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Budgets,
contracts, how to estimate our work. PART 2
by David Wright (dwright@artmaze.com)
- Artmaze (http://www.artmaze.com)
This
is a continuation of my series of articles related to Budgets, contracts,
how to estimate our work. If you have not
yet read part 1, please do so. I find vignettes useful, especially
for those that are starting on this or any other similar type of
business. Some are new, some are similar to last article, but due
to requests, I have retained the numbering of cases that many of
you commented on as having liked on part "I" of these
series. I am going to discuss, add and clarify on some mentioned
typical business-to-business scenarios and how to avoid them, or
at the very least, how to handle the situation. I just want to clarify
that my recommendations may sound reasonable and logical, but I
am not a legal expert, you should always ask a lawyer for professional
advice.
1.
You wrote an "acceptable" contract; you also thought that
your client's briefing was understood; but then, execution was a
disaster
A contract
is not a guarantee to a flawless execution of a job; it is just
a part of the whole process. Some clients don't truly read the contract,
(typically architects due to their artistic background), and simply
quickly scan it and think that what you wrote is simple a pure waste
of time; something that you never say to others, something you keep
to yourself. Some others will actually read it (just a few) and
some, the ones that do their homework, forward it to their lawyer.
In that case better expect changes, and their lawyer will want to
tip the balance to their side since they are the ones putting the
money.
To
explain this better I shall talk a bit about contractual work. Always
keep in mind that the one that writes the contract has more control
over the situation; you should always write the contract or have
a lawyer write it for you. In the event that your clients writes
the contract, declining the use of yours, and claiming that is their
normative to write contracts, then you should try to avoid it, claiming
in turn that is your normative to write yours, or at the very least,
bring your lawyer into the negotiation. You do not need an expensive
lawyer unless you are dealing with a huge amount of compensation,
and in the event that the job is worth a considerable amount of
money, you should always consult a lawyer.
Returning
to the subject, have you thought that even that your client may
have read the agreement, not necessarily all the other people involved
know about the contents, nor perhaps have the time to do so? A solution
follows; and this is more a project management task than a legal
hat. From the beginning of the execution of the contract, write
a clear project schedule. Better still, write one that fits in one
page, and give that to everyone that is involved by a document or
email that basically does this one thing: informs everyone what
is needed from each side and the due dates. Remember: as I wrote
in the last article, it is your job to keep a flawless communication.
2.
I wrote the contract and my client decided to write theirs and it
seems that you have no choice
This
clearly tells you that your client wants more control over the execution
of the project and that your client is doing his side of his homework;
this is common and there are no real arguments to say who has the
right to do what; in most cases the one that is risking more tends
to prefer to write the contract. In any case I suggest to read carefully
their version, compared it to your version, without fear of the
legal words and jargon; note all changes, and ask to yourself why
is the client requesting such change or amendments? Perhaps everything
is just fine and these are normal requests; perhaps not, perhaps
they are asking too much, or involve unclear risk. Those with experience
may not need legal consultation right away, but for those that are
not, you definitely do.
Something
to watch out is the following scenario: Your client may request
binding your agreement to your client's prime contract with his
own client; such as an architect (your client) to his developer.
This really means that in the event of failure, you may have to
try to collect from this third party, and in practice this is usually
impossible, since you do not have any agreements with this party.
Their defense would be that they were not aware of, nor had any
contractually relationship on such a matter. It also communicates
that your client really does not want to be responsible for something
that they should be responsible for, which in addition tells you
should perhaps be careful.
This scenario is more likely when the amount is above $25K and they
have a in-house lawyer.
3.
Copyright ownership
You
should always have a clause that notes that you are the copyright
owner of your artwork, and you do not claim copyright ownership
of their design, just your rendering. In addition to your licensing
imagery to them for unlimited use, (with certain conditions such
as credits, credits on publications, modification rules etc) some
clients will not want to let you keep copyright ownership; in which
cases you must negotiate.
