Welcome to CGarchitect.com Untitled Document

Go Back   CGarchitect.com > 3D SOFTWARE > Other 3rd Party Renderers

Notices

Other 3rd Party Renderers Posts about 3rd party plug-in renderers like Brazil r/s, Final Render etc.

Reply
 
LinkBack Thread Tools Display Modes
Old January 17th, 2006   #1 (permalink)
Junior Member
 
Join Date: May 2004
Location: Portland, OR
Age: 39
Posts: 2

Name: Daniel Martinek


United_States 


Default How does mental ray handle heavy geometry scenes ?

Hi Mental Ray gurus,

I am in a process of comparing Vray and Mental Ray renderers and I am trying to find out how good (fast) Mental Ray is in handling and rendering really heavy geometry scenes.
In Vray we have been rendering large exterior scenes with 3D high-poly trees in full GI using vray proxies. A typical scene is about 500 trees each about 400,000 polygons which makes a 200 million poly scene.
Does Mental Ray have anything comparable to Vray proxies to be able to render such high poly scenes? Is there maybe any other approach in mental Ray to handle such a heavy geometry?

Please share your knowledge :-)
Thanks
paraganek is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old January 17th, 2006   #2 (permalink)
Veteran Member
 
manta's Avatar
 
Join Date: Dec 2004
Location: Ft. Lauderdale, FL
Posts: 1,179

Name: william york


United_States 


Default Re: How does mental ray handle heavy geometry scenes ?

Nope, it will crash, vray proxy's are the greatest invention ever, I don't think any other renderer has something similar, that will change I'm sure...
__________________
DESIGN FORWARD
http://www.mantastudios.com
manta is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old January 29th, 2006   #3 (permalink)
Junior Member
 
Join Date: Sep 2005
Location: bucharest
Posts: 28

Name: popescu SORIN


Romania 


Default Re: How does mental ray handle heavy geometry scenes ?

use placeholder objects.....

F1 in max should bring some light too on that matter
psv1 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old January 29th, 2006   #4 (permalink)
Moderator
 
AJLynn's Avatar
 
Join Date: Aug 2004
Location: Beantown
Age: 29
Posts: 4,452

Name: Andrew Lynn


United_States 


Default Re: How does mental ray handle heavy geometry scenes ?

You've got Vray handling 200 million polys? I'm impressed. But maybe there's a better way to handle your trees - 400k is a heck of a lot, unless they're your subject matter and you're doing close-ups of them.

The most complex model I've worked on recently has all of downtown Boston, and that's 429k faces.

I know mr has an Instance function but I don't know how/if that works well with Max. And mr's GI calc time is pretty much geometry independent, so if you can get it to load you should be able to render it.
AJLynn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old February 10th, 2006   #5 (permalink)
Moderator
 
Christopher Nichols's Avatar
 
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166

Name: Christopher Nichols


 


Default Re: How does mental ray handle heavy geometry scenes ?

dude... using instancing I have been able to render a few BILLION polies in Vray using only 256k of ram.



if you look at the computer and the version of Vray you will see that it was a LONG time ago.
__________________
Christopher P Nichols
Christopher Nichols is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links

Old February 10th, 2006   #6 (permalink)
Veteran Member
 
manta's Avatar
 
Join Date: Dec 2004
Location: Ft. Lauderdale, FL
Posts: 1,179

Name: william york


United_States 


Default Re: How does mental ray handle heavy geometry scenes ?

Ya, I was gonna say thats nothing also (200 million) I've rendered 15,000 high poly trees (200,000 polys each) and my computer didn't even flinch, took like 4 minutes to render with GI, love proxys...to tell the truth I don't know what the actual limit is, I never reached it.
__________________
DESIGN FORWARD
http://www.mantastudios.com

Last edited by manta; February 10th, 2006 at 10:01 PM.
manta is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old February 11th, 2006   #7 (permalink)
Moderator
 
AJLynn's Avatar
 
Join Date: Aug 2004
Location: Beantown
Age: 29
Posts: 4,452

Name: Andrew Lynn


United_States 


Default Re: How does mental ray handle heavy geometry scenes ?

Wow. I had no idea. I'm going to have to try this.

Does it work well with large models (say, a large city) or just with instancing? I've been fighting with a model of downtown Boston for months...
AJLynn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old February 11th, 2006   #8 (permalink)
Veteran Member
 
manta's Avatar
 
Join Date: Dec 2004
Location: Ft. Lauderdale, FL
Posts: 1,179

Name: william york


United_States 


Default Re: How does mental ray handle heavy geometry scenes ?

yes, you can convert large sections of your city into vray proxy meshes, and then just import them into your scene...
__________________
DESIGN FORWARD
http://www.mantastudios.com
manta is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old February 19th, 2006   #9 (permalink)
Senior Member
 
pradipta's Avatar
 
Join Date: Aug 2003
Location: Calcuta, INDIA
Posts: 216

Name: Pradipta Seth


India  Send a message via MSN to pradipta Send a message via Yahoo to pradipta Send a message via Skype™ to pradipta


Default Re: How does mental ray handle heavy geometry scenes ?

It's an very important aspect of vRay rendering. Do you have a proper article on vRay proxy and it's use? I have been looking for it for a long time. would be grateful to you for helping me out
__________________
"There is no possibility of cheating in art. It is either good or bad."
---------------------------------------------------
Portfolio
3DAllusions
pradipta is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old March 5th, 2006   #10 (permalink)
Member
 
Join Date: Mar 2005
Location: Pensacola FL
Age: 28
Posts: 33

Name: Karl White


United_States 


Default Re: How does mental ray handle heavy geometry scenes ?

Acually Mental Ray will render any size scene without problems when you use large BSP. It renders about 15% slower than regular bsp but it should be able to handle billions of polys without any crashes.
Karlfucious is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
mental ray vs. vray gdamaso88 Other 3rd Party Renderers 24 August 7th, 2006 04:53 PM
Mental Ray goes 64 bit vizwhiz Maya 0 July 28th, 2005 08:03 PM
next Mental Ray book vizwhiz 3ds Max 1 July 24th, 2005 09:51 AM
Max 7 Lights with Mental Ray OllyNicholson 3ds Max 9 July 21st, 2005 02:13 PM
MentalRay 3.3 dleon Industry News 2 April 30th, 2004 01:46 AM


All times are GMT -7. The time now is 09:06 PM.





Powered by vBulletin® Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
© Copyright 2001 – 2008 CGarchitect Digital Media Corp. All Rights Reserved.