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| Notices |
| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Veteran Member
Join Date: Jul 2004
Location: monterrey
Posts: 851
Name: eduardo castillo |
My interiors in vray tend to be on the slow side....
Especially if i have the knick knacks like Blury refs, displacement, refractions, fresnel refs,vray lights,area shadows,hdri, etc... In exteriors, vray cuts trhough renders like butter, but the interiors take about 4, 5, 6 hours or more to get a decent resolution. Is this normal? How can i seepd up interiors? lightscape used to take no more than one hour for the same kind of images, but is way too obsolete now.. |
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#2 (permalink) |
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Junior Member
Join Date: Jan 2003
Location: Chicago
Age: 42
Posts: 5
Name: Andrius Stankus |
If I can bring it down to 1 hour per frame, I'm happy. There are things you can do to speed it up without killing the quality. Though I have a small render farm, without that I would be toast.
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#3 (permalink) |
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Veteran Member
Join Date: Jun 2002
Location: CA
Age: 34
Posts: 1,565
Name: Sawyer Fischer |
I am working on one image and its 4 hours. I have a lot of stainless and I have glossy reflections on them. What I have works but I may try to work backwards to lower the settings till they look bad. I never know if the settings I have are too high and could be optimized.
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#4 (permalink) |
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Veteran Member
Join Date: Jun 2002
Location: Tampa
Age: 38
Posts: 620
Name: John Dollus |
Well, if you run a low resolution prepass, save out the IR map and then run a full pass along with a seperate pass with no GI - only complete specularity for a reflection pass, you can keep frame times down.
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#5 (permalink) |
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Junior Member
Join Date: Jan 2003
Location: Chicago
Age: 42
Posts: 5
Name: Andrius Stankus |
well, I guess the question that really needs asking is: "is this an animation or still???" For a high rez still 4,5 or 6 hours isn't too bad. I've had some stills render for 40 hours, of course they are like 10,000 pixels wide and such... For an animation I always render out the irradiance map first. Saves a TON of time.
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#7 (permalink) | |
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Senior Member
Join Date: Jan 2002
Location: Buenos Aires ,Argentina
Posts: 499
Name: Daniel Kreimer |
Quote:
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'Back in the young fatherland' |
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