Negotiation can start as follows; first requesting that you get
to keep copyright ownership but agree to a confidentiality agreement
limited to some specific number of months; in other words you yourself
cannot show it to others until this time has passed from the staring
date. If this is not acceptable to them, you can offer to grant
copyright rights but you get a license to use for portfolio purposes,
and this license must be unlimited. In which case on contract or
on delivery you write appropriate assignment and license agreements
for the work. In any case stipulate no assignment of copyright occurs
until payment has been made in full.
I truly recommend that if the client does not want to agree to your
ownership of any copyrights, nor rights to use, then you should
increase your fees; since your work could otherwise to be used to
get more work.
4.
You accepted a job that will be paid in 60 days in full, your client's
presentation is in 30 days, and your client has a contract that
you can't freeze or take action on, nor stop delivery of dues for
their presentation, what can you do?
Well,
you are taking a risk on contracts with no early payment nor a step-by-step
payment schedule. So a remedy could be to not accept such terms,
or else you are simply going to have to take the risk.
This is something that you need to watch out for, and evaluate the
risk. Who is your client? Is it a company that has been around for
some time, and one that has some reputation? Is your contract made
with the company you know or another company with a similar name?
For the case where your client is a developer, is the contract made
with the main developer company or a new company made just for the
development? As said earlier, is your contract bound to a second
contract? I would never recommend accepting a contract with a company
that was just created for that particular development; after all,
why are they not using their solid company name? You must understand
that corporations, at least here in the US, are like barrier walls,
you can easily incorporate a company, and that company may or may
not have any serious capital value behind it, especially assets.
So again you may have a perfect contract but if the other party
has no real net worth, then how could collect for work done and
time expended if things do not work out?
5.
My client is reading the contract in my face, but suddenly seems
to get bored and skips pages and agrees and signs, this is good,
right?
No,
this is not good. It is natural to think that you are actually in
a better position, and you may feel better since this phase is kind
of uncomfortable, a phase that seems to have passed and you hope
not to come back again to, a car sales representative's dream. Remember:
is your job to make communication flow, so is better to say to your
client that you would feel more comfortable if he reads it completely,
and in addition you may say that perhaps he should take the time
to read it and sign it later. It is better to confront uncomfortable
issues now, rather than running away from them; the better your
communication is, the less problems you will have on your project.
6.
Wording, phrases, what words to pick?
This
is directly connected to your culture or country, in the US, direct
words are commonly avoided and considered un-polite, such as "restroom"
instead of "toilet". But the cultures of some countries,
or states, may prefer plain wording. The phrase "note of termination
of contract" may appear to mean that if something went wrong
(at least here in the US) one may simply communicate that the contract
has terminated. I suggest you pick words that do not bring negative
associations; the word "termination" may be replaced by
"conclusion"; it certainly sounds better. I personally
don't have a problem with this, but is something to watch out, more
so in the US.
7.
Sign-offs involving too many people
The
worse case is as follows, a project requires that sign-offs are
done by multiple parties in your client's company, and in addition
a third client (your client's client). This is guaranteed to be
a stressful scenario, since you will spend unnecessarily time with
all parties. As said in part I, you should work out with your client,
to designate in the contact, one single person who will write any
changes and provide them to you.
In the event that someone else contacts you, you should listen,
and explain on very politely, and in a friendly manner, that for
this project person "x" was assigned to be the gatekeeper
and you are not to complete the matter should it not be that person
who is contacting you. Establishing these limits may be a bit of
work for new clients, but better off training them with your workflow
than not to do so. In addition you should write a brief memo of
the event, keeping it polite, so that other parties are not shown
as ones to blame (even that this could be the real case). Also,
a memo to the gatekeeper is recommended.
8.
Sign-offs, changes were not delivered as quickly as I thought
You
delivered drafts on time but you don't receive changes as expected;
you get email 2 days later about the subject. This has to do with
planning, you should include in the contract and in memos, when
sign-offs are due. This commonly happens when sign-offs are via
email. What usually happens is that your images are sent to your
designated person, and he forwards it to, say, 3 more workers; but
he may not receive response from all at the same time, and some
may forget about it since they are really pressured at the design
level.
In
addition some comments may be due to the fact that you are working/modeling
based on revision number 22, and designers are already on R24 and
have no clue that you are still working on R22 of the drawings.
