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Details
in Materials
This tutorial details some tips and tricks for creating
details in materials. |
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Railings
in 5 Minutes
Imagine
that we are drawing a building with a big area and open
atriums going though each level and we also need to draw
the railings. The basic way is just to create an object
and clone them using spacing tool or array, but many times
this can be a bit of a headache and confusing. |
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Material
Tips and Tricks Part 3
This
tutorial details some tips and tricks when using reflection
and refraction maps. |
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Material
Tips and Tricks Part 2
This
tutorial will explain how to create complex self-illumination
maps, Fluorescent diffusers,
Fake translucency and vertex illumination. |
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Material
Tips and Tricks Part 1
This
tutorial will explain how to add more details
to material easily while saving time, especially by
adding another layer of 2D and 3D maps which are available
in the program. |
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Editable
poly for Interiors Part 2
A detailed tutorial explaining a fast and efficient way to model a building
core. |
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Editable
poly for Interiors Part 1
A detailed tutorial explaining a fast and efficient way to assign
materials to editable polys. |
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Boolean:
Rubber stamp
This
technique helps to save time spent on modeling and is
suitable for models which do not have too much detail. |
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Face
UVWmap
The
following technique will be about the relation between modeling
and its UVWmap. Some beginners draw their 3D model by extruding
from 2D shape and just use a simple UVWmap such as plane, box
or cylinder type, however this may sometimes produce incorrect
UVW mapping on surfaces and the result looks incorrect. |
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Semi-Outdoor
Lighting
Step by Step tutorial for lighting a
semi outdoor veranda. |
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Advanced
Lighting Techniques Part 2
Advanced Lighting Techniques tutorials. |
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Advanced
Lighting Techniques Part 1
Advanced Lighting Techniques tutorials. |
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Modelling a Barcelona Chair
Step by Step instructions for modelling the seat of a Barcelona
chair. |
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Introduction
to Gradient Ramp maps, 3D maps and blend materials
A detailed tutorial explaining
how to re-create a stainless steel material on curved and flat
surfaces using several different methods. |
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Creating
a Stainless Steel Material
The Gradient Ramp is a 2D map
similar to the Gradient map, however, the Gradient ramp can be
shaded more than
3 and there are several different types of effects that this
map can produce. |
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Modelling
a Terracotta Roof
Step by step instructions for modelling a polygonal Terracotta
roof. |
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Lighting and Shadow Basics - Part 1
Tutorials,
tips and techniques for creating ambient light. |
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Lighting and Shadow Basics - Part 2
Tutorials,
tips and techniques for creating area lights and area shadows.
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Lighting
and Shadow Basics - Part 3
Putting
it all together. Based upon parts 1 and 2 this tutorials put
the techniques into practical terms. |
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