Interview
with Matt Donlan of Mirage Graphics Studio
Mirage
Graphic Studio, a rising force in computer-generated architectural
illustration and product visualization, is dedicated to transforming
your ideas and designs into the ultimate in conceptual expression
though the careful blending of traditional artistic creativity with
the power and flexibility of computer modeling.
http://www.mirage-graphics.com/
CGA:
Could you introduce yourself?
My
name is Matt Donlan. I’m 33 years old and I own Mirage Graphic
Studio. We produce mainly 3D imagery for the architectural industry.
We like to dabble in medical animation, product illustration,
web design and general graphic design when our clients call for
it as well.
CGA: Tell us about your background and how you originally
became involved with computer graphics and the architectural industry?
I went to school in the 80’s for graphic design. I was sure
I could make a bunch of money and have fun doing it as a graphic
designer. Computers were just coming into their own, and I wanted
to be a part of the Apple revolution. After about 5 years though,
I was bored to death. If I had to do one more brochure or another
newspaper, I was going to go postal. It was about that time that
I saw an ad for a school offering multimedia. I signed up the
next day and began my journey into 3D.
Most architectural illustrators don’t like to hear this,
but I fell into the architectural field by accident. I was working
for a company that created architectural illustration and animation
producing, of all things, their marketing materials. The Art Director
really stunk. I found myself fixing his renderings before I could
use them in our marketing. After doing this for about 3 months,
the owner asked me if I would like to be the Art Director. I said
yes and that afternoon the old Art Director disappeared…..
That was 5 years ago. About 3 years ago, I left and started Mirage.
I got tired of someone else telling me how to do my job –
something we can all relate too.
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Mirage
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Mirage
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Mirage
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CGA:
Can you tell us about Mirage Graphics Studio, how it was started,
and about the people that work there?
Mirage Graphic Studio is small group of talented artists. I had
big dreams of running a firm with 8 to 10 people someday. I quickly
realized that running a firm with several people meant babysitting,
not creating. So, over the last 3 years, I’ve spent my time
keeping the company manageable and flexible, allowing me to enjoy
my job and my life (my wife would argue otherwise). I’ve
also found that having a reliable group of contractors was the
best decision I ever made. I can keep my overhead low, but I never
have to worry about turning down large projects, it’s the
best of both worlds. The important thing is to bite of more than
you can chew as often as possible. Always say, yes you can, and
then figure out how later.
CGA:
I understand that you guys have just completed a major project
using Brazil r/s, can you tell us about it and tell us about how
the project unfolded from start to finish?
Ah, yes. We’ve recently completed an animated fly-though
and walk-through of a resort in Maui called the Westin Ka’anapali
Ocean resort. The decision to use Brazil was mainly out of disgust
for Max’s scanline renderer and the headaches with Lightscape.
Getting the two to work together while you’re making changes
and updates to the design on a daily basis proved to be too slow
and too costly. Brazil allowed us to render changes just like
with the scanline renderer, but with the quality we demand. So,
from day one we relied on Brazil. The only drawback for us was
not fully understanding the depth that Brazil offered when we
began. It was a learn-as-you-go project. The great part was that
Brazil was able to do everything we asked of it without all the
weird workarounds we all deal with. Brazil was still in Beta when
we began this project and even at that stage it outperformed the
alternatives.
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Mirage
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Mirage
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Mirage
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CGA:
With the growing number of GI/Radiosity renderers out there, what
was the deciding factor for choosing Brazil? What features does
it offer that have helped you to pull off this project?
We started with lightscape about 3 years ago. We loved the results
but we just couldn’t use it in an industry that demanded
changes be made and shots re-rendered in a matter of hours. About
a year ago, we found Brazil. It was early in the Beta stage, but
we knew this was the direction for us. We played with the Beta
version for a few months and then made the decision to buy Brazil
last December. We started using it in production in January and
have never looked back. There certainly are a lot of radiosity
renderers out there all of the sudden. Most of them couldn’t
animate with the quality that we demand. The ones that came close
took too long. Brazil is so much more than just Radiosity and
GI. It has amazing materials, lights and raytrace abilities. Everyone
latches on to the radiosity part of the current group of renderers.
But, how many of them actually have custom shaders for carpaint,
wax, velvet, chrome, accurate specular highlights (not just dots
of light)? How many have custom cameras and lights that allow
you to achieve a level of realism on so many more levels than
just radiosity? We found out….None.
CGA:
What sort of render times were you getting?
The Holy Grail of all renderers – render time. When we first
started using Brazil (public version .14) our render times were
calculated in days. We didn’t care, we were just playing.
And we were rendering at 3000 or 4000 pixels – something
no other 3D industry really worries too much about. But after
Brazil became polished and we became polished, our render times
plummeted.
How’s this for fast – our Maui project is an interior
animation with an average of 18 lights per room (3 main rooms)
and around half a million faces – with chamfers and reflections
all over the place. We ran it using radiosity at broadcast quality
settings. Our render times averaged 20 minutes per frame for the
interior and 8 minutes a frame for the exterior. We weren’t
getting any faster render times using scanline, once you turned
on a few raytraced materials….But I must say, even with
those render times, we didn’t have the capabilities in house
to handle the 10,000 frames of finished animation. We called in
the experts at e-powergate out in Hollywood, CA. Their renderfarm
is equipped with dozens of brazil licenses. They tackled this
project head on and were able to render the entire job in two
weeks. It would’ve taken us 3 months to do it on our 6 machines.
