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#1 (permalink) |
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Junior Member
Join Date: Mar 2006
Location: Connecticut
Posts: 4
Name: Brian Robillard |
I have a model with three buildings. There a thousands of boxes, booleans, sweeps etc to mimic the trim, windows and building. I can't use radiosity b/c my computer runs out of memory.
Is there any way to simplify the model? Can I make a radiosity solution using just the walls and pavement? Or should I just stick with scanline? |
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#2 (permalink) |
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Senior Member
Join Date: Oct 2005
Location: Yorkshire
Age: 23
Posts: 447
Name: Dean Punchard |
there are loads of ways to simplify the model. idealy u need to model in low poly, and then add detail where u need it. often small detail isnt seen. can u show us some screen shots of your models?
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Pikcells Animator, Modelling & Environment Designer |
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#3 (permalink) |
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Junior Member
Join Date: Mar 2006
Location: Connecticut
Posts: 4
Name: Brian Robillard |
I'm new to this, so I'm not sure how to use low poly models. Here is one rendering, there is another building behind the camera and the back of each building has similar detail. One of my tasks to to create an animation that "drives" around the complex.
Any help or comments would be appreciated. |
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#4 (permalink) |
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Junior Member
Join Date: Apr 2006
Location: Penticton BC
Posts: 4
Name: Gary Hasler |
If I were you I would just stick with standard lighting; save so much fussing. Use fakiosity to simulate sky light and fill in shady areas (multiple shadow map lights over the sky). But if you really want radiosity, you'll need to:
- reduce mesh: fewer path vertices and fewer modifier steps etc - keep your subdivision size big - exclude as much as possible from contributing to light reflection - (maybe) enable the 3GB switch |
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#5 (permalink) |
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Senior Member
Join Date: Oct 2005
Location: Yorkshire
Age: 23
Posts: 447
Name: Dean Punchard |
those trees will increase ur render times by loads. maybe try using rpc trees. u got any wire frame views of the models?
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Pikcells Animator, Modelling & Environment Designer |
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#8 (permalink) | |
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Veteran Member
Join Date: Mar 2005
Location: Sarasota, FL
Age: 36
Posts: 1,058
Name: Brian Smith |
Brian,
Here's part of a post from a few days ago. Quote:
As far as scanline...definitely yes. Radiosity...definitely no. Radiosity is the last thing that should be considered here, until the materials and light application reach a level of quality that justify it. To fake it, try putting one light simulating the sun with a Multiplier of 1.0 in one corner of the scene, and 3 fill lights in the other 3 corners with a Multiplier of 0.3. Move the fill lights down to about 20 feet off the ground so the light illuminates the bottom side of your objects better. Also, make sure you put in some parking lines...the road is too empty. |
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