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Old January 29th, 2006   #4 (permalink)
AJLynn
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Join Date: Aug 2004
Location: Beantown
Age: 30
Posts: 4,550

Name: Andrew Lynn


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Default Re: How does mental ray handle heavy geometry scenes ?

You've got Vray handling 200 million polys? I'm impressed. But maybe there's a better way to handle your trees - 400k is a heck of a lot, unless they're your subject matter and you're doing close-ups of them.

The most complex model I've worked on recently has all of downtown Boston, and that's 429k faces.

I know mr has an Instance function but I don't know how/if that works well with Max. And mr's GI calc time is pretty much geometry independent, so if you can get it to load you should be able to render it.
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