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#1 (permalink) |
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Senior Member
Join Date: Dec 2003
Location: Jacksonville
Age: 29
Posts: 480
Name: Jason Matthews |
Hey everyone. I am doing a project using viz 2005 radiosity and i am getting some strange artifacts where two objects are joinging. I model in autocad and file link to viz. It is hapening in strange places as well. I am using daylight system and about 30 omni lights (photmetric). Here are some images showing this.
Solution quality: 85% Refinements vary between 10 to 25 Filtering: 3 Mesh varies Thanks in advance.
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Jason Matthews |
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#2 (permalink) |
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Senior Member
Join Date: Oct 2003
Location: vienna
Posts: 249
Name: olaf lubanski |
do your walls join seemlessly?
have a look at the image, you should avoid connections like the second one, which will produce shadow- as well as light-leaks with a radiosity method. if you render with regather the leaks should be gone though. but rendering takes much longer. |
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#3 (permalink) |
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Senior Member
Join Date: Oct 2004
Location: Cheshire
Age: 31
Posts: 118
Name: Mark Woodard |
If you're using shadow map shadows, try uping the size from the default 512 to something bigger. Try putting a plane above your internals to help block out light leaks.
Hope that helps. |
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#5 (permalink) |
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Senior Member
Join Date: Jul 2003
Location: Northern Illinois
Posts: 166
Name: Jennifer O'Connor |
Yes, make sure your model is seamless, very important. You can also try enabling "Regather Indirect Illumination" to clean up artifacts. This can slow things up quite a bit at render time, as VIZ recalulates the indirect light for each pixel. This can help with scenes that are not subdivided to a high degree.
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Jenni www.4DA-inc.com Chicago 3ds Max / Maya UG www.max3ds.com Render UG www.Render-Art.com |
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