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Up Close features interviews with industry professionals and in-depth articles dealing with topics important to architectural CG artists.
If you are interested in submitting an article or being interviewed for CGarchitect.com, please click on the 'submit article' button to the right. |
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Interview with Jan-Ove Rust |
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My projects are divided between architectural visualization, ship modeling, visualization for Rolls-Royce and also lately, some interesting projects for some furniture manufacturers. Architectural visualization is about 70% of my workload.
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Interview with Stefan Vittori of Tangram 3DS |
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Stefan Vittori, president and founder of Tangram 3DS, found his way into the 3d design world as an early adopter and student in Vienna. Here is his story.
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Interview with Tino Schaedler |
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Based in London, Tino Schaedler is a former Architect who has transitioned into the visual effects industry. Having worked for such firms as Daniel Libeskind and Barkow Leibinger, Tino has expanded his skills and has now worked as a digital set design and art director on many well known films including Charlie and the Chocolate Factory, V for Vendetta, and Harry Potter.
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Seeking Poetic Expression in the Digital Age, Dennis Allain Wins Ferriss Award |
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Dennis Allain recently won the prestigious Hugh Ferriss Memorial Award as part of the American Society of Architectural Illustrators annual international exhibition “Architecture in Perspective 21” held in October 2006 in Chicago, Illinois.
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Interview with Chris White on King Kong |
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Chris White was the Computer Graphics Supervisor for the New York sequences on King Kong. Along with supervising artists, one of his major responsibilities was developing the look and technology for building digital 1933 New York City.
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Production Design: From Analog to Digital to Built Environments and Back |
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In this Exclusive CGarchitect.com Article, Vlad Bina takes a look at the evolving digital set and production design workflows and the need for integrated software to steamline the design and visual FX pipeline.
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Interview with Paul Carter of Captivaction |
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Paul Carter started his career in various areas including music, sound and video, but the advent of the Internet and Quicktime VR set him on a path that eventually led to the creation of Captivaction, a one of a kind company offering very unique home-grown VR services.
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Interview with Eyal Shmuel |
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Born in Israel in 1971 Eyal is an Architect from the Architecture School of Tel-Aviv (Israel). He moved to the Netherlands in 1997 where he worked in an architectural office in Amsterdam, and for the past 5 years has been working for an Architectural presentation office in Amsterdam (CIIID).
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Interview with Olivier Campagne |
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Olivier Campagne is 28 years old and graduated as "Architecte DPLG" from the Architecture School of Nantes (France).
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Interview with Janine Tijou of Designhive |
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Designhive’s core discipline is architectural visualisation, as a leading agency in this field producing London 2012 Bid Book images and many high profile architectural projects, Designhive works independently for architects, urban masterplanners, interior designers and developers producing realistic and inspiring visions of future built environments.
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Interview with Victor Gonzalez and Ignacio Vargas of NEXT LIMIT Technologies - An inside look at Maxwell |
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Victor Gonzalez is CEO and Founder of NEXT LIMIT Technologies the makers of the up and coming renderer Maxwell. Along with CTO and fellow founder Ignacio Vargas, these two and their team are promising to bring of the most sophisticated and realistic renderer to the market.
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Interview with Andy Hickes |
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ANDY HICKES practices architectural illustrations in Manhattan, Specializing in fine electronic renderings. Hickes recieved his degree in Architecture from Carnegie Mellon University, and opened his Architectural rendering business in 1978.
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Interview with Jan-Ruben Fischer |
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Jan Ruben Fischer is the 2003 winner of the CGarchitect.com/ART VPS Scholarship.
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Interview with Andrew Hartness of Ateliers Jean Nouvel |
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Ateliers Jean Nouvel is one of the noted architectural practices in Europe, with over 40 active projects in 13 countries, and a multicultural staff of over 100 professionals from the domains of architecture, urban design, landscape design, industrial design, fine arts and image production.
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Interview with Mark Maddalina of Sear-Brown - 9/11 Memorial |
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Sear-Brown is a 650-person architecture, engineering, planning, and construction firm with its corporate headquarters in Rochester, New York.
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