1. Create a Plane or Quad Patch.
2.
Assign an edit patch modifier or convert to an editable patch
and adjust the bezier handles (green dots) as shown. Also change
the View Step
parameter to be 1 or 2 to reduce the meshing within the
patch unit.
3.
While still in edit patch mode, go to the patch sub-object
and clone the patch, using snapping.
4.
Differentiate the number of smoothing groups in each patch
unit as to avoid the same smoothing group in whole object after
we've welded the vertices in the next step.
5.
Turn to poly or convert this patch to editable poly.
6.
Select all vertices and weld. This is to making all of the
elements become one element.
7.
Make the cushion's thickness. In polygon sub-object mode, select
all polygons and extrude.
8.
Clone the polygons on the top and move down
and snap (using 3d snap) with the bottom part's edges. This
is to make the bottom part
of the chair capped. Flip the normals and select the vertices
along the edges and weld.
9.
Select the bottom part's polygons then go to a top view and
align the selected
polygons to the top view (or we can use "make
planar" as well)
10.
In the Edge sub-object mode, select the edges as shown in the
picture and chamfer.
11.
Select the chamfered polygons along the chair's edges and
extrude or bevel.
12.
The seat of the chair is complete as an element in the editable
poly. Clone and rotate the seat to become a back rest.
13.
Use an FFD box to add a curve to the chair.