Re: How does mental ray handle heavy geometry scenes ?
You've got Vray handling 200 million polys? I'm impressed. But maybe there's a better way to handle your trees - 400k is a heck of a lot, unless they're your subject matter and you're doing close-ups of them.
The most complex model I've worked on recently has all of downtown Boston, and that's 429k faces.
I know mr has an Instance function but I don't know how/if that works well with Max. And mr's GI calc time is pretty much geometry independent, so if you can get it to load you should be able to render it.
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