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Old May 11th, 2007   #1 (permalink)
Hector
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Join Date: Apr 2003
Location: UK
Posts: 83

Name: Hector Pascalidis


 


Default Fritted Glass in Modo and generally

Hello all:

I need I bit of help here. I need to render an interior office space. The facades include fritted glass. The model itself if fairly simple.

I am familiar with the basics of Modo shader tree but I need some help to build a good material for the fritted glass.

Can anyone please point me to a relevant tutorial or provide some example settings on how to achieve this?

I assume that the frit pattern will be a grayscale or black and white jpeg file with a good resolution.

When rendering glass in lightwave I just use a single polygon for a glass pane, I don't build a three dimensional pane (say a stretched cube). Avoiding the double layer of glass polygons substancially reduces render times and I get very good results. However this applies for external renders. As I want to do an interior shot with global illumination I will have to render this in Modo which has given me exellent results on this task.

Now, what approach should I use in Modo for modelling and texturing the glass panes?. I need to achieve a decently realistic render but not an extreme hyperreal image.

Any other advice wellcomed.

Regards
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