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Mirage
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Mirage
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Mirage
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CGA:
Can you tell us about some of the challenges that you experienced
on this project?
As with all of our projects, the client is always the biggest
challenge. I mean that in the nicest way. Our biggest challenge,
technically speaking, was just switching from Max materials and
lights to Brazil’s. We’ve spent the last 5 years creating
“Fakes” and “workarounds” for so many
challenges that, when Brazil came along none of the fixes worked.
It turned out that Brazil handled everything accurately, we didn’t
need any fixes. Because of that, we had to unlearn all of our
bad habits and start treating light and material like you would
in real life. It’s not as easy as it sounds. But the results
speak for themselves.
CGA:
Will you be using Brazil for all of your future projects?
I can’t tell you the last time we used scan line. We’ve
been using Brazil exclusively since January of this year. I see
no reason to ever go back. And with Brazil adding to their renderer
constantly, I’m excited to see where they will take it from
here. They’ve only just released version 1.0 and already
it’s stronger and more flexible than the other renderers
out there that have been available for years.
CGA:
You have some very impressive work, is there a project that your
are most proud of? What about this project makes this project
stand out from the rest?
One project, huh? I don’t think there’s one project
that stands
out. They all have their unique qualities to them (except for
those projects we are all asked to do but would never show anyone
– you know what I’m talking about). I think I’m
most proud of the body of work we’ve created since switching
to Brazil. The quality of our work was good before, now it’s
in a whole new league. I feel that Brazil has opened a door that
I never thought would be opened in our field, the ability to take
our work to a level previously reserved for movie houses in LA.
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Mirage
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Mirage
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Mirage
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CGA:
Are there any new technologies/techniques that you are looking
into or new technologies that you see making inroads in the future
of architectural rendering?
Unfortunately, I do. Brazil is one of those technologies. Radiosity
renderers are raising the bar in this field. I think you’ll
see a lot of the not-so talented illustrators disappear as these
renderers make it into the hands of everyday CAD people that couldn’t
compete with us even 6 months ago. The same technology that’s
pushing us up the ladder is also taking away a small portion of
our work because the architects can create more in house than
ever before. Luckily for us, our quality is such that we don’t
compete with architects, we work directly with the developers
who need a presentation, not just a rendering.
CGA:
Where do you see the future of architectural rendering going?
Do you envision significant changes within the next five to ten
years in the way this industry operates?
See
above. I guess it pays to read all of the questions first?
CGA:
What one strength do you see as contributing most to the success
of an architectural CG firm?
Talent. My biggest gripe among the “professional”
renderers out there is that they boast the “Bleeding edge
technology” or the “fastest computers in town.”
So what. I’ve seen incredible images create with Bryce (no
offense). Although technology is crucial to our industry, it is
not the deciding factor in whether or not someone is good. You
can put anyone in front of a quad processor machine with Maya
and it doesn’t mean they’ll create anything worth
looking at. While the guy working on a 266 mhz using 3D Studio
release 4 is recreating the Sistine Chapel. Talent is always first.
The rest are just tools of the trade. And they change monthly.
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Mirage
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Mirage
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Mirage
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CGA: What tip(s) can you give our readers to improve their
renderings?
Pay attention, to everything. Study materials and how they act
and react under different situations. Look at lighting. Study
the way a single candle can emit enough light to fill a room.
And learn Photoshop. 3D is only 50% the picture. Photoshop makes
it real. Remember modeling is only 1/3 of a good rendering. Materials
and lighting are equally important to any good image. Also, try
and create some point of interest. Accuracy and believability
are two different things. I hear a lot of people say, “This
software makes it very accurate.” Pick up a book on photographic
lighting and look at how many extra lights and hidden reflectors
they use to make a room look “accurate.” Just remember
that it can look believable without being accurate.
CGA:
What do you not like to see in architectural computer generated
work?
My biggest pet peeve is when illustrators use photographs of people
taken indoors in ourdoor renderings and visa versa (Sorry RPC).
There’s no quicker give away than seeing a person inside
with sunlight on half their body!! Take the time to photograph
your own people under the right lighting conditions. It’s
easy, buy a digital camera, have your friends pose, it’s
like a party!
CGA:
What is in the future for Mirage Graphics Studio?
The future of Mirage is wide open. Actually, because of Brazil,
we’ve begun to branch out. We’ve just finished our
first medical animation that will be seen on ABC, CNN and possibly
on 60 minutes in the spring. We used Brazil’s Toon shader
and got some great results with it, especially considering we
didn’t even know how to use the Toon shader before we agreed
to take on the animation. We’re also getting into a bit
more web design, it’s everywhere so why not cash in? We’re
looking into creating some animation for litigation as well as
product illustration and product demonstration. That should keep
us busy for awhile.
CGA:
What is your favorite link to visit on the web?
I can’t say. Too many people would be offended. Just kidding.
This may sound bias, but Splutterfish.com is one of my most used
links. I can see what others’ are up to and it’s a
great resource for tutorials and examples of the amazing work
being created with Brazil.
My other favorite link is Yahoo. I know it sounds boring, but
easily 20% of any job we do is research. When we started the Maui
project, we needed to find 40 plants and trees that only grow
in Hawaii – and they weren’t going to pay to fly me
over, darn. So, we used yahoo to find all of the plants we needed.
It’s completely replaced those trips to the library with
those damn reference books that you couldn’t ever check
out!!
CGA:
Which/What web based resources that you have found the most informative?
www.Splutterfish.com
www.maxplugins.de
www.3dlinks.com
The
rest I use are the same as everyone else….