![]() |
||||||||||||||
|
|
||||||||||||||
| Sponsored Links |
|
|
#1 (permalink) |
|
Member
Join Date: Feb 2005
Location: Sacramento
Age: 27
Posts: 30
Name: Rusty Case |
Hello,
I am having a hard time mapping a road texture to a curved road object. I lofted a road section on an arc shape and would like to map the road texture to it lining up the road stripe in the texture to the middle of the lofted object. How is this done? Mapping a linear texture to a curved surface has me stumped, please help. Thanks. Rusty |
|
|
|
|
|
#2 (permalink) |
|
Veteran Member
Join Date: Jan 2003
Location: Savannah, GA
Posts: 1,469
Name: Chad Warner |
When you create the lofted object, there is an option for "uvw mapping" , where you can tell it how many times to tile along the length and width. So you want to set up your material like you normally would, apply it to the loft, and then you will probably have to rotate the map in the material editor to make it line up with direction you want it go. It takes a lot of messing around, but you can get it to work. Check out Ted Boardman's tutorials on this site, he goes over lofting quite a bit.
-Chad |
|
|
|
|
|
#3 (permalink) |
|
Member
Join Date: Feb 2005
Location: Sacramento
Age: 27
Posts: 30
Name: Rusty Case |
Thanks. I got it to work by adding Unwrap UVW modifier. That's the only way I could get it to work. Theres a sample pic below.
Last edited by rcase; April 8th, 2005 at 02:34 PM. Reason: Update |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Road texture tutorial | ecastillor | Photoshop | 8 | November 7th, 2005 11:09 AM |
| Discussion about V-ray G-Buffer/Color mapping | aea_arch | General Discussions | 8 | February 4th, 2005 08:26 AM |
| mapping gizmo transformation !!?? | virses | 3ds Max | 1 | September 21st, 2004 05:07 AM |
| Terrain Mapping | stinkyz | 3ds Max | 4 | May 26th, 2004 12:08 PM |
| noise mapping on mirrored objects | proces2 | Autodesk VIZ | 4 | April 14th, 2003 05:17 AM |