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#1 (permalink) |
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Junior Member
Join Date: Feb 2005
Location: CA
Posts: 11
Name: Kenneth Loyd |
I am using Max 7 sp1. With some large scenes I
am getting random black boxes when using Mental Ray. Is this a bug in max? If not, what is a solution. See image attached. Thanks Last edited by 3DArchitecture; 3 Weeks Ago at 10:25 PM. |
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#2 (permalink) |
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Senior Member
Join Date: Oct 2004
Location: Wales
Posts: 119
Name: Deri Jones |
It happens with Mental Ray in Maya too. Never got to the bottom of it, but it appears that several people have the problem:
http://forums.cgsociety.org/showthread.php?t=234449 http://www.cgarchitect.com/vb/showth...0034#post80034 http://tinyurl.com/bur3r Try fiddling with your lighting setup, although they do seem to appear at random (did 4 test renders at 1280x1024, no problems, rendered at 3000x2000 - spots...aaargh!) Hope it helps Deri |
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#4 (permalink) |
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Veteran Member
Join Date: Dec 2001
Location: San Francisco
Age: 35
Posts: 643
Name: Alex Bicalho |
Are you rendering locally or through the network? Do those dots persist if you re-render or are they random?
Are you using GI, FG? If you lower (or increase) the GI/FG bounces, does that solve it? Does enabling/disabling GI/FG remove the problem too? |
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#5 (permalink) |
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Junior Member
Join Date: Feb 2005
Location: CA
Posts: 11
Name: Kenneth Loyd |
Thanks for the help. The black holes are smaller and in some cases gone,
but I still get them in some renderings. It doesn't seem to be tied to any one setting, rather a combination of settings will help to some degree but not totally eliminate it...esp. in large renderings. What seem to help the most was limiting the Final Gather radius with lower Sample settings. I'm still not sure what is causing this??? I've even simply put one material because it was really showing up with relective surfaces, but this did not elliminate it either... so I will keep testing different variable a post later. Thanks, |
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#8 (permalink) |
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Veteran Member
Join Date: Dec 2001
Location: San Francisco
Age: 35
Posts: 643
Name: Alex Bicalho |
Do a quick test. Select all your geometry and apply a UVWMap Modifier, choose Box and give it any size. I know it'll make your scene incorrect, but it's just a test. Render with the same parameters and see if it the black dots are gone.
If they are, then you found the problem. One of the objects in your scene has incorrect UV coords and that object is causing this problem. The solution takes time, and it will be to locate this object. I'd also suggest contacting Autodesk and entering this as a defect, since it maybe something else. |
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#10 (permalink) |
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Veteran Member
Join Date: Dec 2001
Location: San Francisco
Age: 35
Posts: 643
Name: Alex Bicalho |
Nisus,
I used to, but do not work at Media and Entertainment any longer, so I cannot help you with that problem. You'll have to use the proper channels - through your reseller, through the newsgroups, logging a bug (there's a form in the newsgroup) or by contacting product support directly. |
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| Thread | Thread Starter | Forum | Replies | Last Post |
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