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Old October 5th, 2003   #1 (permalink)
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Hello, everyone.

Its been a long time since i posted anything.

So here it goes. These are 4 interiors of an appartment.

All was done in 8 working days, so i didnt have much time to optimize the lighting simulation, still some artifacts to remove.

Anyway, these are my firsts with FinalRender St-1, so its in learning fase.

Render times are about 2:30 hours for 1280x1024 with blurry reflections and refractions, etc etc...


Ok, enough of chit-chat. Here they are:






C&C very welcome. I hope you have enjoyed them.

Cheers, everyone.
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Old October 5th, 2003   #2 (permalink)
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They look good. Honestly, I have yet to see anything but the closest details benefit from blurry reflections. I am not sure why you would need refraction, either, except maybe for the frosted table edges. Try it without these and see how much the rendering times drop.

#1. The color saturation on the ceiling seems a tad high - I only see red outside and don't think it'd be that bright.
There seems to be too much shadow around the paintings from the ambient light. Is it only lit with the outside? If so, try a omni set low inside.

#2. You've got a strange glow in the corner, but I am sure you knew that.
The ceiling light looks a tad odd.


#3. Looks pretty good. Not sure about the wood (it is wood?), it makes the table look strange.

#4. It feels a little too muted for me. Not enough contrast? Are the downlights being used in the calculation? If not, try including them. I am assuming the light scones are from a bunch of ceiling lights? Maybe pull back to show them, as it looks unusual seeing a bunch of patterns on the wall with no source. Those ambient shadows are a little large for the tub shelf.

They are some nice images. The modeling detail seems great (the pillows and the towels are little off, though).

I've got a few questions: where did you get the plant models? I've been looking for nice, low poly ones for ages.
The bed is very nice, too. The texture works well, imo. Did you make it?
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Old October 5th, 2003   #3 (permalink)
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Thanks,

You know what, i cant understand the glow in #2...

i left it there, because the client like it, but its odd

Youre right about the pillows and towels. Time was runing out, i just made those, hoping i would have time to "review" them, and then...you know the rest

The only plant model is the one in the bathroom (you can get from cd2 of 3dsmax if you have it), the others are image maps.

the bed material was all made. A kind of "velvet" look that i like

Cheers!
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Old October 5th, 2003   #4 (permalink)
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Quote:
Originally posted by mbr:
I've got a few questions: where did you get the plant models? I've been looking for nice, low poly ones for ages.
If you allow me, I believe those are maps from the TreeShop map library. You can get them for free on the net.
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Old October 5th, 2003   #5 (permalink)
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Yes, if i remember correctly Rick is true.

If not TreeShop some other. I know that it comes with some potted plants, which has already max materials, and some trees.

They are nice for the everyday use.


Good eyes!
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Old October 5th, 2003   #6 (permalink)
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Thanks. I do have that downloaded (that's Marc Lorenz's free script, right?), but could never get it to cast shadows (granted ,it was a 10 minute ordeal).


I am always hoping that someone will sell some reasonable poly big plants.
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Old October 7th, 2003   #7 (permalink)
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They look really good to me. One thing that stands out though is the potted plant in #1. It's just an image map and it really shows. It looks really flat. The reason it looks flat is because you can see that it's flat where it meets the floor. Replacing the 2d pot with a 3d one would solve the problem.
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Old October 8th, 2003   #8 (permalink)
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This is maybe out of the topic question, but here it goes. Miguel Madail de Freitas, how do you make blurry reflection on the floor? How do you make raytrace look blurry? Do you use refraction like when you make water material? It will be so helpful if you or anybody can teach me? Thanks alot.
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Old October 8th, 2003   #9 (permalink)
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Blurry reflections are something that comes with Final Render. I am not sure about Vray or Brazil.

That's about all I can answer...
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Old October 8th, 2003   #10 (permalink)
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Markus,
VRay has blurry reflections / refractions. Blurry refractions are great for simulating frosted / sand blasted glass. Blurry reflections are great for floors and metals (polished concrete floor w/ slight bump looks great).
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