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Old April 21st, 2006   #1 (permalink)
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Unhappy 360 Degree camera in vray

hey i want some help. i m using vray with irrmap for primary bounce and lightcache for secondar bounce. i have 60 frames animation.
instead of calculation for irrmap and lightcache, i wana save them first and then reuse them.
my question is:
1. can i save my irrmap and lightcache at frame 1 with 360 degrees vray camera and then use them to get aniamtion rendered?

does the vray gives good results. actually i have a slow system
3.0 GHz, 1GB RAm
Matrox Parhelia 128 MB APVe

thats why i want the answer before putting it on rendering.
thanks for your replies
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Old April 24th, 2006   #2 (permalink)
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Default Re: 360 Degree camera in vray

It really depends on what your animation consists of. Can you tell us more about the animation... is there animated objects, changing light etc?
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Old April 25th, 2006   #3 (permalink)
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Default Re: 360 Degree camera in vray

Sure. There is no animation of lights and materials.i am only animating camera and the lenth of animation is 100 frames, i just want to render 1 frame with (360 degree vray) camera and save the IRmap and lightcache. If i use the saved IRmap and Light cache, will it work for me for whole animation. Is it a good shortcut?
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Old April 25th, 2006   #4 (permalink)
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Default Re: 360 Degree camera in vray

Well i forgot one thing. i have animated particles in max for smoke effect. if i animate objects! then will it work with animated objects and cameras while there is no animated lights?
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