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Interview
with Andrew Hartness of Ateliers Jean Nouvel
Ateliers
Jean Nouvel is one of the noted architectural practices in Europe,
with over 40 active projects in 13 countries, and a multicultural
staff of over 100 professionals from the domains of architecture,
urban design, landscape design, industrial design, fine arts and image
production.
CGA: Could you introduce yourself?
Andrew
Hartness, age 28, architect and 3D developer at Ateliers Jean Nouvel
in Paris. Coordinator of AJN3D, specializing in reactive modeling
techniques, final image rendering and architectural design.
CGA:
Tell us about your background and how you originally became involved
with computer graphics and the architectural industry?
My
involvement with architecture and 3D graphics all came about by
accident really. I came to Paris in 1997 “for a beautiful
french girl” and enrolled in architecture school in order
to obtain a student visa.* To make a long story short, I finished
my “diplôme d’architecture” with a particular
interest in 3D modeling. I worked free-lance for a couple large
competitions, and one day I found myself discussing the principles
of reactive 3D development architectural with one of the directors
from Ateliers Jean Nouvel, and things moved on from there…
*the
beautiful French girl and I are still together and are currently
elaborating our own writing, illustration and video projects.
CGA: Can you tell us about AJN, how it was started and about
your work there?
Ateliers
Jean Nouvel is a selection of talents, techniques, nationalities
and ideas all working in and around the creative force that is Jean
Nouvel. His first projects date from the mid 1970s, but he attained
architectural celebrity in the late 1980s with the IMA (Arab World
Institute) project. Even then one could easily discern the “techno
aspect” of Jean Nouvel’s work, the dialogue with the
machine, the admiration for reflective sleekness and digitalized
transparence. Needless to say, the computer worked its way into
the office early on. But as is the case with any new employee at
AJN, it had to prove itself. Anecdotes are numerous: Jean Nouvel
measuring an AutoCAD drawing on the monitor with a ruler; Jean Nouvel
making significant changes on the Guggenheim project in Rio at 4am
the day before the presentation... Actually I don’t think
the computer has ever been conceived as a mere AutoCAD and graphics
tool, but rather a production amplifier and solution generator.
In the last several years, AJN has also become known for its culturally-
and contextually-perceptive architecture as well as for seductive
images that accompany end-of-phase presentations. These “sexy”,
artsy images have proven essential in communicating with the client,
in addition to providing a basis for further project development.
In the past year AJN has been integrating real-time 3D development
into the conceptual phases. This is where I come in. My role is
difficult to pinpoint: sometimes I am a translator, working between
artists and engineers; sometimes I serve as Jean Nouvel’s
drawing pen and sketch pad (as I struggle to model as quickly as
possible what he describes in the most abstract fashion); on occasion
I become a graphics artist finish a certain quantity of images before
the deadline.
CGA: Can you walk us through the process at AJN? You mention
that you are involved in culturally-oriented image research and
real-time virtual architecture.
It
is all very unofficial, if that is possible. A project manifests
a potential need for visualization, at which point we make a first
estimate about a working strategy based on various factors: project
phase, status with the client, viable 3D solutions, local context,
etc... Generally, I am parachuted in at a time of sticky negotiation
or accelerated development when the project must become visible,
by the client, by the team, by Jean Nouvel. I try to familiarize
myself with the project, first with the plans, sections and study
models, but most importantly with the “images d’inspiration”
used as a theoretical and spiritual guide for project development.
These images come from drawings, photos, text, film, internet—everywhere—and
represent the soul of the project’s visual ambience. I try
to adapt my modeling technique and my texture creation to the specific
project context, which in turn, depending on the project, affects
the precision and speed of the modeling process. What transformations
will the model undergo? What is its immediate future, its longterm
future? And the most sensitive aspect: how will wireframe building
techniques, texture applications and CG presentation strategies
affect the architectural decisions of Jean Nouvel??? The presentation
must reflect the state of the project as well as that of Jean Nouvel’s
ideas. It would be counterproductive, though not impossible, to
produce a high-quality rendering during a conceptual-level work
session. However, it would appear too concrete, too real, too affirmed.
And there are times in which the virtual architecture you produce,
despite its realistic appearance and supposesdly aesthetic appeal,
may not respect the evolution and ambience of an AJN project. This
can result in rash decisions, poor jusgement and perhaps even Jean
Nouvel’s mistrust of his own architectural ideas. (“C’est
ça en 3D? Alors, il faut changer !…“) [Editors
Note-Translation: "It is this in 3D? So, it must change!..."]
