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A
vision for the role of formal groups and organizations
by David Wright (dwright@artmaze.com)
- Artmaze (http://www.artmaze.com)
Architectural rendering artists and 3D design professionals could
be better represented and guided by an organization that possesses
both technical knowledge and research and business advice to give
its members. With some exceptions, most of existing organizations
only provide the member with a listing, some book recommendations
and a bill for the membership fee. I honestly believe that there
is a real need and market space for an organization that can do
more, and cover more, than what was sufficient for the era prior
to computer-generated visualizations, and able to disseminate information
on new hardware and techniques, and of research on marketing and
sales.
I noticed,
from feedback on my previous articles, that very many of my readers
seem to really need hands-on help, from basic business
skills and contractual writing, though executive sales skills,
to handling complex business scenarios and so on. Most of us don’t
have all these skills, and some don't even know what to charge,
or when to charge, nor how to write and execute contracts. I’ve
already dealt with some of these points and will attack a few more
later; if you haven’t read some of my articles, get please
go back and do so. This time I want to talk about the new face
of our industry.
I see huge
potential of growth for architectural rendering artists, visualization
specialists, and CAD operators, in several application
fields and professions; but if we are not careful, we may face
a future similar to the current reality of Flash designers, where
in a highly competitive but cheap environment, being a temporary
assistant pays more than a permanent Flash developer or designer.
While a few true experts that are still in that business, the sheer
numbers of flash users out there caused most of them to have gone
elsewhere. This has also affected the software industry directly
and, in my opinion, is one of the reasons why Macromedia moved
their efforts to 'Enterprise solutions', and where most of today’s
software venture-capital funds are available.
Macromedia,
clearly a successful company, did not protect their industry,
and by this I mean they failed to educate and guide their
clients. Flash & Director developers cannibalized themselves
by lowering fees again and again, to the point where the net income
from Flash and Director sales resembled over-fishing in what was
once a large, healthy metaphorical ocean of opportunity; now both
the ocean and fish are smaller. In addition, the economy has been
dreadful; today most companies are only investing and expending
directly in what brings short-term bottom-line revenues. In other
words, only low-risk, fast payback investments are going to be
considered. If a CD-ROM, for example, is not seen to be likely
to produce a quick sales return, money will not be available for
the project. Wiser companies invest for their image and the long-haul
of recognition and perceived value, even if the service or product
sales may not immediately contribute to a short term return.
Globalization is also in part a reason why services are cheaper.
Today a company can produce better returns by subcontracting work
to other countries that have different economic environments and
hence cheaper labor. This theme has been part of the world economy
for a long time, but initially only for major manufacturers. Today,
it is becoming essential for small business groups, where in order
to stay competitive they must now subcontract work to wherever
they can now pay $12 per hour overseas, for what they were previously
prepared to pay $60 per hour locally, with the added advantage
of still make decent profits and retaining close-range control
over the work quality.
Clearly this
is very positive for those regions that need the business, especially
third world countries, who need to pay for
important and expensive imports, until a new balance is achieved.
The question that then follows, is what is the true value of our
services? Can you pin-point how much a service is worth? Clearly
we can measure incremental costs but can we measure the value?
How much went into the underlying education and upbringing of the
service supplier? If a developer pre-sells most of the units of
a building that cost him $90 million to build in order to save
on interest costs, (let say $3 million because he pre-sold 40%
of the units) and he achieved this only because renderings and
animations were available to show the buyers, would a cost for
our services cost be reasonable value at $20k? When a graphic designer
who designed a “killer” brochure, distributed massively
and bringing millions in sales, charges only $2500 in fees; is
he undercharging? Is he forgetting what it cost to make him a graphic
designer?
Worth is determined by the buyer. If there are people out there
able to buy a mediocre 80-year old home for about $1Million (such
as here in the bay area), then that is the value. Coming back to
our example, our services are worthy, but only as far as our clients
are willing to pay, assuming there are alternatives. However as
much as they benefit by our services, the value of our services
must also represent our professionalism. If you think that we should
earn more, it is up to you and our group consciousness to do something
about it.
Coming back
to software, (Alias is another example), there are numerous 3D
artists out there with no business skills, and countless
others without jobs and many have no real future vision. As a result,
without jobs and lower resulting software sales. As I once said
in a forum, this company concentrated their efforts into creating
Maya fans rather than creating industry professionals. Clearly
this facilitated sales in the beginning, part of a short term marketing
plan, and one that worked for some time; but today, I am sure,
their sales figures are way lower, and no matter how great the
new features are, a superb product for the SFX market, I cannot
anticipate an immediate increase in sales. Should companies like
Alias or Macromedia responsible in part for teaching and guiding
their clients in business skills? Clearly it’s not their
business, but would it help? I, for one, think so. I see this as
maintaining your own ocean. Are software companies responsible
for the depression in the 3D market? In part yes, but since most
of the value of 3D is perceived by the end-user, they are the ones
that will determine actual costs.
So what has
this to do with organizations? In my opinion, most formal organizations
don’t really help, or at least 'help'
is not clearly defined except where to send your payment and a
get your map for the next-to-come trade show. Right now there is
a mayor crisis happening in the 3D market; all the reports show
and project negatives.
I don’t
see these groups trying to protect the generic market by writing
papers about markets and business subjects; most just
focus their efforts on pre-selling booth space for the next show;
and this is a situation that should not be ignored. In addition,
none of these organizations are shaping the industries and people
they represent, they are simply there, or at best giving you the
basics, such as who is your competitor next door, and a few book
recommendations; possibly some meeting schedules. Most have no
vision or a BOLD message, nor seem to be aware of this potential
problem that affects all of us together.
The creation of an organization that helps and gives value to
its members, as both personal and corporate members, will fertilize
and restock our ocean. We would communicate better on what we are
doing as a group, instead of here in a small way. It can go much
further.
The positive
side is that we are seeing this, I am sure that numerous Maya
fans (as an example) out there don't really know how depressed
is their market (SFX / 3D) in size and software sales decreases,
and so on, and if they don’t shape up, they will end up as
did Flash designers, or simply as a hobbyist. I promise that many
of those now studying 3D Animation or similar fields believe that
this is a great generic 3D industry with lots of future, I am sure
that their schools make huge promises on job possibilities, but
where most end in small jobs that have no real tangible future,
or in unrelated jobs. These schools are responsible in part for
what has happened and what is happening and they should be also
included in the group.
Our industry needs a guiding vision, one that has common sense
and constant reality checks. As I already mentioned in the past.
I see that our space, such as architectural rendering and design,
will stay as it is for those single person companies, (if we are
lucky), but for others, they will need to start thinking 'High
Tech Marketing' rather than just pre-viz companies. High-tech people
like us need to acquire smart marketing practices. I am sure this
is clear for many of us, but this is just a glimpse of the material
that should be discussed and promoted by organizations out there
that claim to represent our space. This is the information that
is truly useful and is just one of many examples that I am not
currently writing about.
David
Wright is a long-time 3D user and CG artist and has succeeded
in the
A/E/C (Architectural / Engineering / CAD) market with “Artmaze”,
becoming a leading provider of integrated 3D animated visuals and
multimedia services. Comments or suggestions about this article
are welcome; David can be reached via email at dwright@artmaze.com
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