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Lighting
and Shadow Basics - Part 2
by Montree T. (easyyong@hotmail.com) - Smoke3dStudio
Area Lights and Area Shadows
Another thing that a new user should not ignore
is the beauty of area light. Area lights cause specular scattering
on objects and blend with its diffuse area, creating a very
soft look with beautiful soft shadows.
The bigger the light sources is, the softer its shadow will be.

Indirect light is bounced light that reflects from an object
when it is affected by direct light. The color of that light
is affected by the color of the object. I also consider indirect
light as a kind
of
arealight
as
well as the light is scattered from the object surface.
The
area light is not that difficult to fake, but its soft shadow
is what we need to pay more attention to.
In Autodesk Viz 4, we have a new shadow type called the "area
shadow" but the problem is that it takes a really long
time to render. Some use many lights to fake this effect,
(ie. skydome light) but that is for a still light or exterior
rendering. For interior scenes, we can not use this method
as there are too many objects in the scene to consider.

Figure
1: Area light, divided into small units and the units
are replaced with free spots

Figure
2: A shadow, casted by 1 single point light

Figure3: Faking
arealight effect, using spotlights

Figure
4: The shadow before changing size and sample range

Figure
5: After adjusting size and sample range, The shadows
looks smoother
There is another technique I have found using a
negative parameter for shadow density to fake an area shadow. Sometimes
if we use a lot of bright ambient-only lights in a scene, the default
shadows may look faded or pale. The
negative shadow value also helps to make the shadows darker.


Figure 6: Shows the black color shadow with
the default density parameter of 1 or more. You
will see in the middle of the
shadow area is brighter than the edge of the shadow.

Figure 7: Shows the shadow with a negative density
(-1,-2,-3). Due to the negative value, you also need to change
the color of
shadow
to be whiter or light grey to inverse. The middle of the shadow
appears darker than the edge. The result is a much softer look.
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