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Old April 15th, 2006   #4 (permalink)
Scott Baumberger
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Join Date: May 2002
Location: Portland OR
Posts: 62

Name: Scott Baumberger


United_States 




Default Re: Salt Lake Graphics Society - Final

Modeling/Texturing: A little flat and unfinished for me. The floor pavers in the foreground are way too strong and very distracting, and the guardrail also looks a little off. The paving on the lower platforms is nice, but perhaps over-sized relative to the people. The water is very muddy, and the ripples seem out of scale. The modeling is good, but not outstanding, and the hanging plant in the right foreground doesn't seem natural. The rest of the trees are very good though. The metal finishes read more like plastic & cellophane than metal and the scale of the tower is lost as a result.
Lighting: Good, again not particularly outstanding. Overall, the light levels are too uniform making it seem like an overcast day outside. Things don't seem to be casting shadows, and so normal visual cues to help orient the viewer are lost.
Composition: Very awkward, I'm afraid. A point-of-view from a balcony is a very difficult viewpoint to compose well, and here we see why that is. In this case, the tilt of the camera is probably justified, but otherwise there are just too many ways for the eye to leave the scene for the view to feel contained. My eye keeps going to the elevator pit, which unfortunately is not the most interesting part of the image.
C/O/D: Obviously a lot of work went into this image, but the different elements don't seem to add up to a greater whole.
Unity: Again, different pieces of the image don't seem to "gel" together. The soft lighting does help with the landscaping, but the overall effect is a bit drab and uninviting.
Brief: The rendering does follow the brief well, though I'd like to see even more planting. Particularly with this choice of viewpoint, it would be great to see some planting up close. Also, it seems like the lower walkways should be filled with people in a space like this.

Last edited by Scott Baumberger; April 18th, 2006 at 03:20 PM.
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