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Challenge #1 - FINAL (Individual) If you are one of the top 15 contestants, please post your Final images here.

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Old April 8th, 2006   #1 (permalink)
chx
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Name: Christophe Landrain


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Default Christophe Landrain - Final

Here's my final image. I'll add a thread later today explaining why my dome is shaped that way if i'm allowed to but now I must submit the thread so I respect the deadline.

sincerly good luck to all,

regard,
chris
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File Type: jpeg landrain_chris_avc2006_C1_FINAL.jpeg (812.2 KB, 1325 views)
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Old April 13th, 2006   #2 (permalink)
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Name: Sarah Moriarty


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Default Re: Christophe Landrain - Final

Modeling/Texturing: The modeling is just ok and there is some textures but not enough to make the space convincing.
Lighting: The view is flat and has no shadows or contrast.
Composition: The composition seems haphazard and there doesn’t seem to be a clear focal point of interest.
C/O/D: Mediocre
Unity: The space is unified together
Brief: This isn’t the best representation of the space and has no mention of the dome or other interesting architectural points.
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Old April 15th, 2006   #3 (permalink)
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Name: Scott Baumberger


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Default Re: Christophe Landrain - Final

Modeling / Texturing: The modeling is good, but not amazing. Texturing is better, and convincing, but there's not much to work with.
Lighting: The soft light is nice, but doesn't help guide the viewer through the space. I would have liked to see more light & dark areas to give the central space more "punch".
Composition: Overall it's good, I like how the pool leads you further into the space, but you're missing a strong focal point at the end of that axis. The glass pavilion at the lower right does a good job of containing the image. The biggest problem is the dark platforms at the top of the view which break the composition tend to distract more than help the scene. I would also like to see people to give some activity to the scene.
C/O/D: I like the quality and variation in the choice of landscaping, and the soft light reinforces the overall mood. Technically the image is somewhat average.
Unity: The strongest quality here. The image is very unified and the overall quality is very high.
Brief: Unfortunately, this view doesn't show off the dome as well as it could, and without people it is somewhat lifeless. That said, the natural aspect of the rendering is well done.

Last edited by Scott Baumberger; April 15th, 2006 at 04:18 PM.
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Old April 15th, 2006   #4 (permalink)
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Name: Ian Kinman


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Default Re: Christophe Landrain - Final

The modeling and texturing are fine, but we question what you have modeled. We are missing most of what makes this project interesting. The lighting is good and soft, but is a little too even. It could use some more contrast and some darker areas.

The composition is conventional, and works fine for what you are showing, but again we question the choice of the project to render. It seems to be one of a series of renderings of the project, rather than a single image to present the whole project.

We like the work done on the entourage. The coloring and lighting of the folliage work well and give a good feeling to the space. But there should be some people, and some more foreground.

We feel that the brief hasn't been well addressed in this rendering, but we would like to see what you would do with the whole space.
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Old April 18th, 2006   #5 (permalink)
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Name: Alex Morris


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Default Re: Christophe Landrain - Final

nice to see an image thats not focused on the central core!
modelling is fine, but the scaling of textures looks a little forced.
in this view I really want to see whats beyond the dome and I think that the flat blue skylight is making everything a little flat.
where are the people- is it closed?
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Old April 19th, 2006   #6 (permalink)
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Default Re: Christophe Landrain - Final

The composition is not very dynamic. Its well excecuted, if not a little flat. No people? And no real focus in the image. Would be better to pick a focal point and lead us visually towards it.
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