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Originally Posted by AJLynn
Well, a Renderdrive is essentially a renderfarm on a PCI card that only run one program
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Exactly... and there in lies the problem.
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The thing is, that rendering hardware should NOT be proprietary and should not be tied to one rendering engine, or even just one 3D application. It should run some kind of higher-level (and open) format.... sometime along the lines of OpenGL or hell, even Direct3D
(yes, I know D3D isn't open, but MS is one of the few companies out there capable of 'forcing' the hardware and software companies to work together).
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Truthfully, I think the graphic chip companies are the ones that have dropped the ball on all this - they are the ones that should be bringing out videocards that can essentially do realtime (or near realtime) rendering that can then be saved directly into a movie file.
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Am I dreaming? Yup, sure am, but with the tech demonstrations out for next-gen videocards and even next-gen game consoles, most of the rendering that we want to be done could probably be done in almost realtime if the software used the hardware to full advantage.