When it comes to the culturally-oriented side of computer graphics,
this requires a certain degree of perception and curiosity. Since
we elaborate projects in numerous countries, it is essential to
respect their willingness to import culture (AJN, Paris, France)
and thus to integrate their culture into our architecture, even
in real-time work images. Be it the forbidden nature of figure representation
in Islam, the consideration of white as a color of death in certain
Asian cultures, or the importance of galas and fundraising in American
municipal museums, these parameters affect how we work and what
we present. Depending on the local culture one must adapt.
CGA:
How does AJN approach new technology and techniques?
New
technology is obviously a significant part of AJN, although what
one may consider as new technology is often merely an unorthodoxed
application of everyday technology within the context of innovative
architecture. In other cases it involves techniques that exist in
other industries or cultures which radically modify the nature of
AJN base-architecture. And sometimes a product does not exist: this
has resulted in several AJN patents over the years. There is no
trademark approach—as project situations are rarely resemblant—but
“technological” elaboration must be justified with quite
a bit of reflection and imagination...
CGA:
You have recently done some work on the Guthrie Theater project
in Minneapolis, can you tell us about this project and how CG was
used to facilitate the design process and final presentation?
My
role on the Guthrie Theater project was an unexpected one that re-defined
itself often, depending on dialogue between Jean Nouvel and the
client. The reactive 3D tool became an architectural, structural
and cultural go-between. Describing the project in detail may be
somewhat long, so I will resume. The initial competition program
called for multi-use theater spaces, connected by architecturally-independent
“events” serving as transition spaces: The very conventional
proscenium theater and the fragmented thrust theater joined by a
bistro/ramp ending in a 200 foot-long cantilever overhang. A hightech
“black box” theater occupies the top floor, spatially
connected to an “orange box” panoramic viewing area,
visible from the street level and intended to lure curious individuals
to the adjoining space of modern theater culture. I modeled various
architectural and design possibilities in 3D under the guidance
of Jean Nouvel and exchanged information with the satellite office
in Minneapolis. Decision time was reduced by a considerable amount
and we were able to experiment with possibilities that we might
not have considered before.
Originally, my role was to produce end-of-phase presentation images
for a more-or-less finished theater space, and in the end spent
a majority of my time working on experimental variations of this
fantastic, not-so-finished project. Construction should begin in
June.

Guthrie
Theater project in Minneapolis

Guthrie
Theater project in Minneapolis
Guthrie
Theater project in Minneapolis - by Arte Factory
Guthrie
Theater project in Minneapolis
Black-Box
Theatre Work Video1 (AVI) - 2.3 MB
Black-Box
Theatre Work Video2 (AVI) - 1.1 MB
Black-Box
Theatre Work Video3 (AVI) - 1.8 MB
*All video sequences were for working purposes only
CGA:
You have also done some fantastic work on the Copenhagen Culture/Music
Center, can you speak a little bit about this project and the imagery
that was created for it?
I only
worked punctally on the project, and was responsable for recording
and rehearsal studios in the below-ground levels. Strict accoustical
guidelines and thematic design principals had to be tested to determine
the parameters of each studio. Studio 2 was intended for the rehearsal
and recording of entire orchestras. Reactive 3D modelling allowed
for constant real-time changes (15 min. delay), according to the
accoustical engineers’ recommendations and AJN’s decisions.
The entire space was “felt-out” in 3D, via real-time
wire-frame walk-thrus, calculated still images and animation sequences.
It is an informal space and rather resembles a packing crate. The
wall panels are mobile and can be adjusted to match the desired
reverberation time for different-sized orchestras or those musicians
who wish to play elsewhere than on the orchestra stands. Studio
3 presented difficult accoustical problems, based on ceiling pitch
and lateral angles. We worked extensively with the accoustic engineer
and found the solutions. The problems could surely have been resolved
with 2D drawings and a calculator, but reactive 3D modelling allowed
the architects and engineers to make immediate changes based on
spatial quality and accoustics, and then re-compute the measures.

Copenhagen
Culture/Music Center
Cartier headquarters located on lake Geneva
CGA:
Which project are you most proud of and why?
Toughy.
The mosque in Abu Dhabi I suppose. It involved extreme cultural
sensitivity (in a conflictual diplomatic context), creative 3D mapping
and design conceived almost entirely with the aid of computer graphics
and real-time 3D work. I used video extensively during the conceptual
phases and learned quite a bit about project management in general.

