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Old May 7th, 2006   #2 (permalink)
AJLynn
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Join Date: Aug 2004
Location: Beantown
Age: 30
Posts: 4,554

Name: Andrew Lynn


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Default Re: C4D polygon limits?

Polygon count can be an issue with any 3D program, but there are ways to deal with it - standins, hiding and using display as box all have their advantages. The better your computer, the more it can deal with. In my experience, Max and C4D are about equal in this, but I have a preference for C4D's hide objects feature - objects are arranged in a heirarchy and they have buttons you can get to very quickly for visible in editor and visible in renderer, so for example if you have some cars and trees and surrounding buildings, you can hide them in editor to make it fast but they still render, or objects not visible in the view you're looking at can be turned off in both to get an advantage - Max does this too, but the interface isn't as quick.
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