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| Notices |
| Hardware and Technical Discusions For general discussions about rendering hardware and technical issues. |
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#1 (permalink) |
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Member
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i have a small rendering network of 4 pcs, but i can process a heavy animation with network rendering in viz 4 im having problems when the machines try to write each part in a common directory, using a local unit in each machine works pretty fine, but they are separate videos and every one is incomplete, thanks if anyone can help me with this
sorry for my english. gracias
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Miguel Angel Flores Izquierdo Arquitectura y Representacion en 3D www.ar3d.net |
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#3 (permalink) | |
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Veteran Member
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Quote:
Render to TIF, if you can. The files will take up a lot of disk space, so be sure you have the HD space available before rendering. |
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#4 (permalink) |
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Super Moderator
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you can render to jpg. Let me explain:
If you would render a 640x480 res sequence at 25 fps. If you would render one jpg, how much Kbyte would one jpg be? Well, 100 - 200 Kbytes (depend on the amount of color and compression. I would suggest that you go for maximum quality for the jpg-files. How much Kbyte would this be per second animation? 25 * 200 Kb = 5 MB. Believe me, your final animation for web or cd-rom will not be 5 MB per second.. So if you don't have much hard drive space just render to jpg's, you won't see the compression degradation in your animations due to the use of jpg's. The final compression codec however is going to determine your final quality (wich will be allways worse than the jpg') If you are rendering for television or film, its a whole different story. Then you should render top quality uncompressed images.. |
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#5 (permalink) |
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Veteran Member
Join Date: Sep 2002
Location: Hamburg, mostly harmless
Posts: 642
Name: ingo M |
As mentioned before the best way is to render single images, like tif or tga. So you can easily put those image sequences together at do the usual compositing and cutting, and compression is of course the last thing you do before you send out the animation file.
HTH ingO |
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