5. Playing with
light multipliers and shadow density
5.1.
Negative multiplier parameter of light changes the light to be a shadow.
When we create
a large scene some object's shadows may not appear correctly and some
may be missed. A good way to create an accent shadow on an object
is to place a light at the object's shadow position and change
its multiplier to be negative.
Placing a negative
omni behind the teapot the effect look like a shadow.
When the multiplier is negative, the color will be effected
as well. For example, a green colored light will appear inverse (become
dark red) when
the multiplier parameter is negative and white colored light will become
black after we change its parameter to be negative.
5.2. Playing with shadow density
Now we are playing with positve shadow density. The postitive
density (more than 1) causes the shadow color to be come brighter
(with the exception of a black color shadow, the positive density will
make the shadow appears darker).
Sometimes when we want to create a lighting effect behind an object
which has a complex shape (ie. text or free from object), the first way
is to use
many omis, placing them to follow the object's contour.


6. The second bounce and sub-ambient
The second
important thing besides the ambient (that I've mention in Part 1 of this
tutorial), that will make the scene look more interesting, is indirect
illumination.
In the real
world, there are many lights bouncing/scattering around. It's hard
to imagine
this and apply it to your own scenes started from scratch, unless you
copy a photo or use a powerful GI plugin. We don't need to put all
illumination
in
a scene. It's good
enough if our eyes only capture a second or third bounce from the main
light source ie. illumination from sunlight, illumination from a big light
source and etc.

Placing omnis
as a direct illumination from a diffuser.
Adding omnis
to simulate 2nd light bounce makes the scene look more interesting. Around
the 2nd bounce area is also a sub-ambient light in the scene. This
means the objects around the omni attenuation will be affected by its color.
From the picture above, notice the white chairs and ceiling affected by the
light- blue light from the 2nd bounce.
Middle and right:
Placing omnis as an illumination from floor to the environment