CGA:
What do you see as some of the challenges facing the architectural
CG industry as a whole?
The
challenges are numerous and not necessarily digital in nature. They
involve the effective integration of virtual conception and presentation
techniques into the fragile environment of human communication and
decision-making. Architecture is not just spatial quality and material
presence; it should be movement, time, intention, relationship,
ageing, and ethics, to name a few. Whatever the factors be that
motivate the project, in what ways can the architect as well as
the graphics artist include them in the graphic representation of
this architecture? Better yet, how can you include them in the work
process that will create this architecture. In my opinion, this
is a human issue...Decision. Intention. Reflection...It also implies
the creation of good architecture.
CGA:
Where do you see the future of architectural rendering and how will
new rendering technologies affect the future of AJN or the industry
for that matter?
More
capable machines, more evolved intuitive programs and a higher percentage
of 3D users will definitely increase potential render quality, which
will enable CG firms and architectural firms—in theory—to
increase production rate. But, Moores’ Law and digital theory
seldom account for the demands of creativity-based project development,
headed by an audacious, exigeant source of ideas (such as Jean Nouvel)
who never takes the same proverbial (or technological) road twice.
As horsepower is no substitute for collaboration, flashy graphics
are no substitute for thought-provoking graphics. Professionals
in the CG rendering industry recognize the importance of decision-making
and communication. At AJN we are developing an approach to architectural
development in 3D that involves. For example, one of the team members
of AJN3D will join a project and head up the real-time 3D modeling
and graphics, assisting in the conception, ensuring that the virtual
architecture advances at the same pace as the imagined architecture.
Before the final presentation, we will then work together to clean
up the “used” model, discuss any last-minute architectural
incongruence with the team and produce the necessary visual documents.
CGA:
What tip(s) can you give our readers to improve their architectural
renderings?
One
should always keep in mind that an image’s priority should
be to convey a sense of intended existence, and not absolute reality.
What does the project mean to do? What is being communicated? Do
I want to go there? One must learn to adapt the “desired”
to the “built”, whether by means of light, movement,
mystery or other.
CGA: What do you feel is the most important aspect of the
rendering process or project workflow that ensures a successful
rendering?
In
terms of the entire process, it is definitely communication. With
the client, Jean Nouvel , team members, engineers…
But the most important aspect in the rendering process, with respect
to reactive modeling at AJN, is the adaptability and creativity
of mesh construction and material representation. It is a safe bet
that the project will change substantially within the next day or
so, therefore you have to adapt.
For final presentation renderings, the photoshop stage is obviously
an important element. It allows one to break away from the parameter-oriented
aspect of 3DS Max to something more manual and graphic.
I consider video to be an under-exploited working tool. It is simple
to calculate 30 seconds of animation over the weekend on a single
machine, and it enables one to more aptly perceive the space on
a complicated project. In movement. However, AJN projects always
change at the last minute, and the delay in final video production
is too great for our firm. Recently for the Mosque at Abu Dabhi,
we organized a 6000-frame rendering session on 30 computers 2 days
before the presentation date. The time required to calculate the
images, compose them and edit them meant that the animation sequence
was no longer up to date. We have concluded that presentation-level
video is not a viable solution at AJN. We now know our limits in
this area of computer graphics and this allows us to prepare correctly
for future presentations.
CGA:
What do you not like to see in computer generated architectural
work?
Images
without mystery, images devoid of life, images in which the technology
(plug-ins, radiosity engines, surrealistic details) take priority
over the message one wishes to convey. I can’t stand images
without a script, static images. Something has to be going on. Sensitivity
and a certain presence are important to me, whether literally in
the image or in the way the way the image was produced
CGA:
What is in the future for AJN?
3D
modeling and conceptual-phase computer graphics will become run-of-the-mill
processes. We expect about half of AJN to be comfortable in 3D environments
in 3-5 years. When these techniques become accessible to a majority
of project architects, the development and “mûrissement”
(maturing) of AJN projects will be taken even further than they
already are. And I expect that architects in general will be participating
more and more often in the creation of virtual environments. Our
presentations are becoming more and more axed toward animation and
interactivity.
CGA:
What is your favorite link to visit on the web?
www.3dcafe.com
for models and helpful tips, www.3dtotal.com
for links and info updates, www.google.com
for research, www.basilisk.com
for discussion, theory
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