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Old July 15th, 2005   #1 (permalink)
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Default Alpha texture mapping

I want to reduce geometry in my model.
I have applied texture with alpha chanel, but cannot mapp it corectly. My triangles are making a circle surface that I want to have holes.
Help.
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Old July 15th, 2005   #2 (permalink)
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Default Re: Alpha texture mapping

i'm sorry, del 82, but you're not making sense.
try explaining again.

OK, now i get it. you need to point out 3 of the corners of the uvw map, but don't snap to vertices. you need to point out the corners of a square circumscribing your circle.

Last edited by tuekappel; July 15th, 2005 at 11:49 AM.
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Old July 15th, 2005   #3 (permalink)
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Default Re: Alpha texture mapping

Quote:
you need to point out the corners of a square circumscribing your circle
stuuuuupid!
I didnt "remembered" that.
Thanx!
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