Modelling
a Terracotta Roof
by Montree T. (easyyong@hotmail.com) - Smoke3dStudio
I had an idea of how to draw roof tiles on a roof with editable
poly, as one of my recent works needed a close up view of the
roof and
needed to be more detailed than a bitmap. The model is quite
light and not very complicated.
1.
Create a box then delete the polygon at the top,
side and botom.
2 polygons remain as shown in the picture below.
2.
Now work in edge sub-object mode and insert a vertex
to create one more edge as shown below. Note that the 2
vertices
in the
picture below must
be at the same X-position.
3.
Select 2 edges for dividing in the next step.
4.
Using "Connect" create 4 segments between
the 2 selected edges. (You can find the connect
tool when we
use edge
sub-object).
5.
Select edges and connect them again as shown in the two images
below.

6.
Select edges and chamfer.

7.
Go to polygon sub-object mode and select the polygons created
by the chamfer as shown below.
8. Extrude selected polygons.
9.
Select edges shown below and connect them with one segment.

10.
Select the vertices in between the edges then move down to
make the roof wavy.
11.
Use a Slice plane to make the horizontal segments in the
roof representing each course of tiles.
12.
In the polygon sub-object mode, extrude theselected polygons.
This is give the roof some thickness.
13.
Extrude each row again one after another until reach the
top row.

14. This is how the polygons look like when we finished.
15.
Assign smoothing group to polygons.

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