Up Close features interviews with industry professionals and in-depth articles dealing with topics important to architectural CG artists.

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   Interview with Keely Colcleugh from Kilograph  
     
    I think a lot of the visual style, or ambiance, comes from work that I did at Nouvel’s. We were taught there that light is the most important thing in the image composition, so really trying to understand where the light is in a certain location helps avoid the cookie cutter look that you often see in CG renderings.

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   Interview with Piranha - World Trade Center Site  
     
    CGarchitect Interviewed PIRANHA who was commissioned by Silverstein Properties to create a short film depicting the completion of The New World Trade Center site.

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   Interview with Keith Bomely of dbox - RISING: Rebuilding Ground Zero TV Series  
     
    CGarchitect interviews Partner and Chief Creative Officer at dbox, Keith Bomley, on their recent work on the Discovery Channel TV series RISING: Rebuilding Ground Zero

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   Interview with Paul Nicholls & Jonathan Gales - Factory Fifteen  
     
    During the Mundos Digitales conference in La Coruna, Spain this year CGarchitect sat down with Jonathan Gales and Paul Nicholls to talk about their recent 3D awards win.

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   Interview with Eric de Broche des Combes from Luxigon  
     
    During the last EUE event in the Netherlands CGarchitect had a few minutes to speak with Eric de Broche des Combes about his company Luxigon and his take on the industry.

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    Interview with Chris Nichols of Digital Domain (Lighting Lead on TRON Legacy)  
     
    CGarchitect Spoke with Chris Nichols, Lighting Lead at Digital Domain on TRON:Legacy. Chris' background is in architecture although he has been working in the VFX field for a number of years. Movies in his credit include I, Robot, The Day After Tomorrow, Stealth and Ghost Rider.

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   Interview with Joe Kosinski (Director of TRON Legacy)  
     
    CGarchitect caught up with Joe Kosinski for a phone interview about his directorial debut on TRON: Legacy.

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   Interview with ONE MORE PRODUCTION (Creator of Pixels)  
     
    Between their almost nonstop barrage of calls since its wide spread popularity, CGarchitect was able to sneak in a few moments to speak with Benjamin Darras, one of the owners and producers at ONE MORE PRODUCTION

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   Interview with Alex Kelley, VP of Worldwide Sales & Marketing at Caustic Graphics  
     
    I had a chance to speak with Alex Kelley, the VP of Worldwide Sales & Marketing at Caustic Graphics a few weeks ago about the recent launch of their CausticRT raytracing acceleration card.

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   Interview with Jon Wells from Smoothe's New UAE Office  
     
    Smoothe is a design communication company with studios throughout the UK, Europe and the Middle East. We embrace new technologies to create cutting edge images, film, music, animation, events, exhibitions and websites which communicate ideas and messages whilst engaging and stimulating the audience.

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   Interview with Ben Davies from The Neighbourhood  
     
    The Neighbourhood was founded by myself and 3 friends in July 2006. We’d met at different stages working together over the last 4-8 years at a number of illustration and animation companies, including directorial roles at Hayes Davidson and Smoothe.

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   Interview with Haydn Shaughnessy  
     
    Using unlicensed imagery as entourage in your images can land you and your company in a hot water, but what other options exist out there? Tracking down artists or galleries to secure rights for each image can be time consuming and expensive, but other options are now available. We interviewed Haydn Shaughnessy to explain.

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   Interview with Jan-Ove Rust  
     
    My projects are divided between architectural visualization, ship modeling, visualization for Rolls-Royce and also lately, some interesting projects for some furniture manufacturers. Architectural visualization is about 70% of my workload.

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   Interview with Stefan Vittori of Tangram 3DS  
     
    Stefan Vittori, president and founder of Tangram 3DS, found his way into the 3d design world as an early adopter and student in Vienna. Here is his story.

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   Interview with Tino Schaedler  
     
    Based in London, Tino Schaedler is a former Architect who has transitioned into the visual effects industry. Having worked for such firms as Daniel Libeskind and Barkow Leibinger, Tino has expanded his skills and has now worked as a digital set design and art director on many well known films including Charlie and the Chocolate Factory, V for Vendetta, and Harry Potter.

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