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#1 (permalink) |
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I did not follow that Maxwell thing for quite some time now, but getting the e-mail i downloaded the v1 - at least i paid for it so i wanted to give it another try
In fact i was surprised - i appreciate NL went away from that mainstream how 'the' rendering engine has to be today and introduced several pretty original concepts workflowwise imho. Hats off to that, after all the pressure they must be under, from users and as well maybe from their banks, this is couragous and a few ideas are really nice. But thats all details, one could probably work oneself into the materials in a few days. The thing is Maxwell is still deadly slow, at least too slow for the wishes and ideas my clients have. Might be nice if you use the engine to render smaller 'studio setups' for your next university assignment, but i would be curious if anyone if really able to use this in production (ps: no, don't show off these outdoor-examples - i want really nice and heavy duty indoor stuff rendered in less than 3 hrs.) Cheers, Aksel. |
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#4 (permalink) | |
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Join Date: Apr 2002
Location: Lalaland
Posts: 1,166
Name: Christopher Nichols |
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Christopher P Nichols |
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#5 (permalink) |
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Senior Member
Join Date: Mar 2005
Location: USA
Posts: 454
Name: Andrew Dehus |
runrun- are you running Maxwell in Windows or in OSX w/Rosetta emulation? Just asking because while Maxwell is damned slow, I didn't think it was quite *that* slow.
I'm working on an exterior (which is rare for me) and tests with Maxwell are actually kind of promising. I may no longer be able to say 'I've never used it for production' sometime soon. Generally speaking I can imagine Maxwell being of some value for exterior work and product shots, at least once the material system is comprehensible and the plugin development rises above the level of 'utter garbage'. But for interiors (which are my bread and butter)... fuggedaboudit, way too slow. Last edited by Adehus; April 30th, 2006 at 09:12 PM. |
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#6 (permalink) |
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Moderator
Join Date: Feb 2004
Location: USA
Age: 34
Posts: 2,503
Name: Devin Johnston |
The only way V1 is going to be usable in production is through the cooperative rendering setup, and you’re going to need a bunch of machines and licenses to make it work.
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#7 (permalink) |
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Chris - It's a light propagation issue, the light is coming from a window in the next room, multiple bounces involved and a lot of it is bouncing off a glossy surface. This is one of the things I find frustrating about Maxwell - it's the engine most likely to handle that situation elegantly, but it's also the slowest thing to get it to do.
What would you use? Would this be a good time for Vray double light cache? |
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#8 (permalink) | |
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Moderator
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166
Name: Christopher Nichols |
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Christopher P Nichols |
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#9 (permalink) |
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Moderator
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166
Name: Christopher Nichols |
I want to make sure and clarify that I have nothing against Maxwell. I like what they are trying to do. I just don't see those render times are anywhere near production ready.
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Christopher P Nichols |
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#10 (permalink) | |
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Junior Member
Join Date: Apr 2006
Location: Santa Barbra, CA
Posts: 19
Name: Robert Peterson |
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