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Old June 22nd, 2005   #1 (permalink)
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Default max viewport question

Hi all,

When you set up a scene you have default lighting (if thats what its called), the moment you add a light the viewport changes to reflect the lights in your scene. how can I change that so that I can allways see everything in the scene when shaded regardless of the lights I add? I am using radiosity in my scene and when i shade the viewport it some parts look tool dark and cant see all objects.

thanks
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Old June 22nd, 2005   #2 (permalink)
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Default Re: max viewport question

you can use "ctrl + L" and quickly change from one to another
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Old June 22nd, 2005   #3 (permalink)
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Default Re: max viewport question

Go to the environment window and change the level spinner (default 1) this will change the brightness of the shaded viewport. Does that make sense?
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Old June 22nd, 2005   #4 (permalink)
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Default Re: max viewport question

Thanks Victor...
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Old June 22nd, 2005   #5 (permalink)
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Default Re: max viewport question

ohh, I didnt see your post Sawyer. does this affect the rendered image as well??
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Old June 22nd, 2005   #6 (permalink)
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Default Re: max viewport question

Sorry to disagree, Sawyer. That will increase the ambient light in the scene and as we say in our office: ALVB!!! (ambient light very bad) It'll flatten out the render. Ctrl L is the way to do it. ( or right click on the vewport name, choose configure viewports, then check default lighting. Choose between 1 or 2 lights)
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Old June 23rd, 2005   #7 (permalink)
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Default Re: max viewport question

Carlos,

I was wrong. I use vray and it does not affect anything in the rendering. CTRL +L is the way to go.
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