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#1 (permalink) |
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Junior Member
Join Date: May 2005
Location: Innsbruck
Age: 36
Posts: 9
Name: Harald Brutscher |
Hello,
my current project is an egg-shaped blobb. Now I would like to cut rectangular windows into this shape. I thought about the boolean command in 3DSMax. But most of the time, the model is being partially destroyed as you can see on the picture. Is there a better way of cutting exact rectuangular objects into free forms? Thank you, Harald |
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#6 (permalink) |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 751
Name: Joel Callahan |
Wow... I've never seen Max 7. I started with Max 8 and then got the ProBoolean add-on.
A few ways to increase the mesh density: * manually - by selecting the faces where you want to make your boolean, CONTROL + EDGE SELECT (this will select all of the edges from the faces that were selected), then connect the edges together. * tesselate - select the faces and then press tesselate * mesh smooth - select the faces (there's a pattern here... * turbo smooth - not sure if you've have that or not. Like mesh smooth, only a bit better Think of the mesh as a monitor. If you have to display a circle and there aren't enough pixels, it will be shaped funny. Not enough resolution to properly define the shape. Same with boolean and segmentation.
__________________
-SandmanNinja |
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#7 (permalink) | |
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Veteran Member
Join Date: Dec 2005
Location: Arlington, Texas
Age: 42
Posts: 501
Name: Claudio Branch |
Quote:
Collapse your geometry to Editable Poly and select Polygon and the group of polys bounded by your merged shape are selected by default. Then you can use EP's Extrude command to finish the form. |
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#8 (permalink) |
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Veteran Member
Join Date: Dec 2005
Location: Arlington, Texas
Age: 42
Posts: 501
Name: Claudio Branch |
The approach I described above works very well, but will create some stray vertices along the boundary of the merged shape. These should be manually deleted using EP's Remove command.
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#9 (permalink) |
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Senior Member
Join Date: May 2004
Location: Haifa, Israel
Age: 30
Posts: 272
Name: on kazan |
no need for booleans here.
either use pro-boolean (try installing it anyways it might work with max7 as well) or just do the whole thing using edit mesh or edit poly (negative extrude). ull get better results than either one of em. |
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#10 (permalink) |
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Junior Member
Join Date: May 2008
Location: KL
Posts: 10
Name: teh jackie |
i am abit confuse of which step should go first, we have convert the object into editable-poly then go for pro-boolean or go for pro-boolean before convert the object into editable-poly??? which one should go first???
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