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#1 (permalink) |
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Junior Member
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Hello, everyone.
Its been a long time since i posted anything. So here it goes. These are 4 interiors of an appartment. All was done in 8 working days, so i didnt have much time to optimize the lighting simulation, still some artifacts to remove. Anyway, these are my firsts with FinalRender St-1, so its in learning fase. Render times are about 2:30 hours for 1280x1024 with blurry reflections and refractions, etc etc... Ok, enough of chit-chat. Here they are: ![]() ![]() ![]() ![]() C&C very welcome. I hope you have enjoyed them. Cheers, everyone. |
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#2 (permalink) |
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Veteran Member
Join Date: Aug 2002
Location: Los Angeles and Connecticut....and Denver
Posts: 1,266
Name: Markus Byron |
They look good. Honestly, I have yet to see anything but the closest details benefit from blurry reflections. I am not sure why you would need refraction, either, except maybe for the frosted table edges. Try it without these and see how much the rendering times drop.
#1. The color saturation on the ceiling seems a tad high - I only see red outside and don't think it'd be that bright. There seems to be too much shadow around the paintings from the ambient light. Is it only lit with the outside? If so, try a omni set low inside. #2. You've got a strange glow in the corner, but I am sure you knew that. The ceiling light looks a tad odd. #3. Looks pretty good. Not sure about the wood (it is wood?), it makes the table look strange. #4. It feels a little too muted for me. Not enough contrast? Are the downlights being used in the calculation? If not, try including them. I am assuming the light scones are from a bunch of ceiling lights? Maybe pull back to show them, as it looks unusual seeing a bunch of patterns on the wall with no source. Those ambient shadows are a little large for the tub shelf. They are some nice images. The modeling detail seems great (the pillows and the towels are little off, though). I've got a few questions: where did you get the plant models? I've been looking for nice, low poly ones for ages. The bed is very nice, too. The texture works well, imo. Did you make it? |
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#3 (permalink) |
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Junior Member
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Thanks,
You know what, i cant understand the glow in #2... i left it there, because the client like it, but its odd Youre right about the pillows and towels. Time was runing out, i just made those, hoping i would have time to "review" them, and then...you know the rest The only plant model is the one in the bathroom (you can get from cd2 of 3dsmax if you have it), the others are image maps. the bed material was all made. A kind of "velvet" look that i like Cheers! |
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#4 (permalink) | |
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Moderator
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Quote:
[] Rick |
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#6 (permalink) |
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Veteran Member
Join Date: Aug 2002
Location: Los Angeles and Connecticut....and Denver
Posts: 1,266
Name: Markus Byron |
Thanks. I do have that downloaded (that's Marc Lorenz's free script, right?), but could never get it to cast shadows (granted ,it was a 10 minute ordeal).
I am always hoping that someone will sell some reasonable poly big plants. |
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#7 (permalink) |
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Member
Join Date: Aug 2003
Location: Barrie,ontario canada
Posts: 32
Name: matthew stitchman |
They look really good to me. One thing that stands out though is the potted plant in #1. It's just an image map and it really shows. It looks really flat. The reason it looks flat is because you can see that it's flat where it meets the floor. Replacing the 2d pot with a 3d one would solve the problem.
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#8 (permalink) |
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Member
Join Date: Sep 2003
Location: san francisco
Posts: 31
Name: eugene lee |
This is maybe out of the topic question, but here it goes.
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#10 (permalink) |
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Senior Member
Join Date: Jun 2002
Location: FL
Age: 29
Posts: 471
Name: Xavier Garcia, Jr. |
Markus,
VRay has blurry reflections / refractions. Blurry refractions are great for simulating frosted / sand blasted glass. Blurry reflections are great for floors and metals (polished concrete floor w/ slight bump looks great). |
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