Architectural Visualization tutorial series by Montree T. of Smoke3D Studio

A new weekly tutorial series of 3dsmax and autodesk Viz tutorials geared specifically to the architecural visualization community. This tutorial series has been converted into English from a popular Thai visualization website.


  Details in Materials

This tutorial details some tips and tricks for creating details in materials.
     
  Railings in 5 Minutes

Imagine that we are drawing a building with a big area and open atriums going though each level and we also need to draw the railings. The basic way is just to create an object and clone them using spacing tool or array, but many times this can be a bit of a headache and confusing.
     
  Material Tips and Tricks Part 3

This tutorial details some tips and tricks when using reflection and refraction maps.

     
  Material Tips and Tricks Part 2

This tutorial will explain how to create complex self-illumination maps, Fluorescent diffusers, Fake translucency and vertex illumination.

     
  Material Tips and Tricks Part 1

This tutorial will explain how to add more details to material easily while saving time, especially by adding another layer of 2D and 3D maps which are available in the program.

     
  Editable poly for Interiors Part 2

A detailed tutorial explaining a fast and efficient way to model a building core.
     
  Editable poly for Interiors Part 1

A detailed tutorial explaining a fast and efficient way to assign materials to editable polys.
     
  Boolean: Rubber stamp

This technique helps to save time spent on modeling and is suitable for models which do not have too much detail.
     
  Face UVWmap

The following technique will be about the relation between modeling and its UVWmap. Some beginners draw their 3D model by extruding from 2D shape and just use a simple UVWmap such as plane, box or cylinder type, however this may sometimes produce incorrect UVW mapping on surfaces and the result looks incorrect.
     
  Semi-Outdoor Lighting

Step by Step tutorial for lighting a semi outdoor veranda.
     
  Advanced Lighting Techniques Part 2

Advanced Lighting Techniques tutorials.
     
  Advanced Lighting Techniques Part 1

Advanced Lighting Techniques tutorials.
     
  Modelling a Barcelona Chair

Step by Step instructions for modelling the seat of a Barcelona chair.
     
  Introduction to Gradient Ramp maps, 3D maps and blend materials

A detailed tutorial explaining how to re-create a stainless steel material on curved and flat surfaces using several different methods.
     
  Creating a Stainless Steel Material

The Gradient Ramp is a 2D map similar to the Gradient map, however, the Gradient ramp can be shaded more than 3 and there are several different types of effects that this map can produce.
     
  Modelling a Terracotta Roof

Step by step instructions for modelling a polygonal Terracotta roof.
     
  Lighting and Shadow Basics - Part 1

Tutorials, tips and techniques for creating ambient light.
     
  Lighting and Shadow Basics - Part 2

Tutorials, tips and techniques for creating area lights and area shadows.
     
  Lighting and Shadow Basics - Part 3

Putting it all together. Based upon parts 1 and 2 this tutorials put the techniques into practical terms.