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Old April 5th, 2005   #1 (permalink)
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Default Strange artifacts in radiosity rendering

Hey everyone. I am doing a project using viz 2005 radiosity and i am getting some strange artifacts where two objects are joinging. I model in autocad and file link to viz. It is hapening in strange places as well. I am using daylight system and about 30 omni lights (photmetric). Here are some images showing this.

Solution quality: 85%
Refinements vary between 10 to 25
Filtering: 3
Mesh varies


Thanks in advance.
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Old April 6th, 2005   #2 (permalink)
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Default Re: Strange artifacts in radiosity rendering

do your walls join seemlessly?

have a look at the image, you should avoid connections like the second one, which will produce shadow- as well as light-leaks with a radiosity method.

if you render with regather the leaks should be gone though. but rendering takes much longer.
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Old April 6th, 2005   #3 (permalink)
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Default Re: Strange artifacts in radiosity rendering

If you're using shadow map shadows, try uping the size from the default 512 to something bigger. Try putting a plane above your internals to help block out light leaks.

Hope that helps.
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Old April 6th, 2005   #4 (permalink)
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Default Re: Strange artifacts in radiosity rendering

Thanks guys, I will give it a try.
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Old April 16th, 2005   #5 (permalink)
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Default Re: Strange artifacts in radiosity rendering

Yes, make sure your model is seamless, very important. You can also try enabling "Regather Indirect Illumination" to clean up artifacts. This can slow things up quite a bit at render time, as VIZ recalulates the indirect light for each pixel. This can help with scenes that are not subdivided to a high degree.
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