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Old July 26th, 2005   #1 (permalink)
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Default rounded edges on models

I am pretty new to 3ds max, and one thing i am wondering is how to get rid of the sharp edges on the objects in my models. They make things look fake because the edges are way too perfect to represent reality. Is there an easy way to fix this. Is there a modifier in the modifier stack that can address this problem. What about applying an edit mesh modifier? Can this make it easier to get softer edges on some of my objects? (I am mostly referring to things like an outside corner of a wall or a the edge of table...or things like that).
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Old July 26th, 2005   #2 (permalink)
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Default Re: rounded edges on models

Hi Adam, first, what part of Utah are you from?

To answer your question, filleting corners is the bane of all max users. I know every other program does it with no trouble whatsoever, and it's extremely usefull/necessary to create a highlight on the corners of objects, but there simply is no fillet tool for 3d objects. The only thing you can do is chamfer 2 or 3 times to get something close to the same effect. You will need to smooth the resulting mesh but it usually works OK.
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Old July 26th, 2005   #3 (permalink)
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Default Re: rounded edges on models

there is a plug- in to do that ...it works very well
f-edge http://www.ddag.org/ (there is trial version)
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Old July 27th, 2005   #4 (permalink)
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Default Re: rounded edges on models

You can use the "bevel" modifier instead of extrude, but I think its a recent tool to max 7/viz2006
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Old July 27th, 2005   #5 (permalink)
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Default Re: rounded edges on models

I just tried playing with the bevel mod... kind of a cool tool but I don't see how it accomplishes what wizuby wants.
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Old July 27th, 2005   #6 (permalink)
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Default Re: rounded edges on models

Thanks Brian,
By the way...I am just down the road in Provo, but I am about to move to Los Angeles.
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Old July 27th, 2005   #7 (permalink)
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Default Re: rounded edges on models

For a wall the modifier is not that ideal - but for other objects like a table as wizuby stated works well.

However for the wall when you apply a editable poly modifier you can play with bevel to created a softer edge.

Good luck to you on the move to LA wizuby
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