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Old January 27th, 2006   #11 (permalink)
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Default Re: Interiors of Higher-end Residential Units

Hi,

Hey nice work. looks good. Argh Vismaters .

There might be some changes like,

well you mentioend using Vray, but why is it look like a scanline. I am sure you can work up more for the light spread than anything.

Curtains really need work. I guess you can work on materials a lot. The floor is good.
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Old January 27th, 2006   #12 (permalink)
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Default Re: Interiors of Higher-end Residential Units

wow, now thats what im talking about
now all i have to do is make my renders look like that.
But so far im loosing the battle with Max----Render-1,: Human-0
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Old January 27th, 2006   #13 (permalink)
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Default Re: Interiors of Higher-end Residential Units

Wow, thanks guys! That's a whole lot more encouragement than I ever expected! Lemme respond point for point, they're all definitely valid:

Strat, et al -- amazing how I've gotten so used to looking at this material, but you're right, now held up against reference the scale is way off. I wish there was a way to have random offsets in the max tile map, 'cause I also hate how you can see the running bond ends lining up at every other row. But it's the easiest way I've found to do wood floors and change the wood map to the client's specs.

Mohamed -- thanks, I should own up to the fact that this was by no means a solo effort, I had two modelers on our team working with me preparing much of the geometry. I would never have gotten these done so quickly without them.

Jonathan -- the glows are the only post work that I did in Photoshop. I grabbed the alpha outside the window as a selection, then feathered it by 30-40 pixels, filled the selection with a glow color, switched the layer to screen blend mode and adjusted the opacity to my liking. I also did quick lasso selections of the lampshades and followed the same routine, with a smaller feather and warmer color.

Jason -- bump on the wood is a great thought, it would help diffuse those massive spec reflections from the exterior.

Ant -- yerright, I struggle with soft fabric-like materials in V-Ray and still I can't get them to look right. I should peep some tutorials on the subject.

Iain -- I could not agree with you more on the technical vs. aesthetic dilemma. I can't stand the stodgy, conservative New England design -- no color anywhere, just muddy beiges and browns -- it completely lacks any dynamics. I felt like I was starting out with one hand tied behind my back. Granted that's no excuse, someone of more skill and experience than me could no doubt have massaged this into a much more pleasing image, and slowly I think I'm understanding better how that's done. It's a great point, and as someone who went to college for computer art I think one of the greatest tragedies in our field is artists who lose sight of the art over implementing a new routine / software feature. I've been guilty of it far too often.

That's what really burns me about the way VizMasters uses the work of Neoscape and other industry greats to say "Hey, look at me! Now if you shell out for the same software they used, your stuff will look this good too!" It's a complete fallacy, and anyone who really works in our business knows and respects the incredible raw talent it takes to pull off great visualization -- and it has absolutely NOTHING to do with what application you're using.

In fact encouraging that kind of thinking only hurts us. We all deal with the clients that think we just push the render button. They see a fantastic image and have no concept that we all start with the same empty grid. It's really a shame to see a highly-trafficked industry website promote this kind of thinking to make a buck, because we all desperately need to get over it.

Sorry I got off on a rant there. But needless to say, your point is well taken.

Thanks again, everyone!

Shaun
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Old January 27th, 2006   #14 (permalink)
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Post Re: Interiors of Higher-end Residential Units

This is to anyone

what would say if some one in your home town was doing home interior, lawn and garden, or just little things around the your home

of course they would get payed for that

and home interior do you have to have a licenses even through
the person is really good but can't afford to go to school for the
licenses?
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Old January 28th, 2006   #15 (permalink)
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Default Re: Interiors of Higher-end Residential Units

Ehhh good point, man.
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Old August 14th, 2007   #16 (permalink)
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Default Re: Interiors of Higher-end Residential Units

i think you are doing a great job,,can you also send me some of the settings used
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Old August 14th, 2007   #17 (permalink)
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Default Re: Interiors of Higher-end Residential Units

Very nice. CC, I think the exceptionally high camera angle is hurting not helping.
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Old August 14th, 2007   #18 (permalink)
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Default Re: Interiors of Higher-end Residential Units

Hmm..

seems to be a week of resurrecting old threads..
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Old August 14th, 2007   #19 (permalink)
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Default Re: Interiors of Higher-end Residential Units

Heheh, had to make me laugh. I'd forgotten that I'd posted these here.

Real quick -- sorry, I can't share any settings as I did these over 18 months ago and simply don't remember! And our cameras are normally at 65-68", I don't agree that these are abnormally high. Maybe a couple views would have been better suited by lower than normal cameras.

Thanks guys. If you think these are cool, check out our new work on our website!

Take care,
Shaun
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Old August 14th, 2007   #20 (permalink)
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Default Re: Interiors of Higher-end Residential Units

Quote:
And our cameras are normally at 65-68", I don't agree that these are abnormally high. Maybe a couple views would have been better suited by lower than normal cameras.
I suspect it is the tilt toward the viewer that is making it feel too high to me. I would square up the parallax if it were up to me.
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