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Interview
with Aksel Karcher of ERCO lighting
Aksel
Karcher a long time veteran of ERCO lighting and project manager of
lighting simulation at ERCO lighting, talks to CGarchitect.com about
his industry experiences.
CGA: Could you introduce yourself and tell us a little bit
about ERCO
lighting and your role there?
AK: ERCO Leuchten GmbH, Lüdenscheid, is one of the leading
companies in the
European luminaire industry. Working together with internationally
renowned
designers, lighting engineers and architects, ERCO develops product
ranges
for all areas of architectural lighting. We can boast an impressive
list of
reference projects in this field. These include the Guggenheim Museum
in
Bilbao, the Grand Louvre in Paris and the Berlin Reichstag Building,
all of
which are illuminated by ERCO products.
ERCO entered their commitment to Lighting Simulation already several
years
ago, we are pretty much sure this will change the way planners work
within
the next 10 years. We are actually quite proud on the achievements
we
already made in that field.
My part in the commitment is being the project manager for Lighting
Simulation at ERCO, and in that way taking care about everything related
to
CG.
CGA: Tell us about your background. How did you get into the Architectural
CG industry?
AK: I studied in Germany and the Netherlands, and graduated in
Architecture two
years ago. Basically to earn my money I was working in several architectural
studios during all the years, starting of with helping out on competitions,
building maquettes, all these things. One night our boss came in while
I was
typing a letter in Word. He saw that and said: "Hey, you can
use computers!
We got to get a deadline, can you work on AutoCAD?". Stupid
enough I said
yes, even if I never worked with any CAD package ever before, so I
learned
it the hard way while working on plans for a tradefair hall (I am
not keen
to revive these weeks). That was seven years ago, short after I started
being the 3DStudio R2 (DOS) guy there. That's how it started.
CGA: How did you become involved with the lighting design aspect
of the
industry?
AK: Still while studying I discovered a Program called Lightscape
on the
Internet, and I decided to buy it with the money I earned with the
tradefair
hall before. I was deeply fascinated by the way Radiosity worked,
because
you cannot cheat here, as it is a physical model of rendering. It
was pretty
difficult to get used to the way the program worked, but afterwards
I used
it a lot for my study-projects, though mostly for lighting-studies
within
conceptual models without ever using specific manufacturers lighting
data.
While I graduated ERCO found my name on a webpage and asked me to
join in. I
was always interested in lighting design, but never thought about
moving in
that direction. So I joined in and learned quite some things about
Architectural Lighting and CG since then, what I am very happy about.
CGA: How is ERCO Lighting using CG software to enhance the services
offered
to its clients?
AK: There are different ways ERCO is using CG: first they are
providing maybe
the biggest luminaire library available for Lightscape and 3DStudio
(coming
end of the year). That would mean roughly 2500 files. With CG we are
able to
show our customers our products lighting their design already while
they are
working on it by simply downloading the files from our website. We
are in
close contact with Autodesk/Discreet, which is very interesting
for both
sides, i.e. in cooperation on further developing their I-drop format.
Further we provide support for all CG related questions our customers
come
up with during their work. What we don't do is visualizing projects
for our
customers, because we are convinced that CG has to be right in the
designers
hand to really make sense during design.
CGA: How have you seen the architectural CG industry grow, with respect
to
lighting, since you have been involved in the industry?
AK: To be honest - not too much in terms of software. Lightscape
is a program
you are still able to use the same way as several years ago, Radiance
is
still a good academic approach which hardly made it into any design
studio,
Mental Ray is big in the film business as well as it was some time
ago. But
the big change is not in software but in hardware! Think about the
scenes
and the machines you simulated in any of the named above 1994, and
think
about today - that is what makes the big difference!
CGA: Where do you see the future of architectural rendering and how
will new
rendering technologies affect that future?
AK: I think that, in combination with the incredible speed hardware
is improving,
new rendering technologies will have us forget thinking about the
term
"rendering" as a period of time, but more on a state. Real-time.
CGA: GI and radiosity have become fairly commonplace over the past
five
years, what do you feel are the current limitations of these technologies
for achieving accurately lit scenes?
AK: Limitation I see so far is of course processing time - or other
way around:
as you never have too much time in production, you often have to compromise
detail in order to use radiosity. That's a pity but I am very confident
this
will change soon.
Talking about accurately lit scenes is hardly a matter of the software
in my
opinion, but most of the times about users. Because using GI requires
much
more parameters to be set properly, a scene can often lack accuracy
if you
are not sure which ones are crucial and which are not.
CGA: What have been your most rewarding experiences while working
with
architectural CG work?
AK: Being able to convince some completely non-digital lighting experts
that CG
can be a big help to them.
CGA: What have been your biggest challenges both past and present,
with
regards to computer renderings?
AK: To not loose the overall concept you aim to with a rendering during
doing a
lot of technical work involved within a project. I assume its healthy
if it
would always stay that way.
CGA: What project are you most proud of and Why?
AK: Most proud of I am still of an montage-image I did when I
started learning
Lightscape only for testing. I think it was important for me
because it did
hardly involve any modeling time (its simply a box filled with standard
blocks and lights), but the lighting and overall atmosphere was exactly
what
I wanted it to be, without one compromise. As a matter of fact that
kind of
firsttime-feeling is hard to reach if you once gone "professional".
CGA: What software do you currently use and have you used in the past
for
computer renderings and why have you chosen those particular applications?
AK: I used 3DStudio from R2/DOS till today, along with FormZ,
AutoCAD and
Lightscape. I tried some other but always came back to these
because they
gave me enough flexibility. But I am sure the type of software you
are using
does not have anything to to with creating a great picture or not.
It is
same as in photography - sure you need a good camera, but it won't
make you automatically a master if you got this or that type of product.
CGA: What do you not like to see in computer generated architectural
work?
AK: Hard
to say. I think a lack of feeling for image composition and setting
the
camera in an artistic way is a common problem, even in otherwise very
well
done scenes. And for sure all images labeled "Fantasy" on
websites ;-)
CGA: What tip(s) can you give our readers to improve their architectural
renderings?
AK: Start pencil sketching! - this will teach you more about light
and shadow
than any handbook can ever do.
CGA: What are your future plans?
AK:
I have decided to leave ERCO this fall - changing any job after
two years
can be a healthy thing from my point of view. I have worked on so
many
interesting things here, what made my idea of moving on a little
hard in the
beginning, but now I am looking forward to the future. At this point
in time
I unfortunately cannot talk about the things to come, but maybe
soon ;-)
CGA: Which/What web based resources that you have found the most
informative?
AK: Asking me today I would say that is the "Handbook
of Lighting"-PDF on
www.erco.com, the
Discreet Support Forums and www.vfxpro.com
CGA: What is your favorite link to visit on the web?
AK: Still www.wired.com
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