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Old July 26th, 2005   #1 (permalink)
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Default First Vray Exterior

Here's a 4 storey Residential Building which I designed, modelled in Max 7
and rendered with Vray 1.46.

It's very first Vray exterior render any C & C's are welcome.
Thanks!
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File Type: jpg BLDGTEST1.JPG (92.0 KB, 194 views)
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Old July 26th, 2005   #2 (permalink)
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Default Re: First Vray Exterior

looking good! just , the soft reflexion on the street ... is it on purpose ?
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Old July 26th, 2005   #3 (permalink)
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Default Re: First Vray Exterior

i would:

create a direct light for the sun

get rid of the noise

get a better background image

drop the pavement reflection

give the windows some transparency

and add some dirt to the pavement.

displacement grass!!! vray can do it well...

why are the trees blurry?

what are your lighting settings?

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Old July 26th, 2005   #4 (permalink)
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Default Re: First Vray Exterior

Light Settings:


I used HDRI, 1 direct Light and 1 Vray dome skylight all
shadows in Vray.

Trees are RPC and Cars as well. Windows are simply mappings.
Frankly i don't know yet how to create a dirt effect for the road.
any suggestions?
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Old July 26th, 2005   #5 (permalink)
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Default Re: First Vray Exterior

I dont think you should need HDRI and a dome skylight. It might be worth correcting the verticals as well.
Good luck,
Tom.
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Old July 26th, 2005   #6 (permalink)
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Default Re: First Vray Exterior

You mean like using only a Direct Light as the light source, am I right?

and how about the verticals kindly be specific? is it on the structure or
lighting?

Thanks!
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Old July 26th, 2005   #7 (permalink)
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Default Re: First Vray Exterior

I agree with Tommy here : if I understand, his remarks,
both HDRI AND dome aren't necessary. Maybe use just the dome.
For the verticals, I'm a partisan of the minimum pinch on the vertical prespective lines.
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Old July 26th, 2005   #8 (permalink)
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Default Re: First Vray Exterior

the vertical lines i think they are talking about is the perilax effect of your building as yoiu look up to it. this might work better on a taller building, but if you add the camera correction modifier to the camera (by selecting camera, right click, and add camera correction. ) it will keep the camera at 2-point perspective.

cars look a bit smashed. is it a super wide camera lense?
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Old July 26th, 2005   #9 (permalink)
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Default Re: First Vray Exterior

Get rid of the fisheye lens! to much curvature along the road and distortion. Try to keep walls vertical by having camera and viewpoint at the same elevation. I am not a fan of buildings that look like they are leaning backwards. Only time this works is with tall building.

Agree with the others on textures.

Post again, be nice to see the cleaned up image.

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