The semi-outdoor lighting uses a similar technique to the interior
lighting in my previous tutorial. The semi-outdoor is slightly different in
that the opening is bigger and divided by columns.
1. Creating a main ambient light
I use 1 brown/grey omni, ambient only, placing it in the
middle of the interior and the start of the far attenuation is fit
to the room.


2. Creating sub-ambient light
Put light blue omnis, ambient only, in the openings between
the columns. The start of the far attenuation is also fit to the opening.
The sub-ambient
blue color is a skylight ambient which scattered around the area.

3. Creating specular and diffuse passes and soft shadow
3.1 Creating skylight
Copy the skylight
omnis and change ambient only to diffuse and specular. This is to create
specular and diffuse pass of skylight that affect the scene.

The opening of a semi-outdoor scene is slightly different from an interior
opening in that the opening is bigger and divided by columns. I put an omni
as a skylight outside an opening/ window. This will also use same technique
in that we consider an area between the columns as a big
opening.
Tip: Shadow
is affected by playing with the attenuation
3.1.1 The
darker area in the highlight area on the picture is the area between start
and end of the far attenuation.

3.1.2 Place omnis as a skylight, the start of far attenuation is fit
to the area in between the columns, so the light in the area beyond that will
be
darker.
The picture above is a rendering without a main ambient. Only the skylight
affects the scene.
3.1.3 The
area between the start and end attenuation of each omni in the scene when
intersected, will still be darker and look like column shadows. So
with this effect, we sometimes don't need to make all the skylight cast shadows.

3.2 creating soft shadow
Place 2 direct lights up and down to ceiling and floor and
make the shadow density negative and color to be grey. The hot spot
and
fall off of the lights
will be fit to the building as well.

Now we can see the soft shadow of the chairs and another layer of soft
shadow of columns.
4. Sunlight
Create a target direct light with raytrace or advanced
raytrace shadows set to cast sharp-edge shadow directly from sun.

5. Sunlight illumination
The scene with large openings has direct sun illumination
. I place omnis down to the floor at the same position of
the sunlight on the floor
to create bounced light which illuminates the area. I also want the light
to affect some parts of the timber ceiling so I make the omni's attenuation
touch the ceiling.

