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Architectural Glass
One of the most frequently asked questions is “why can’t I make good glass material in max and VIZ?” The answer is more about perception than reality and the fact that most people have trouble describing what they think they want is much of the problem. |
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Maps and Mapping
I'm going to spend some time in this column covering the Gradient Ramp map. While everyone knows what a gradient ramp is, and might even use the Gradient Ramp map occasionally themselves, most users don't take advantage of the substantial power and flexibility the map offers. |
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Back Online
There are a few default settings in both max and VIZ to do not always lend themselves to high productivity and are settings that in "the heat of battle" we don't often get around to changing, even though they could be slowing us down significantly. |
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Tips
How many of you are using the Numerical Expression Evaluator that has been in max and VIZ for many, many releases. It can be extremely handy and is easy to use once you get a handle on the syntax. |
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Edge Editing
Speaking of “edginess”, I’ve had a few client recently who had buildings with greenhouses attached as skylights or entry roofs and they agonized over the modeling during the design phase and were very disappointed when they had to make changes. |
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Chain Link Fences and Slicing Planes
In this column I’ll cover chain link fences and slicing objects at a given plane. |
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Mostly
Materials
This month I’m going to work a little with
materials to show a method of applying road stripes to lofted roads.
The reason I’m using the lofted road is to illustrate the extremely
flexible workflow that is possible when working in VIZ or max with
parametric objects and parametric maps in materials. |
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VIZ
2005
The program is now
very similar to Discreet 3ds max 6; minus sub-object animation, particle
systems, reactor dynamics, and a few other features that rely on these major
areas to function properly. |
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Inverse
Kinematics
I’ll take a look at some fundamentals of using several tools in Autodesk
VIZ and 3ds max that allow you to set up relationships between objects in the
scene that can make animations and the movement of objects easier |
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Running
Water
You’ll often hear it said that you need 3ds max to create running water
effects with Particle Systems and it can’t be done in VIZ. Well, true enough
that VIZ doesn’t have Particle Systems, but that’s only one type
of running water and the method I’ll cover in this months column is valid
in any version of both max and VIZ. |
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Materials
and Lighting Tips
In this months column I’m going to walk through the creation of a snowy
mountain landscape that took less than 20 minutes and illustrates a couple of
points in modeling and materials that could come in handy. |
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More
Tips and Tricks
In
this column I’ll look at a couple of options for distorting
mesh objects. I recommend using Bump maps when possible, but
there are times when the effect just doesn’t work well
enough for close views or clarity and you actually need physical
geometry to represent the surface distortions. |
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More
Tips and Tricks
Someone
on the Autodesk®VIZ forum recently was asking what equipment
would be the best value for increasing rendering speed, new CPU,
more RAM, or a new graphics card. The graphics card is not in
the rendering loop at all so there is nothing you can do there
to increase rendering speed. |
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Mapping
No, radiosity and translucency is not the topic of this month’s
column. What I’ll cover is the process of applying multiple mapping
coordinates to a single object and aligning the mapping to the various
planes of an object. |
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Trains,
Boats, Planes
This month I’ll address a couple of topics that have
come to my attention in the form of questions from users lately. One
is the animation of train cars. I developed a solution a few years
ago that is simple and quite flexible. While it is applied to train
cars here the same method could be used to animate all sorts of mechanical
devices the follow similar tracks. |
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Tips
I’m going to use this column to cover some tips and
tricks and little things that don’t always fit in columns with
a specific theme and are sometimes overlooked. The screen captures
will be from 3ds max 5, but VIZ 4 will be the same or similar screen
while the same functionality should be found in VIZ 3.
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Lofting
III
This month we will look at one possible solution to a problem
that came up on in the VIZ forum recently. It will illustrate an
unusual modification to lofting that I seldom see anyone use but
one that really adds lots of flexibility to an already powerful tool. |
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Workflow
This is a synopsis of my presentation in Copenhagen on general
workflow in a visualization or animation office. During my presentation
I could see plenty of heads nodding in agreement as I mentioned various
issues that I have seen in my travels while training 3ds max and Autodesk
VIZ. |
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Animation
Adding an animation controller or constraint is easy and
can be done in either Motion panel for the transformation controllers
or in Track View for any of the animatible parameters of either VIZ
or max. |
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Spring
Foliage
With spring being a time for foliage, we may as well take
a look at a quick method I use to create relatively low polygon foliage
that looks fine in the distance and from directly above and casts
inexpensive shadows. |
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Miscellaneous
Topics
I’m going to try to cover a few topics this month that
have been coming up on the support forums and from inquires I’ve
gotten recently. I’ll give you my views on the topics and some
exercises that will get you started on solutions you might able to
utilize in production. |
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Modeling
with the Snapshot Tool
Snapshot was a tool that was an extremely powerful way to
create complex arrays of objects and I still find it useful in that
roll. Simply put, if you have an animated object you can take snapshots
of the object at frames of it’s animate to create clones. |
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Combustion
There are a number of ways that Combustion can be applied
to a typical architectural or engineering office to enhance productivity.
I mentioned that it was a compositing tool with major differences
that work to Autodesk VIZ and discreet 3ds max users advantage.
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Exterior
Radiosity
In this column you will learn some the concepts and practices
of using the new Autodesk VIZ 4 Radiosity or 3ds max 5 lighting and
rendering for an exterior scene with sky mapped to a dome. Use of
the Exposure Controls will also be covered as well as mixing Standard
lights with Photometric lights. |
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Controlling
Animation Velocity
"My perception of most "walkthrough" presentations
is that someone has placed me in a shopping cart with a plastic bucket
on my head from the veterinarian's, and then is running me through
the project, flailing around corners." |
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Material
Masking
"This column will introduce you to the process of masking at
both the map and the material level in 3ds max or Autodesk VIZ, both
programs share the same capabilities. We will start with the simple
applications to see how masking functions, then work into more complex
examples including animated masks." |
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Coordinate
Systems
"Have you ever wanted to place an object on top of an inclined
surface of another object and ended up spending much too much time
moving and rotating in all four viewports and still only getting the
object approximately in place? Or have you tried the Align command
only to abandon it in frustration? " |
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Material
Libraries
"A question that is posted quite often on the various
VIZ and max support forums is “why can’t I have more than
24 materials?” so I thought I would ramble through some of the
tools and concepts available for storing and locating materials while
covering some more general materials issues along the way." |
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Lofting
Part II
"This month we will investigate lofting a little deeper.
You will learn how to apply a handicap ramp to the sidewalk by lofting
multiple shapes along the same path. Remember there is no limitation
to the number of shapes on any given path or the number of vertices
in each shape." |
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Lofting
Part 1
"The topic of Lofting in 3ds max or Autodesk VIZ has
come up fairly often in the VIZ support forums lately so I thought
I would use the bulk of this months column to touch on the process.
To me, it is the most powerful modeling tool in max and VIZ, but one
that is often underutilized because of some seemingly "strange"
behavior when using it." |
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Introduction
"The subject matter will vary widely, but will
not stray to far from topics that I feel are important to the vast
majority of users. In my travels I find that there are several areas
that VIZ and max users either don't know about or don't realize
the potential in day to day production"
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