A remedy is to note in all drafts the date or revision number as
per plans supplied by your client, and you communicate to your designated
person that if changes are not received by "n" time, delays
may occur, and if such thing really happens, you write a memo to
him (not to anyone else) that delay may happen due to delay on the
sign-off process. You should never copy this to someone else and
never to his supervisor unless things are critical.
Also,
always make a clear and loud statement that rendering are going
to be done as per R22, and in the event that you are contracted
to absorbed changes, then the same should be clear and perhaps a
portion of your contract will be based on an hourly rate.
9.
Colors, Pantone, colors are not the same as provided by client
Sometimes
discussion arise from your rendering colors do not match their colors.
Most of you will understand why; it is simply that the color gets
modified by its environment, by light, by other colors. Some clients
may not understand this right away. A second scenario is that their
printer is not calibrated as your monitor. You should only worry
about it if you client shows real interest on color precision such
as providing you with pantone swatches or codes, or by simple straight
interest on color. You should explain this possibility from the
beginning, and you should perhaps make a note about it on contract.
Your client may prefer a NPR (non photo-realistic rendering) rendering
than a photo-real rendering and he may not know it at the first
meeting; it is your job to clarify both.
10.
Taking responsibility about your mistakes
Learning
how to take responsibility about your errors is not necessarily
a business skill, is a personal skill. There are employees that
always blame an error on something else, accepting it or not such
as "Yes it was my fault but..". The other types are the
ones that do get blamed, and don't say anything. You may ask what
has to do with this article? Very much so, these attitudes bleed
into your negotiation skills; you must know when you fail and accept
it with no excuses. Clients do prefer this to an excuse, even if
your excuse could be a good one. In addition, if you want to become
managers, you should always learn how to take responsibility, and
accept when you fail.
If you are managing a group of ten and one of them fails, this means
that you fail not necessarily your group member.
When you face delays, you should communicate it to your client;
your client will be angry, but better off than feeling treated badly
with a cheap excuse or manipulating phrases. Never translate guilt
to their side, not only that it will come back to you, it will come
back with more momentum. To compensate you can do many things, reducing
fees, giving credit to future jobs, or give something extra such
as an extra rendering. In addition, keep in mind that we are all
humans and paying for lunch will not hurt.
Regarding
Animations:
Many
have asked about how to rate animations versus stills. Some think
that an animation is a huge amount of stills. My answer is that
the amount of hours involved on the production of your animation
are the hours you should charge. Your profit margin built should
be included in your rates, as architectural offices here in the
US charge approximately $50 to$60 per hour for drafting, but they
really pay $15 to $20.
In
addition, you may have a rendering farm, or simply want to charge
CPU usage for those tedious rendering times, this is something that
you should charge, and a quick way on how o determine this is by
calculation how much you're rendering farm costs per hour, including
depreciation, and add the same profit margin you have to that rate.
Keep in mind that such calculation is different from calculating
employee fees; your hardware is costing you money on the full 24hr
day, and not only 8hr per day.
I agree
that Animations tend to be more profitable than single renderings;
not only that you can get stills from your animations, but also
as an overall product, it is more impressive and has more brings
more value to your client. But just charging more because is an
animation is not appropriate; always charge to your client the amount
of work involved, from your hours, others, to your hardware hours.
Competition comes from better workflow, a better product, and better
quality.
Last thoughts:
I do not expect any reader to agree nor to learn all this just by
reading my articles; I do wish my help makes someone remember a
few facts wile nervous in a meeting with a tentative client, and
I hope my work guides those that are starting or simply are great
artists with minimal business skills. Never run from your obligations,
never run from the uncomfortable scenarios, from my experience,
running just makes things worse; simply learn from your experiences.
David
Wright is a long-time LightWave 3D user and CG artist and has succeeded
in the A/E/C (Architectural / Engineering / CAD) market with Artmaze
becoming a leading provider of integrated 3D animated visuals and
multimedia services. Coments or suggestions about this article are
welcome; David can be reached via email at dwright@artmaze.com.
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