. Unfortunately, the documentation (20
pages) on anything beyond the most basics of lighting materials and rendering
is limited. If you have a good understanding of CG lighting and material
properties you may just need to get past a different interface, for max users
a little different approach to connecting things up, feels very node based
and for other 3D LightWorks integrated apps you should be able to get a feel
in short order. For those who are brand new to CG Rendering you should not
expect one-button results, even though we all wish it were possible. The
TC users forums are very valuable if not priceless for Q&A support for
rendering in TC10 more on that later. Material possibilities are only limited by imagination,
knowledge of CG shaders and time to experiment. For those who may be a little
shy on those, there are a generous number of pre-maid fully editable materials.
A palette based materials with customizable material displays works from
a tree based drop down browser. The materials configuration by:
Pattern: The surface material ranging from plain, to procedural like wood,
marble, solid clouds, define species of wood, and a number of wrapping options,
35 in total.
Reflectance: Light and reflecting qualities such as, Chrome, Conductor, Dielectric,
environment, multi-layered paint, phong and a series of wrapped options, 20+
possibilities
Transparency: The level of opacity using, plain (like translucency), Coverage,
Glow, eroded (PS dissolve) and a series of wrapped like mask & image.
Texture: Surface Bump mapping / displacement with tools like; procedural- casting
(noise), leather (cell) & Rough (like a turbulence) along with wrapped
options.
Wrapping: Scaling and placement of imaged based material maps, a range of standard
geometric options and wrapping including an Uv based are available. Lighting
has all of the standard lights including a headlight, usually uses as a key
light. The default lighting set up is good and gets most scenes lit and rendered
easily. The environment lighting feature uses an image to both reflect and
add lighting with High Dynamic Range Image (HDRI) support. The luminance (radiosity
based) lighting feature offers a lighting distribution (Goniometric) file option
for rendering with a full range of options like shadow properties, intensity
by lighting units (CD Lm Empirical), light color and scattering options. The
are 4 categories of Luminance, complex (full range of options), Fluorescence
Architect AV (specified light distribution), Simple Sky and Single (specifying
Spot, point and projector). The interface for these parameters is rather complex
and can take effort and time to master, described as a "tricky mistress".
Rendering is simple for the preview mode and ray tracing.
The radiosity mode has render modes ranging from flat to ray trace full.
The modes are very flexible for developing your scene and materials efficiently.
The radiosity appears to be mesh based (image below center) with iterations
(levels), quality slider and min/max area functions for refinement of radiosity
mesh. The quality of rendering seems to be good given the limited amount
of time, as compared to Max radiosity, Mental Rays GI & FG and Lightscape.

Lots of room for improvement of the TC rendering, but time was limited.
Summary
The learning curve is fairly low for the CAD functions
and is progressively steeper as one moves into advanced materials, lighting
and rendering even with prior 3D knowledge. It certainly would be easier
for those who have experience with the LightsWorks rendering engine (radiosity)
in other applications.
The application of TC10 as a Cad program very easily fit into small Engineering,
Architectural and Design Build Construction Firms design and drafting workflows.
It also makes a good second Cad application for Home and personal use. As a
3D modeling app for non-organic forms, architectural, machine and engineered
it works well. The rendering side suits most day to day needs of the modeling
conventions as mentioned, top end photo realistic architectural renderings
will take some effort to achieve.
On the down side there were over 200 bugs with the initial release 10.0, a
patch that fixed 200 of them, however a new location for many of the system
files creating the need for manual removal of files. The Roof tool not fixed
but it is a known issue. The documentation set is average, not bad for the
Cad but the true power of the TC10 & LightWorks Rendering is lightly touched
leaving much of the depth unexplained. The rendering is a bit slow compared
to other 3D software on the same machine.
On the positive side there is the TurboCad user forums, Very responsive from
an enthusiastic group of users. The software Techs, others who have written
tutorials, trainers and experienced long term users hang out, to help out!
Many thanks!!!!! The drafting tools and plotted page settings are straightforward
and easy to use. The platform seems to be very stable, no lock-ups or crashes
as of yet. After the typical frustration with new software, it is a flexible
tool and plays nice with other apps. The bug fixes seem to be quickly addressed
and the software is well supported by the Tech Team / User Forums.
Final
thoughts
TurboCad10pro has very big bang for the buck. Are you looking for more information?
There is a great deal of information and some good renderings on the TurboCad User Forums
I would highly recommend a test drive if at all intrigued TurboCad Site All of the
IMSI TurboCad training courses and add on features are listed also.
If
you would like to post comments or questions about this review,
please visit our forum
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